ItemDecoration解析(二) onDraw onDrawOver

上篇文章介绍了利用ItemDecorationgetItemOffsets方法来设置每个ItemView的间隔,这篇文章继续介绍下ItemDecoration剩下的两个方法(未过时的)——onDrawonDrawOver

在官方的开发文档中有指出,onDraw是在itemview绘制之前,onDrawOver是在itemview绘制之后。

All ItemDecorations are drawn in the order they were added, before the item views (in onDraw() and after the items (in onDrawOver(Canvas, RecyclerView, RecyclerView.State).

相信稍微了解过Android中View的绘制流程的都知道,View先会调用draw方法,在draw中又会调用onDraw方法。 而在RecyclerViewdraw方法中会先通过super.draw() 调用父类也就是Viewdraw方法,进而继续调用RecyclerViewOnDraw方法,ItemDecorationsonDraw方法就在此时会被调用,RecyclerView执行完super.draw()之后,ItemDecorationsonDrawOver方法也被调用,这也就解释了为什么说onDraw会绘制在itemview之前,表现形式是在最底层(抽象的说法,最底层应该是background),onDrawOver是在itemview绘制之后,表现形式在最上层。如果你觉得有点绕的话,可以看看下面的部分源码:

    /**
     * RecyclerView的draw方法
     * @param c
     */
    @Override
    public void draw(Canvas c) {
        // 调用父类也就是View的draw方法
        super.draw(c);
        final int count = mItemDecorations.size();
        for (int i = 0; i < count; i++) {
            // 执行ItemDecorations的onDrawOver方法
            mItemDecorations.get(i).onDrawOver(c, this, mState);
        }
    }

    /**
     *  View的draw方法
     * @param canvas
     */
    @CallSuper
    public void draw(Canvas canvas) {
        ....
        // View会继续调用onDraw
        if (!dirtyOpaque) onDraw(canvas);
        ....
    }

    /**
     * RecyclerView的onDraw方法
     * @param c
     */
    @Override
    public void onDraw(Canvas c) {
        super.onDraw(c);
        final int count = mItemDecorations.size();
        for (int i = 0; i < count; i++) {
            // 执行ItemDecorations的onDraw方法
            mItemDecorations.get(i).onDraw(c, this, mState);
        }
    }

通过上面的分析,我们大概的了解了它的原理,接下来再来看看怎么用吧。

一般情况下,一个列表中的item除了上篇文章中有间隔那种表现形式,还有另一种带分割线的表现是形式。如下图所示:

ItemDecoration解析(二) onDraw onDrawOver_第1张图片

之前在使用ListView的时候,可以通过在xml中定义中divider dividerHeight来实现,不过RecyclerView并没有这些属性,在未使用ItemDecoration时,一般都是在Itemxml布局的底部设置一个View来充当Divider,然后在ViewHolder根据position来控制,这样同样显得ViewHolder中有很一些看上去很不爽的代码。

那么问题来了,用ItemDecoration怎么实现呢?其实很简单,只需要在上篇文章的基础上,把间隔处绘制相应颜色就行了,废话不多说,我们来实现吧。

  1. 通过构造方法传入divider的高度(orientationHORIZONTAL时表示宽度),还有颜色。

        public DividerDecoration(int height, Context ctx) {
            this(height, Color.GRAY, ctx);
        }
    
    
        public DividerDecoration(int height, @ColorInt int color, Context ctx) {
            this.mDividerHeight = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, height, ctx.getResources().getDisplayMetrics());
            mPaint = new Paint();
            mPaint.setAntiAlias(true);
            mPaint.setColor(color);
        }
    
  2. 设置每个Item间的间隔,留出空间画divider

        @Override
        public void getItemOffsets(Rect outRect, View view, RecyclerView parent, RecyclerView.State state) {
            RecyclerView.LayoutManager layoutManager = parent.getLayoutManager();
            if (layoutManager instanceof LinearLayoutManager) {
                if (((LinearLayoutManager) layoutManager).getOrientation() == LinearLayoutManager.HORIZONTAL) {
                    if (parent.getChildAdapterPosition(view) != parent.getAdapter().getItemCount() - 1)
                        outRect.set(0, 0, (int) mDividerHeight, 0);
                } else {
                    if (parent.getChildAdapterPosition(view) != parent.getAdapter().getItemCount() - 1)
                        outRect.set(0, 0, 0, (int) mDividerHeight);
                }
            }
        }
    
  3. divider

        @Override
        public void onDraw(Canvas c, RecyclerView parent, RecyclerView.State state) {
            RecyclerView.LayoutManager manager = parent.getLayoutManager();
            if (manager instanceof LinearLayoutManager) {
                if (((LinearLayoutManager) manager).getOrientation() == LinearLayoutManager.VERTICAL) {
                    drawVertical(c, parent);
                } else {
                    drawHorizontal(c, parent);
                }
            }
        }
    
        /**
         * 画divider (orientation为vertical)
         *
         * @param c
         * @param parent
         */
        private void drawVertical(Canvas c, RecyclerView parent) {
            // recyclerView是否设置了paddingLeft和paddingRight
            final int left = parent.getPaddingLeft();
            final int right = parent.getWidth() - parent.getPaddingRight();
            final int childCount = parent.getChildCount();
            for (int i = 0; i < childCount; i++) {
                final View child = parent.getChildAt(i);
                final RecyclerView.LayoutParams params = (RecyclerView.LayoutParams) child
                        .getLayoutParams();
                // divider的top 应该是 item的bottom 加上 marginBottom 再加上 Y方向上的位移
                final int top = child.getBottom() + params.bottomMargin +
                        Math.round(ViewCompat.getTranslationY(child));
                // divider的bottom就是top加上divider的高度了
                final int bottom = (int) (top + mDividerHeight);
                c.drawRect(left, top, right, bottom, mPaint);
            }
        }
    
        /**
         * 画divider (当orientation为horizontal)
         *
         * @param c
         * @param parent
         */
        private void drawHorizontal(Canvas c, RecyclerView parent) {
            // 和drawVertical差不多 left right 与 top和bottom对调一下
            final int top = parent.getPaddingTop();
            final int bottom = parent.getHeight() - parent.getPaddingBottom();
            final int childCount = parent.getChildCount();
            for (int i = 0; i < childCount; i++) {
                final View child = parent.getChildAt(i);
                final RecyclerView.LayoutParams params = (RecyclerView.LayoutParams) child
                        .getLayoutParams();
                final int left = child.getRight() + params.rightMargin +
                        Math.round(ViewCompat.getTranslationX(child));
                final int right = (int) (left + mDividerHeight);
                c.drawRect(left, top, right, bottom, mPaint);
            }
        }
    

其实重写onDraw或者onDrawOver都能实现上图的效果,因为这里并没有层级之分,当有其他的需求时,我们只需要记住onDraw在绘制ItemView之前绘制,onDrawOver会在绘制ItemView之后绘制,然后根据实际情况处理就行了。下一篇,我们再用ItemDecoration实现更好玩的——stickHeader的效果,先来个图,预告下。

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