xib自定义cell代码怎么加载 代码加载xib的cell

//
//  GoodFriendTableViewController.m
//  TeamTalk
//
 
//  Copyright © 2016年 MoguIM. All rights reserved.
//

#import "GoodFriendTableViewController.h"
#import "GoodFriendCell.h"

@interface GoodFriendTableViewController ()

@end

@implementation GoodFriendTableViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    
    // Uncomment the following line to preserve selection between presentations.
    // self.clearsSelectionOnViewWillAppear = NO;
    
    // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
    // self.navigationItem.rightBarButtonItem = self.editButtonItem;
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

#pragma mark - Table view data source

- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
#warning Incomplete implementation, return the number of sections
    return 1;
}

- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
#warning Incomplete implementation, return the number of rows
    return 3;
}

-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
    return 120;
}

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    
    
    static NSString *CellIdentifier = @"goodfriend";
    BOOL nibsRegistered = NO;
    if (!nibsRegistered) {
        UINib *nib = [UINib nibWithNibName:NSStringFromClass([GoodFriendCell class]) bundle:nil];
        [tableView registerNib:nib forCellReuseIdentifier:CellIdentifier];
        nibsRegistered = YES;
    }
    GoodFriendCell *cell = (GoodFriendCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    cell.name.text = @"aaa";
    //cell.titleLabel.text = [self.dataList objectAtIndex:indexPath.row];
    return cell;
    
//    static NSString *cellID = @"goodfriend";
//    
//    GoodFriendCell *cell = (GoodFriendCell *)[tableView dequeueReusableCellWithIdentifier:cellID];
//    if (cell == nil) {
//        
//        cell= (GoodFriendCell *)[[[[NSBundle  mainBundle]  loadNibNamed:@"GoodFriendCell" owner:self options:nil]  objectAtIndex:0];
//        
//    }
//    
//    cell.name = @"测试测试";
//    // Configure the cell...
//    
//    return (UITableViewCell *) cell;
}

/*
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:<#@"reuseIdentifier"#> forIndexPath:indexPath];
    
    // Configure the cell...
    
    return cell;
}
*/

/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
    // Return NO if you do not want the specified item to be editable.
    return YES;
}
*/

/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
    if (editingStyle == UITableViewCellEditingStyleDelete) {
        // Delete the row from the data source
        [tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
    } else if (editingStyle == UITableViewCellEditingStyleInsert) {
        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
    }   
}
*/

/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/

/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
    // Return NO if you do not want the item to be re-orderable.
    return YES;
}
*/

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end

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