实例4---拼单词游戏

阅读更多

  这个第四个实例,我只是单纯的把j2me的代码换成android的,所以屏幕的大小的适应性和好不好看,我都没有考虑。

下面给出第四个实例的MainView的代码

效果图:


实例4---拼单词游戏_第1张图片
实例4---拼单词游戏_第2张图片

 

 

package com.wjh.demon_4;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.KeyEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;

public class MainView extends SurfaceView implements Callback,Runnable{
	int keyCode = 0;
	String keyAction = "";
	Thread gameThread = null;
	boolean isGame = true;
	SurfaceHolder holder = null;
	public char m_achWords[][] = 				//存储原始字符矩阵
		{	{'H',	'R',	'T',	'W',	'T'},
			{'E',	'I',	'H',	'O',	'H'},
			{'L',	'G',	'I',	'R',	'R'},
			{'L',	'H',	'N',	'L',	'E'},
			{'O',	'T',	'G',	'D',	'E'} 	};
	public int m_nCurLine	= 0;				//记录当前行
	public int m_anDis[] 	= { 0,1,2,3,4 };
	public boolean m_bGameOK = false;			//组合成功的标志
	public MainView(Context context) {
		super(context);
		// TODO Auto-generated constructor stub
		setFocusable(true);
		getHolder().addCallback(this);
		holder = this.getHolder();
		
	}
	@Override
	public void run() {
		// TODO Auto-generated method stub
		while(isGame)
		{
			input();
			logic();
			doDraw();
			try {
				Thread.sleep(100);
			} catch (InterruptedException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}		
		}
		
	}
	//开始游戏主线程
	public void start()
	{
		if(gameThread == null)
		{
		gameThread = new Thread(this);
		gameThread.start();
		}
	}
	//停止游戏主线程
	public void stop()
	{
		isGame = false;
		if(gameThread != null)
		{
			try {
				gameThread.join();
			} catch (InterruptedException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}
		}
	}
	//输入判断
	public void input()
	{
		
	}
	//逻辑判断
	public void logic()
	{
		if( m_bGameOK )
			return;
		m_bGameOK = true;
		for( int n = 0; n < 5; n ++ ){
			if( m_anDis[n] != 0 ){
				m_bGameOK = false;
				break;
			}
		}
	}
	public void doDraw()
	{
		Canvas c = null;
		try
		{
		c = holder.lockCanvas();
		synchronized (holder) {
			paint(c);
		}
		}finally{
			if(c != null)
			{
			holder.unlockCanvasAndPost(c);
			}
		}
	}
	//画图
	public void paint(Canvas canvas)
	{
		Paint backGround = new Paint();
		backGround.setColor(Color.BLACK);
		//清屏
		canvas.drawRect(0, 0, getWidth(), getHeight(), backGround);
		//设置画笔颜色
		Paint cPaint = new Paint();

		
		//显示字符
		//realCol为所显示的字符在原始矩阵中的列数
		int realCol = 0;
		//row为行数,col为列数
		for( int row = 0; row < 5; row ++ ){
			if( row == m_nCurLine )		//当前行的字符用黄色显示
				cPaint.setColor(Color.YELLOW);
			else
				cPaint.setColor(Color.WHITE); //非当前行的字符用白色显示
			for( int col = 0; col < 5; col ++ ){
				//利用偏位数得到与当前位置对应的原始矩阵中的位置
				realCol = m_anDis[row] + col; 
				if( realCol > 4 )
					realCol = realCol - 5;
				canvas.drawText(""+m_achWords[row][realCol], 30 + col * 15, 30+row * 15, cPaint);
			}
		}
		cPaint.setColor(Color.WHITE);
		if( m_bGameOK )
			canvas.drawText("真棒,完全正确", 50, 120, cPaint);
		else
			canvas.drawText("左右移动字符,使纵向拼写正确", 40, 120, cPaint);
	}
	@Override
	public void surfaceChanged(SurfaceHolder holder, int format, int width,
			int height) {
		// TODO Auto-generated method stub
		
	}
	@Override
	public void surfaceCreated(SurfaceHolder holder) {
		// TODO Auto-generated method stub
		start();
		
	}
	@Override
	public void surfaceDestroyed(SurfaceHolder holder) {
		// TODO Auto-generated method stub
		stop();
		
	}
	public boolean onKeyDown(int keyCode, KeyEvent event) {
		// TODO Auto-generated method stub
		if( m_bGameOK )
			return true;		//得到当前按键状态
		//如果按下方向键的上键,则调整当前行的位置
		if( keyCode == KeyEvent.KEYCODE_DPAD_UP )
			m_nCurLine --; 
		//如果按下方向键的下键,则调整当前行的位置
		if(keyCode == KeyEvent.KEYCODE_DPAD_DOWN)
			m_nCurLine ++;
		//调整当前行的值,使它在0到4之间
		if( m_nCurLine < 0 )
			m_nCurLine += 5;
		if( m_nCurLine > 4) 
			m_nCurLine -= 5;
		//如果按下方向键的左键,则当前行的字符左移
		if( keyCode == KeyEvent.KEYCODE_DPAD_LEFT)
			m_anDis[m_nCurLine] ++;
		//如果按下方向键的右键,则当前行的字符右移
        if( keyCode == KeyEvent.KEYCODE_DPAD_RIGHT)
        	m_anDis[m_nCurLine] --;
        
        if( m_anDis[m_nCurLine] < 0 )
        	m_anDis[m_nCurLine] += 5;
        if( m_anDis[m_nCurLine] > 4 )
        	m_anDis[m_nCurLine] -= 5;
        
		return super.onKeyDown(keyCode, event);
	}
}

 

 apk文件(将后缀改为apk):Demon_4.zip

源代码文件:Demon_4.rar

  • 实例4---拼单词游戏_第3张图片
  • 大小: 1.2 KB
  • 实例4---拼单词游戏_第4张图片
  • 大小: 1.4 KB
  • Demon_4.zip (15.1 KB)
  • 下载次数: 6
  • Demon_4.rar (44.9 KB)
  • 下载次数: 8
  • 查看图片附件

你可能感兴趣的:(游戏,Android,C,C++,C#)