Qt实现多边形内环裁剪

最近使用Qt作为绘图引擎时,在使用clipPath的过程中遇到了一些问题。

1、Qt的裁剪原理是每次setClipPath都默认对已存在的path进行替换

2、如果需要实现多边形内环的裁剪,即扣岛,需要将多边形外环、内环都设置在一个path里面,然后裁剪类型设置为Qt::ClipOperation::IntersectClip

示例如下:

void QtCanvas::clip(Polygon* polygon)
{
	_canvasPtr->setClipping(true);
	QPainterPath path;

	QPolygon out_polygon;
	auto outter_points = polygon->exteriorRing()->points();
	auto outter_points_count = outter_points->pointCount();

	for(int i = 0; i < outter_points_count; ++i)
	{
		const dan::SGPoint& point = outter_points->point(i);
		out_polygon.append(QPoint(point.x(), point.y()));
	}

	path.addPolygon(out_polygon);

	int inner_clip_count = polygon->numInteriorRings();

	for(int o = 0; o < inner_clip_count; ++o)
	{
		auto inner_ring = polygon->interiorRing(o)->points();
		auto point_count = inner_ring->pointCount();

		if(point_count == 0)
		{
			continue;
		}

		QPolygon qPolygon;

		for(int i = 0; i < point_count; ++i)
		{
			const dan::SGPoint& point = inner_ring->point(i);
			qPolygon.append(QPoint(point.x(), point.y()));
		}

		path.addPolygon(qPolygon);
	}

	auto clip = Qt::ClipOperation::IntersectClip;
	_canvasPtr->setClipPath(path, clip);
}

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