转载请注明本文出自Cym的博客(http://blog.csdn.net/cym492224103),谢谢支持!
前言
Material Design 规范指导里面特别提出了阴影的重要性和如何正确使用的方法(点击传送),那我们就更加不能忽视这一点了,本篇文章就要教大家如何设置阴影,做出一个有层次感的界面。
View的z值由两部分组成,elevation和translationZ.
eleavation是静态的成员,translationZ是用来做动画。
Z = elevation + translationZ
在布局中使用 android:elevation属性去定义
在代码中使用 View.setElevation 方法去定义
设置视图的translation,可以使用View.setTranslationZ方法
新的ViewPropertyAnimator.z和ViewPropertyAnimator.translationZ方法可以设置视图的elevation值
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.apis.graphics;
import android.animation.ObjectAnimator;
import android.app.Activity;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Outline;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.graphics.drawable.shapes.RectShape;
import android.graphics.drawable.shapes.RoundRectShape;
import android.graphics.drawable.shapes.Shape;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.widget.Button;
import android.widget.CheckBox;
import android.widget.CompoundButton;
import com.example.android.apis.R;
import java.util.ArrayList;
public class ShadowCardDrag extends Activity {
private static final float MAX_Z_DP = 10;
private static final float MOMENTUM_SCALE = 10;
private static final int MAX_ANGLE = 10;
private class CardDragState {
long lastEventTime;
float lastX;
float lastY;
float momentumX;
float momentumY;
public void onDown(long eventTime, float x, float y) {
lastEventTime = eventTime;
lastX = x;
lastY = y;
momentumX = 0;
momentumY = 0;
}
public void onMove(long eventTime, float x, float y) {
final long deltaT = eventTime - lastEventTime;
if (deltaT != 0) {
float newMomentumX = (x - lastX) / (mDensity * deltaT);
float newMomentumY = (y - lastY) / (mDensity * deltaT);
momentumX = 0.9f * momentumX + 0.1f * (newMomentumX * MOMENTUM_SCALE);
momentumY = 0.9f * momentumY + 0.1f * (newMomentumY * MOMENTUM_SCALE);
momentumX = Math.max(Math.min((momentumX), MAX_ANGLE), -MAX_ANGLE);
momentumY = Math.max(Math.min((momentumY), MAX_ANGLE), -MAX_ANGLE);
//noinspection SuspiciousNameCombination
mCard.setRotationX(-momentumY);
//noinspection SuspiciousNameCombination
mCard.setRotationY(momentumX);
if (mShadingEnabled) {
float alphaDarkening = (momentumX * momentumX + momentumY * momentumY) / (90 * 90);
alphaDarkening /= 2;
int alphaByte = 0xff - ((int)(alphaDarkening * 255) & 0xff);
int color = Color.rgb(alphaByte, alphaByte, alphaByte);
mCardBackground.setColorFilter(color, PorterDuff.Mode.MULTIPLY);
}
}
lastX = x;
lastY = y;
lastEventTime = eventTime;
}
public void onUp() {
ObjectAnimator flattenX = ObjectAnimator.ofFloat(mCard, "rotationX", 0);
flattenX.setDuration(100);
flattenX.setInterpolator(new AccelerateInterpolator());
flattenX.start();
ObjectAnimator flattenY = ObjectAnimator.ofFloat(mCard, "rotationY", 0);
flattenY.setDuration(100);
flattenY.setInterpolator(new AccelerateInterpolator());
flattenY.start();
mCardBackground.setColorFilter(null);
}
}
/**
* Simple shape example that generates a shadow casting outline.
*/
private static class TriangleShape extends Shape {
private final Path mPath = new Path();
@Override
protected void onResize(float width, float height) {
mPath.reset();
mPath.moveTo(0, 0);
mPath.lineTo(width, 0);
mPath.lineTo(width / 2, height);
mPath.lineTo(0, 0);
mPath.close();
}
@Override
public void draw(Canvas canvas, Paint paint) {
canvas.drawPath(mPath, paint);
}
@Override
public void getOutline(Outline outline) {
outline.setConvexPath(mPath);
}
}
private final ShapeDrawable mCardBackground = new ShapeDrawable();
private final ArrayList mShapes = new ArrayList();
private float mDensity;
private View mCard;
private final CardDragState mDragState = new CardDragState();
private boolean mTiltEnabled;
private boolean mShadingEnabled;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.shadow_card_drag);
mDensity = getResources().getDisplayMetrics().density;
mShapes.add(new RectShape());
mShapes.add(new OvalShape());
float r = 10 * mDensity;
float radii[] = new float[] {r, r, r, r, r, r, r, r};
mShapes.add(new RoundRectShape(radii, null, null));
mShapes.add(new TriangleShape());
mCardBackground.getPaint().setColor(Color.WHITE);
mCardBackground.setShape(mShapes.get(0));
final View cardParent = findViewById(R.id.card_parent);
mCard = findViewById(R.id.card);
mCard.setBackground(mCardBackground);
final CheckBox tiltCheck = (CheckBox) findViewById(R.id.tilt_check);
tiltCheck.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() {
@Override
public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) {
mTiltEnabled = isChecked;
if (!mTiltEnabled) {
mDragState.onUp();
}
}
});
final CheckBox shadingCheck = (CheckBox) findViewById(R.id.shading_check);
shadingCheck.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() {
@Override
public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) {
mShadingEnabled = isChecked;
if (!mShadingEnabled) {
mCardBackground.setColorFilter(null);
}
}
});
final Button shapeButton = (Button) findViewById(R.id.shape_select);
shapeButton.setOnClickListener(new View.OnClickListener() {
int index = 0;
@Override
public void onClick(View v) {
index = (index + 1) % mShapes.size();
mCardBackground.setShape(mShapes.get(index));
}
});
/**
* Enable any touch on the parent to drag the card. Note that this doesn't do a proper hit
* test, so any drag (including off of the card) will work.
