说明:转至:https://www.cnblogs.com/lensener/p/7978225.html 便于集中看到这些文章
面板列表:
Accordion
手风琴面板:就是一个折叠展开功能,一般与TitledPane一起用)
AnchorPane
相对位置控制面板:锚布局:可以设置容器里面的控件的各种相对位置,主要用于界面大小改变而控件相对位置不变的情况
BorderPane
区域面板:划分为了5个区域:上、下、左、右、中
FlowPane
流面板:会随着界面大小而改变控件布局
GridPane
网格面板 :面板中的控件可以设置按网格坐标分布,就当作一个棋盘吧,控件就是棋子,指哪放哪
HBox
水平排列面板:顾名思义,水平排列,与垂直排列VBox对应
Pane
所有面板的爸爸:当作java的Object来理解就好了
ScrollPane
滚动面板:瞄一眼你的网页右边有没有一个滚动条→_→,注意滚动面板里面只能放一个元素,所以一般是把需要的控件都装到一个其他面板里面,再把那个叫其他的面板扔到这个滚动面板里面-_-
SplitPane
分割面板:里面存放的其他面板可以自由拖动大小)
StackPane
层级面板:放入进StackPane的子模块会根据放入顺序的不同形成不同的层级关系.
TabPane
标签面板: 用来放标签
TilePane
片面板: 就是特殊的流面板,里面每个元素的网格大小都是相同的,测试发现取最大的,详见示例
TitledPane
标题面板:用法见Accordion
VBox
竖直面板:用法见HBox示例
Accordion(折叠面板):
import javafx.application.Application; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.scene.Scene; import javafx.scene.control.Accordion; import javafx.scene.control.Button; import javafx.scene.control.ListView; import javafx.scene.control.TitledPane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception{ //创建标题面板1 TitledPane titledPane1 = new TitledPane("title1",new Button("按钮1")); //创建一个列表控件 ListViewlistView = new ListView<>(); ObservableList ob = FXCollections.observableArrayList(); ob.addAll("一","二","三"); listView.setItems(ob); //创建标题面板2 TitledPane titledPane2 = new TitledPane("title2",listView); //创建折叠面板 Accordion accordion = new Accordion(); //将标题面板添加到折叠面板中 accordion.getPanes().addAll(titledPane1,titledPane2); primaryStage.setScene(new Scene(accordion, 300, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
AnchorPane(控件位置控制面板):
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.AnchorPane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //创建一个anchorPane面板, AnchorPane anchorPane = new AnchorPane(); //创建按钮控件 Button button1 = new Button("靠右按钮"); Button button2 = new Button("靠左按钮"); Button button3 = new Button("靠下按钮"); //将按钮控件添加入面板(容器) anchorPane.getChildren().addAll(button1,button2,button3); //设置边距为 AnchorPane.setRightAnchor(button1, 10.0);//设置右边距为10 AnchorPane.setLeftAnchor(button2,10.0);//左 AnchorPane.setBottomAnchor(button3,10.0);//下 primaryStage.setScene(new Scene(anchorPane, 300, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
BorderPane:区域面板,将界面划分为了5个区域
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.BorderPane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //创建一个区域控制面板 BorderPane borderPane = new BorderPane(); //创建5个按钮,洗净,备用 Button button1 = new Button("左按钮"); Button button2 = new Button("右按钮"); Button button3 = new Button("上按钮"); Button button4 = new Button("下按钮"); Button button5 = new Button("中按钮"); //将按钮放入相应区域 borderPane.setLeft(button1); borderPane.setRight(button2); borderPane.setTop(button3); borderPane.setBottom(button4); borderPane.setCenter(button5); primaryStage.setScene(new Scene(borderPane, 300, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
FlowPane(流面板):
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.FlowPane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //创建一个流面板 FlowPane flowPane = new FlowPane(); //创建一堆按钮或其他什么东西 Button button1 = new Button("button1"); Button button2 = new Button("button2"); Button button3 = new Button("button3"); Button button4 = new Button("button4"); Button button5 = new Button("button5"); Button button6 = new Button("button6"); //把按钮都扔进去 flowPane.getChildren().addAll(button1,button2,button3,button4,button5,button6); primaryStage.setScene(new Scene(flowPane, 400, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
GridPane(网格布局):
创建6个按钮,前3个放第一行,后3个放第二行
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.GridPane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //创建一个网格面板 GridPane gridPane = new GridPane(); //创建一堆按钮或其他什么东西 Button button1 = new Button("button1"); Button button2 = new Button("button2"); Button button3 = new Button("button3"); Button button4 = new Button("button4"); Button button5 = new Button("button5"); Button button6 = new Button("button6"); //把按钮按照网格坐标扔进去 gridPane.add(button1,0,0); gridPane.add(button2,0,1); gridPane.add(button3,0,2); gridPane.add(button4,1,0); gridPane.add(button5,1,1); gridPane.add(button6,1,2); primaryStage.setScene(new Scene(gridPane, 400, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
HBox(水平排列)
