第30条:用enum代替int常量
(1)int枚举模式
public static final int APPLE_FUJI = 0;
比较脆弱,如果与枚举常量关联的int发生了变化,客户端需重新编译(编译时常量)。另外没有便利的方法将常量名称打印出来。
(2)枚举版本
public enum Apple {
FUJI,PIPPIN,GRANNY_SMITH
}
Java的枚举本质是int值。
枚举类型都是final的,因为没有可以访问的构造器(private)。客户端既不能创建枚举类型,也不能对它进行扩展。
Java枚举类型继承了java.lang.Enum。
实例
public enum Planet {
MERCURY(3.302e+23, 2.439e6),
VENUS (4.869e+24, 6.052e6),
EARTH (5.975e+24, 6.378e6),
MARS (6.419e+23, 3.393e6),
JUPITER(1.899e+27, 7.149e7),
SATURN (5.685e+26, 6.027e7),
URANUS (8.683e+25, 2.556e7),
NEPTUNE(1.024e+26, 2.477e7);
private final double mass; // In kilograms
private final double radius; // In meters
private final double surfaceGravity; // In m / s^2
// Universal gravitational constant in m^3 / kg s^2
private static final double G = 6.67300E-11;
// Constructor,不能加public,实际上编译器会把其变成private。通过查看字节码,
// 你还可以看到它的构造函数中还有两个默认的参数,int ordinal和String name
Planet(double mass, double radius) {
this.mass = mass;
this.radius = radius;
surfaceGravity = G * mass / (radius * radius);
}
public double mass() { return mass; }
public double radius() { return radius; }
public double surfaceGravity() { return surfaceGravity; }
public double surfaceWeight(double mass) {
return mass * surfaceGravity; // F = ma
}
}
(3)枚举的行为
//提供了四个枚举对象,每一个枚举对象提供(覆写)了不同的行为方法。
public enum Operation {
PLUS("+") {
double apply(double x, double y) { return x + y; }
},
MINUS("-") {
double apply(double x, double y) { return x - y; }
},
TIMES("*") {
double apply(double x, double y) { return x * y; }
},
DIVIDE("/") {
double apply(double x, double y) { return x / y; }
};
private final String symbol;
Operation(String symbol) { this.symbol = symbol; }
@Override public String toString() { return symbol; }
abstract double apply(double x, double y);
// Implementing a fromString method on an enum type - Page 154
private static final Map stringToEnum
= new HashMap();
//final常量的创建要比静态代码块要早
static { // Initialize map from constant name to enum constant
for (Operation op : values())
stringToEnum.put(op.toString(), op);
}
// Returns Operation for string, or null if string is invalid
public static Operation fromString(String symbol) {
return stringToEnum.get(symbol);
}
// Test program to perform all operations on given operands
public static void main(String[] args) {
double x = Double.parseDouble(args[0]);
double y = Double.parseDouble(args[1]);
for (Operation op : Operation.values())
System.out.printf("%f %s %f = %f%n",
x, op, y, op.apply(x, y));
//x和y的toString方法返回Enum中的name域
//values方法按照声明顺序返回它的值数组
}
}
(4)枚举策略
// The strategy enum pattern
enum PayrollDay {
MONDAY(PayType.WEEKDAY), TUESDAY(PayType.WEEKDAY),
WEDNESDAY(PayType.WEEKDAY), THURSDAY(PayType.WEEKDAY),
FRIDAY(PayType.WEEKDAY),
SATURDAY(PayType.WEEKEND), SUNDAY(PayType.WEEKEND);
private final PayType payType;
PayrollDay(PayType payType) { this.payType = payType; }
double pay(double hoursWorked, double payRate) {
return payType.pay(hoursWorked, payRate);
}
// The strategy enum type
private enum PayType {
WEEKDAY {
double overtimePay(double hours, double payRate) {
return hours <= HOURS_PER_SHIFT ? 0 :
(hours - HOURS_PER_SHIFT) * payRate / 2;
}
},
WEEKEND {
double overtimePay(double hours, double payRate) {
return hours * payRate / 2;
}
};
private static final int HOURS_PER_SHIFT = 8;
abstract double overtimePay(double hrs, double payRate);
double pay(double hoursWorked, double payRate) {
double basePay = hoursWorked * payRate;
return basePay + overtimePay(hoursWorked, payRate);
}
}
}
第31条:用实例域代替序数
(1)ordinal方法
oridinal()
(2)永远不要根据枚举的序数导出与它关联的值
// Enum with integer data stored in an instance field
public enum Ensemble {
SOLO(1), DUET(2), TRIO(3), QUARTET(4), QUINTET(5),
SEXTET(6), SEPTET(7), OCTET(8), DOUBLE_QUARTET(8),
NONET(9), DECTET(10), TRIPLE_QUARTET(12);
private final int numberOfMusicians;
Ensemble(int size) { this.numberOfMusicians = size; }
public int numberOfMusicians() { return numberOfMusicians; }
}
采用单独的属性存储,这样维护起来方便,否则枚举顺序一改,整个都得改。
第32条:用EnumSet代替位域
(1)位域
public class Text{
public static final int STYLE_1 = 1 << 0; //1
public static final int STYLE_2 = 1 << 1; //2
public static final int STYLE_3 = 1 << 2; //4
public static final int STYLE_4 = 1 << 3; //8
public void applyStyles(int styles){
...
}
}
text.applyStyles(STYLE_1 | STYLE_2);
//好处就是高效,但是比较晦涩。
(2)EnumSet
public class Text {
public enum Style { BOLD, ITALIC, UNDERLINE, STRIKETHROUGH }
// Any Set could be passed in, but EnumSet is clearly best
public void applyStyles(Set