http://dranger.com/ffmpeg/tutorial02.html
按照里面的代码学习时发现作者使用的SDL1.2已过时,在SDL官网下了SDL2.0版本,
发现tutorial02内的SDL_SetVideoMode函数以及SDL_Overlay结构体已经弃用,
经过一番google及SDL DEMO的学习,整理出下面可用代码
// tutorial02.c
// A pedagogical video player that will stream through every video frame as fast as it can.
//
// This tutorial was written by Stephen Dranger ([email protected]).
//
// Code based on FFplay, Copyright (c) 2003 Fabrice Bellard,
// and a tutorial by Martin Bohme ([email protected])
// Tested on Gentoo, CVS version 5/01/07 compiled with GCC 4.1.1
//
// Use the Makefile to build all examples.
//
// Run using
// tutorial02 myvideofile.mpg
//
// to play the video stream on your screen.
#include
#include
#include
#include
#include
#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif
#include
int
randomInt(int min, int max)
{
return min + rand() % (max - min + 1);
}
int main(int argc, char *argv[]) {
AVFormatContext *pFormatCtx = NULL;
int i, videoStream;
AVCodecContext *pCodecCtx = NULL;
AVCodec *pCodec = NULL;
AVFrame *pFrame = NULL;
AVPacket packet;
int frameFinished;
//float aspect_ratio;
AVDictionary *optionsDict = NULL;
struct SwsContext *sws_ctx = NULL;
//SDL_CreateTexture();
SDL_Texture *bmp = NULL;
SDL_Window *screen = NULL;
SDL_Rect rect;
SDL_Event event;
if(argc < 2) {
fprintf(stderr, "Usage: test \n");
exit(1);
}
// Register all formats and codecs
av_register_all();
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}
// Open video file
if(avformat_open_input(&pFormatCtx, argv[1], NULL, NULL)!=0)
return -1; // Couldn't open file
// Retrieve stream information
if(avformat_find_stream_info(pFormatCtx, NULL)<0)
return -1; // Couldn't find stream information
// Dump information about file onto standard error
av_dump_format(pFormatCtx, 0, argv[1], 0);
// Find the first video stream
videoStream=-1;
for(i=0; inb_streams; i++)
if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO) {
videoStream=i;
break;
}
if(videoStream==-1)
return -1; // Didn't find a video stream
// Get a pointer to the codec context for the video stream
pCodecCtx=pFormatCtx->streams[videoStream]->codec;
// Find the decoder for the video stream
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL) {
fprintf(stderr, "Unsupported codec!\n");
return -1; // Codec not found
}
// Open codec
if(avcodec_open2(pCodecCtx, pCodec, &optionsDict)<0)
return -1; // Could not open codec
// Allocate video frame
pFrame=avcodec_alloc_frame();
AVFrame* pFrameYUV = avcodec_alloc_frame();
if( pFrameYUV == NULL )
return -1;
// Make a screen to put our videe
//#ifndef __DARWIN__
// screen = SDL_SetVideoMode(pCodecCtx->width, pCodecCtx->height, 0, 0);
//#else
// screen = SDL_SetVideoMode(pCodecCtx->width, pCodecCtx->height, 24, 0);
//#endif
// SDL_WM_SetCaption("My Game Window", "game");
// SDL_Surface *screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL);
screen = SDL_CreateWindow("My Game Window",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
pCodecCtx->width, pCodecCtx->height,
SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL);
SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, 0);
if(!screen) {
fprintf(stderr, "SDL: could not set video mode - exiting\n");
exit(1);
}
// Allocate a place to put our YUV image on that screen
// bmp = SDL_CreateYUVOverlay(pCodecCtx->width,
// pCodecCtx->height,
// SDL_YV12_OVERLAY,
// screen);
bmp = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_YV12,SDL_TEXTUREACCESS_STREAMING,pCodecCtx->width,pCodecCtx->height);
//SDL_SetTextureBlendMode(bmp,SDL_BLENDMODE_BLEND );
sws_ctx =
sws_getContext
(
pCodecCtx->width,
pCodecCtx->height,
pCodecCtx->pix_fmt,
pCodecCtx->width,
pCodecCtx->height,
PIX_FMT_YUV420P,
SWS_BILINEAR,
NULL,
NULL,
NULL
);
int numBytes = avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width,
pCodecCtx->height);
uint8_t* buffer = (uint8_t *)av_malloc(numBytes*sizeof(uint8_t));
avpicture_fill((AVPicture *)pFrameYUV, buffer, PIX_FMT_YUV420P,
pCodecCtx->width, pCodecCtx->height);
// Read frames and save first five frames to disk
i=0;
rect.x = 0;
rect.y = 0;
rect.w = pCodecCtx->width;
rect.h = pCodecCtx->height;
while(av_read_frame(pFormatCtx, &packet)>=0) {
// Is this a packet from the video stream?
if(packet.stream_index==videoStream) {
// Decode video frame
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished,
&packet);
// Did we get a video frame?
if(frameFinished) {
sws_scale
(
sws_ctx,
(uint8_t const * const *)pFrame->data,
pFrame->linesize,
0,
pCodecCtx->height,
pFrameYUV->data,
pFrameYUV->linesize
);
////iPitch 计算yuv一行数据占的字节数
SDL_UpdateTexture( bmp, &rect, pFrameYUV->data[0], pFrameYUV->linesize[0] );
SDL_RenderClear( renderer );
SDL_RenderCopy( renderer, bmp, &rect, &rect );
SDL_RenderPresent( renderer );
}
SDL_Delay(50);
//Sleep(500);
}
// Free the packet that was allocated by av_read_frame
av_free_packet(&packet);
SDL_PollEvent(&event);
switch(event.type) {
case SDL_QUIT:
SDL_Quit();
exit(0);
break;
default:
break;
}
}
SDL_DestroyTexture(bmp);
// Free the YUV frame
av_free(pFrame);
av_free(pFrameYUV);
// Close the codec
avcodec_close(pCodecCtx);
// Close the video file
avformat_close_input(&pFormatCtx);
return 0;
}
参考网站:
http://blog.csdn.net/dawdo222/article/details/8692834