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.HBox; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //创建一个水平排列面板 HBox hBox = new HBox(); //创建一堆按钮或其他什么东西 Button button1 = new Button("button1"); Button button2 = new Button("button2"); Button button3 = new Button("button3"); Button button4 = new Button("button4"); Button button5 = new Button("button5"); Button button6 = new Button("button6"); //把按钮扔进去 hBox.getChildren().addAll(button1,button2,button3,button4,button5,button6); //设置一下各个按钮的间隔。 hBox.setSpacing(10.0); primaryStage.setScene(new Scene(hBox, 500, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
Pane:
由于是所有面板的"父类",所以不具备其他面板已经设置好的的布局属性,故而加进去的控件要记得自己设置在面板中的坐标,否则就会挤在一堆,像这样:
设置一下控件的坐标:
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.Pane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //创建一个面板 Pane pane = new Pane(); //创建一堆按钮或其他什么东西 Button button1 = new Button("button1"); Button button2 = new Button("button2"); Button button3 = new Button("button3"); Button button4 = new Button("button4"); Button button5 = new Button("button5"); Button button6 = new Button("button6"); //设置按钮在控件中的坐标 button1.setLayoutX(50);button1.setLayoutY(50); button2.setLayoutX(200);button2.setLayoutY(50); button3.setLayoutX(350);button3.setLayoutY(50); button4.setLayoutX(50);button4.setLayoutY(100); button5.setLayoutX(200);button5.setLayoutY(100); button6.setLayoutX(350);button6.setLayoutY(100); //把按钮扔进去 pane.getChildren().addAll(button1,button2,button3,button4,button5,button6); primaryStage.setScene(new Scene(pane, 500, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
ScrollPane(滚动面板):
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.ScrollPane; import javafx.scene.layout.HBox; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //创建一个滚动面板 ScrollPane scrollPane = new ScrollPane(); //创建一个水平排列面板,用来装按钮,如果想测试垂直滚动,就换成垂直排列面板 HBox hBox = new HBox(); //创建一堆按钮或其他什么东西 Button button1 = new Button("button1"); Button button2 = new Button("button2"); Button button3 = new Button("button3"); Button button4 = new Button("button4"); Button button5 = new Button("button5"); Button button6 = new Button("button6"); //把按钮放在行面板里面 hBox.getChildren().addAll(button1,button2,button3,button4,button5,button6); //为了少装几个东西而出现滚动条,我们把按钮间隔设大一点 hBox.setSpacing(50); //把行面板放到滚动面板里面 scrollPane.setContent(hBox); primaryStage.setScene(new Scene(scrollPane, 500, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
SplitPane(分割面板):
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.SplitPane; import javafx.scene.layout.Pane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //创建一个滚动面板 SplitPane splitPane = new SplitPane(); //创建两个普通面板 Pane pane1 = new Pane(new Button("左边的面板")); Pane pane2 = new Pane(new Button("右边的面板")); //添加到滚动面板中 splitPane.getItems().addAll(pane1,pane2); primaryStage.setScene(new Scene(splitPane, 500, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
StackPane(层级面板):
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.Background; import javafx.scene.layout.BackgroundFill; import javafx.scene.layout.Pane; import javafx.scene.layout.StackPane; import javafx.scene.paint.Color; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //创建一个层级面板 StackPane stack = new StackPane(); //创建一个普通面板,并设置背景为黑色 Pane pane = new Pane(); pane.setBackground(new Background(new BackgroundFill(Color.BLACK,null,null))); //创建一个按钮 Button button = new Button("按钮2"); //将按钮和普通面板添加到stackPane面板中 //stack.getChildren().addAll(pane,button); stack.getChildren().addAll(button,pane); primaryStage.setScene(new Scene(stack, 300, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
如图所示,先添加pane时,pane在下面,按钮在pane的上面;先添加button时,button在下面,pane在上面,所以将button盖住了。
TabPane(标签面板):
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Tab; import javafx.scene.control.TabPane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //创建一个标签面板 TabPane tabPane = new TabPane(); //创建两个标签,放入标签面板 Tab tab1 = new Tab("表1"); Tab tab2 = new Tab("表2"); tabPane.getTabs().addAll(tab1,tab2); primaryStage.setScene(new Scene(tabPane, 300, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
TilePane(片面板):
特殊的流面板,里面的元素都在网格中,每个网格大小相同,默认取最大的网格大小.例如下面把按钮1设成100宽,则所有的网格都变成了100宽
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.TilePane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //创建片面板 TilePane tilePane = new TilePane(); Button button1 = new Button("按钮1"); button1.setPrefWidth(100); Button button2 = new Button("按钮2"); Button button3 = new Button("按钮3"); Button button4 = new Button("按钮4"); Button button5 = new Button("按钮5"); Button button6 = new Button("按钮6"); tilePane.getChildren().addAll(button1,button2,button3,button4,button5,button6); primaryStage.setScene(new Scene(tilePane, 300, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }