Unity3D学习记录——碰撞体碰撞

注:两物体有碰撞体才可发生碰撞事件

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class m_Collision : MonoBehaviour {

    private Rigidbody m_rigidbody;

	// Use this for initialization
	void Start () {
        m_rigidbody = gameObject.GetComponent();
	}
	
	// Update is called once per frame
	void Update () {
        if (Input.GetKey(KeyCode.A)) {
            m_rigidbody.MovePosition(m_rigidbody.position + Vector3.left * 5 * Time.deltaTime);
        }
        if (Input.GetKey(KeyCode.D))
        {
            m_rigidbody.MovePosition(m_rigidbody.position + Vector3.right * 5 * Time.deltaTime);
        }
        if (Input.GetKey(KeyCode.W))
        {
            m_rigidbody.MovePosition(m_rigidbody.position + Vector3.forward * 5 * Time.deltaTime);
        }
        if (Input.GetKey(KeyCode.S))
        {
            m_rigidbody.MovePosition(m_rigidbody.position + Vector3.back * 5 * Time.deltaTime);
        }
	}

    void OnCollisionEnter(Collision other) {
        Debug.Log("进入碰撞体");
    }
    void OnCollisionStay(Collision other) {
        Debug.Log("持续碰撞碰撞体");
    }
    void OnCollisionExit(Collision other) {
        Debug.Log("离开碰撞体");
    }
}


你可能感兴趣的:(Unity3D)