*
* This enables the user to see the effect more clearly for the purpose of this demo.
*/
cardParent.setOnTouchListener(new View.OnTouchListener() {
float downX;
float downY;
long downTime;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
downX = event.getX() - mCard.getTranslationX();
downY = event.getY() - mCard.getTranslationY();
downTime = event.getDownTime();
ObjectAnimator upAnim = ObjectAnimator.ofFloat(mCard, "translationZ",
MAX_Z_DP * mDensity);
upAnim.setDuration(100);
upAnim.setInterpolator(new DecelerateInterpolator());
upAnim.start();
if (mTiltEnabled) {
mDragState.onDown(event.getDownTime(), event.getX(), event.getY());
}
break;
case MotionEvent.ACTION_MOVE:
mCard.setTranslationX(event.getX() - downX);
mCard.setTranslationY(event.getY() - downY);
if (mTiltEnabled) {
mDragState.onMove(event.getEventTime(), event.getX(), event.getY());
}
break;
case MotionEvent.ACTION_UP:
ObjectAnimator downAnim = ObjectAnimator.ofFloat(mCard, "translationZ", 0);
downAnim.setDuration(100);
downAnim.setInterpolator(new AccelerateInterpolator());
downAnim.start();
if (mTiltEnabled) {
mDragState.onUp();
}
break;
}
return true;
}
});
}
}
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.apis.graphics;
import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.app.Activity;
import android.os.Bundle;
import android.view.ViewGroup;
import android.widget.TextView;
import com.example.android.apis.R;
import java.util.ArrayList;
public class ShadowCardStack extends Activity {
private static final float X_SHIFT_DP = 1000;
private static final float Y_SHIFT_DP = 50;
private static final float Z_LIFT_DP = 8;
private static final float ROTATE_DEGREES = 15;
public AnimatorSet createSet(ArrayList items, long startDelay) {
AnimatorSet set = new AnimatorSet();
set.playTogether(items);
set.setStartDelay(startDelay);
return set;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.shadow_card_stack);
float density = getResources().getDisplayMetrics().density;
final ViewGroup cardParent = (ViewGroup) findViewById(R.id.card_parent);
final float X = X_SHIFT_DP * density;
final float Y = Y_SHIFT_DP * density;
final float Z = Z_LIFT_DP * density;
ArrayList towardAnimators = new ArrayList();
ArrayList expandAnimators = new ArrayList();
ArrayList moveAwayAnimators = new ArrayList();
ArrayList moveBackAnimators = new ArrayList();
ArrayList awayAnimators = new ArrayList();
ArrayList collapseAnimators = new ArrayList();
final int max = cardParent.getChildCount();
for (int i = 0; i < max; i++) {
TextView card = (TextView) cardParent.getChildAt(i);
card.setText("Card number " + i);
float targetY = (i - (max-1) / 2.0f) * Y;
Animator expand = ObjectAnimator.ofFloat(card, "translationY", targetY);
expandAnimators.add(expand);
Animator toward = ObjectAnimator.ofFloat(card, "translationZ", i * Z);
toward.setStartDelay(200 * ((max) - i));
towardAnimators.add(toward);
card.setPivotX(X_SHIFT_DP);
Animator rotateAway = ObjectAnimator.ofFloat(card, "rotationY",
i == 0 ? 0 : ROTATE_DEGREES);
rotateAway.setStartDelay(200 * ((max) - i));
rotateAway.setDuration(100);
moveAwayAnimators.add(rotateAway);
Animator slideAway = ObjectAnimator.ofFloat(card, "translationX",
i == 0 ? 0 : X);
slideAway.setStartDelay(200 * ((max) - i));
slideAway.setDuration(100);
moveAwayAnimators.add(slideAway);
Animator rotateBack = ObjectAnimator.ofFloat(card, "rotationY", 0);
rotateBack.setStartDelay(200 * i);
moveBackAnimators.add(rotateBack);
Animator slideBack = ObjectAnimator.ofFloat(card, "translationX", 0);
slideBack.setStartDelay(200 * i);
moveBackAnimators.add(slideBack);
Animator away = ObjectAnimator.ofFloat(card, "translationZ", 0);
away.setStartDelay(200 * i);
awayAnimators.add(away);
Animator collapse = ObjectAnimator.ofFloat(card, "translationY", 0);
collapseAnimators.add(collapse);
}
AnimatorSet totalSet = new AnimatorSet();
totalSet.playSequentially(
createSet(expandAnimators, 250),
createSet(towardAnimators, 0),
createSet(moveAwayAnimators, 250),
createSet(moveBackAnimators, 0),
createSet(awayAnimators, 250),
createSet(collapseAnimators, 0));
totalSet.start();
totalSet.addListener(new RepeatListener(totalSet));
}
public static class RepeatListener implements Animator.AnimatorListener {
final Animator mRepeatAnimator;
public RepeatListener(Animator repeatAnimator) {
mRepeatAnimator = repeatAnimator;
}
@Override
public void onAnimationStart(Animator animation) {}
@Override
public void onAnimationEnd(Animator animation) {
if (animation == mRepeatAnimator) {
mRepeatAnimator.start();
}
}
@Override
public void onAnimationCancel(Animator animation) {}
@Override
public void onAnimationRepeat(Animator animation) {}
}
}
layout: