哎,好久没写博文了,其实仔细想来,时间还是蛮多的,以后还是多写写吧!

    之前看过经典的搜索路径方法,印象较深的也就BFS(广度优先),DFS(深度优先)以及A*搜索,但没实践过,就借八数码问题,来通通实现遍,观察下现象呗~~~

        首先,怎么说也得把数码这玩意基本操作实现了呗!上代码~

class puzzled:
    def __init__(self,puzzled):
        self.puzzled=puzzled
        self.__getPuzzledInfo()
        
    def __getPuzzledInfo(self):
        self.puzzledWid=len(self.puzzled[0])
        self.puzzledHei=len(self.puzzled)
        self.__f1=False
        for i in range(0,self.puzzledHei):
            for j in range(0,self.puzzledWid):
                if(self.puzzled[i][j]==0):
                    self.zeroX=j
                    self.zeroY=i
                    self.__f1=True
                    break
            if(self.__f1):
                break
    def printPuzzled(self):
        for i in range(0,len(self.puzzled)):
            print self.puzzled[i]
        print ""
            
    def isRight(self):
        if(self.puzzled[self.puzzledHei-1][self.puzzledWid-1]!=0):
            return False
        for i in range(0,self.puzzledHei):
            for j in range(0,self.puzzledWid):
                if(i*self.puzzledWid+j+1!=self.puzzled[i][j]):
                    if(i!=self.puzzledHei-1 or j!=self.puzzledWid-1):
                        return False
        return True
    def move(self,dere):#0 up,1 down,2 left,3 right
        if(dere==0 and self.zeroY!=0):
            self.puzzled[self.zeroY-1][self.zeroX],self.puzzled[self.zeroY][self.zeroX] = self.puzzled[self.zeroY][self.zeroX],self.puzzled[self.zeroY-1][self.zeroX]
            self.zeroY-=1
            return True
        
        
        elif(dere==1 and self.zeroY!=self.puzzledHei-1):
            self.puzzled[self.zeroY+1][self.zeroX],self.puzzled[self.zeroY][self.zeroX] = self.puzzled[self.zeroY][self.zeroX],self.puzzled[self.zeroY+1][self.zeroX]
            self.zeroY+=1            
            return True
        
        
        elif(dere==2 and self.zeroX!=0):
            self.puzzled[self.zeroY][self.zeroX-1],self.puzzled[self.zeroY][self.zeroX] = self.puzzled[self.zeroY][self.zeroX],self.puzzled[self.zeroY][self.zeroX-1]
            self.zeroX-=1
            return True
        
        elif(dere==3 and self.zeroX!=self.puzzledWid-1):
            self.puzzled[self.zeroY][self.zeroX+1],self.puzzled[self.zeroY][self.zeroX] = self.puzzled[self.zeroY][self.zeroX],self.puzzled[self.zeroY][self.zeroX+1]
            self.zeroX+=1
            return True
        return False
    def getAbleMove(self):
        a=[]
        if(self.zeroY!=0):
            a.append(0)
        if(self.zeroY!=self.puzzledHei-1):
            a.append(1)
        if(self.zeroX!=0):
            a.append(2)
        if(self.zeroX!=self.puzzledWid-1):
            a.append(3)             
        return a
    def clone(self):
        a=copy.deepcopy(self.puzzled)
        return puzzled(a)
    def toString(self):
        a=""
        for i in range(0,self.puzzledHei):
            for j in range(0,self.puzzledWid):
                a+=str(self.puzzled[i][j])
        return a
    def isEqual(self,p):
        if(self.puzzled==p.puzzled):
            return True
        return False
    def toOneDimen(self):
        a=[]
        for i in range(0,self.puzzledHei):
            for j in range(0,self.puzzledWid):
                a.append(self.puzzled[i][j])
        return a
    
    
    def getNotInPosNum(self):
        t=0
        for i in range(0,self.puzzledHei):
            for j in range(0,self.puzzledWid):
                if(self.puzzled[i][j]!=i*self.puzzledWid+j+1):
                    if(i==self.puzzledHei-1 and j==self.puzzledWid-1 and self.puzzled[i][j]==0):
                        continue
                    t+=1
        return t
    def getNotInPosDis(self):
        t=0
        it=0
        jt=0
        for i in range(0,self.puzzledHei):
            for j in range(0,self.puzzledWid):
                if(self.puzzled[i][j]!=0):
                    it=(self.puzzled[i][j]-1)/self.puzzledWid
                    jt=(self.puzzled[i][j]-1)%self.puzzledWid
                else:
                    it=self.puzzledHei-1
                    jt=self.puzzledWid-1
                t+=abs(it-i)+abs(jt-j)
        return t    
    @staticmethod
    def generateRandomPuzzle(m,n,ran):
        
        tt=[]
        for i in range(0,m):
            t=[]
            for j in range(0,n):
                t.append(j+1+i*n)
            tt.append(t)
        tt[m-1][n-1]=0
        a=puzzled(tt)
        i=0
        while(i 
  

稍微注解一下,puzzled类表示一个数码类,初始化利用

a=puzzled(  [1,2,3],
            [4,5,6],
            [7,8,0])

其中呢,0表示空格位置,上面初始化的便是一个正确的,未被打乱的位置~

其他的成员函数,看名称就很好理解了呗~

ok,基础打好了,接下来就该上节点类了:

class node:
    def __init__(self,p):
        self.puzzled=p
        self.childList=[]
        self.father=None
    def addChild(self,child):
        self.childList.append(child)
        child.setFather(self)
    def getChildList(self):
        return self.childList
    def setFather(self,fa):
        self.father=fa
    def displayToRootNode(self):
        t=self
        tt=0
        while(True):
            tt+=1
            t.puzzled.printPuzzled()
            t=t.father
            if(t==None):
                break
        print "it need "+str(tt)+ " steps!"
    def getFn(self):
        fn=self.getGn()+self.getHn() #A*
        #fn=self.getHn() #贪婪
        return fn
        
    def getHn(self):
        Hn=self.puzzled.getNotInPosDis()
        return Hn
        
    def getGn(self):
        gn=0
        t=self.father
        while(t!=None):
            gn+=1
            t=t.father
        return gn

对于节点类吧,也还是很好理解的,初始化方法

    a=node(
    puzzled([1,2,3],
            [4,5,6],
            [7,8,0])
            )

基础都搭好了,重点人物该闪亮登场了呗~

class seartchTree:
    def __init__(self,root):
        self.root=root
        
    def __search2(self,hlist,m):  #二分查找,经典算法,从大到小,返回位置
                                  #若未查找到,则返回应该插入的位置
        low = 0   
        high = len(hlist) - 1   
        mid=-1
        while(low <= high):  
            mid = (low + high)/2  
            midval = hlist[mid]  
    
            if midval > m:  
                low = mid + 1   
            elif midval < m:  
                high = mid - 1   
            else:  
                return (True,mid)   
        return (False,mid)   
        
    def __sortInsert(self,hlist,m):#对于一个从大到小的序列,
                                    #插入一个数,仍保持从大到小
        t=self.__search2(hlist,m)
        if(t[1]==-1):
            hlist.append(m)
            return 0
        if(m 
  

    注意到里面存在一个 NumTree,这个是个啥玩意了,这个吧,其实是一个closed表,啥是Closed表呢?

    就是呀,在搜索的时候,得记录已经扩展的节点,不然的话很有可能成为不完备的搜索了(对于深度搜索),而且已经扩展的状态,也对于数码问题没必要在扩展一次,那么怎么来实现记录已经扩展的节点呢?

    一个最简单的方法就是建立一个链表,将扩展的节点加进去,但这样存在一个问题,就是由于每次在扩展节点时都得遍历closed表,查找是否存在同样的节点已经被扩展,这样,复杂度就简直太高了,完全不行呗~

    那么咋办呢?从上面代码注意到,node对象里面有一个Puzzled成员,实际上puzzled对象主要就由一个二维数组构成呗~这时候呀,我就把这个二维数组变为一维呗

[1,2,3],                  
[4,5,6],         ->   [1,2,3,4,5,6,7,8,0]    
[7,8,0]

然后呢,利用trie树存储该数组,这样一来,查找添加一步到位!

也就是上面代码中的这个啦~

numTree.searchAndInsert(a.puzzled.toOneDimen())

贴上numtree代码:

class NumTree:
    def __init__(self):
        self.root = Node()

    def insert(self, key):      # key is of type string                                                                                                                
        # key should be a low-case string, this must be checked here!                                                                                                  
        node = self.root
        for char in key:
            if char not in node.children:
                child = Node()
                node.children[char] = child
                node = child
            else:
                node = node.children[char]
        node.value = key

    def search(self, key):
        node = self.root
        for char in key:
            if char not in node.children:
                return None
            else:
                node = node.children[char]
        return node.value

    def display_node(self, node):
        if (node.value != None):
            print node.value
        for char in node.children.keys():
            if char in node.children:
                self.display_node(node.children[char])
        return

    def display(self):
        self.display_node(self.root)
        
    def searchAndInsert(self,m):
        if(self.search(m)==None):
            self.insert(m)
            return False
        return True
        
            
"""test

trie = NumTree()
print trie.searchAndInsert([1,2,3,4,5,6,7,8])
print trie.searchAndInsert([1,2,3,4,5,6,7,8,9])

trie.display()
"""

好了,这样再看searchTree的代码就比较清晰了呗,

哎,好吧,我承认这等低劣之作也只有我等渣渣才能写出,其实再看时,可以发现很多地方都可以优化的,比如二维转一维,这个其实花费的不少时间,其实可以在内部以一维形式存在的~