Quick-Cocos2dx 中, 使用ccexp.VideoPlayer播放视频, 响应用户点击结束播放

Quick-Cocos2dx 中 使用 ccexp.VideoPlayer 播放视频,

local videoPlayer = ccexp.VideoPlayer:create()
local pathMp4 = device.writablePath..'hotupdate//res//'..mp4name
if not io.exists(pathMp4) then
        pathMp4 = cc.FileUtils:getInstance():fullPathForFilename(mp4name)
        printCustom("got Mp4", pathMp4)
    end
videoPlayer:setFileName(pathMp4)
videoPlayer:setPosition(cc.p(display.width/2, display.height/2))
videoPlayer:setAnchorPoint(cc.p(0.5, 0.5))
videoPlayer:setContentSize(cc.size(display.width, display.height))
--播放视频时是否始终保持高宽比
videoPlayer:setKeepAspectRatioEnabled(false)
videoPlayer:setFullScreenEnabled(true)
videoPlayer:setVisible(true)

self:addChild(videoPlayer, 99)

videoPlayer:addEventListener(function(videoPlayer, eventType) 
        if eventType == ccexp.VideoPlayerEvent.PLAYING then
            printCustom("LoginScene:playMp4 playing")
        elseif eventType == ccexp.VideoPlayerEvent.PAUSED then
            printCustom("LoginScene:playMp4 paused")
            if self.videoCouldSkip then
                videoPlayer:onPlayEvent(ccexp.VideoPlayerEvent.COMPLETED)
            end
        elseif eventType == ccexp.VideoPlayerEvent.STOPPED then
            printCustom("STOPPED")
        elseif eventType == ccexp.VideoPlayerEvent.COMPLETED then
            printCustom("LoginScene:playMp4 completed")
            videoPlayer:stop()
            self:performWithDelay(function ( ... )
                self:removeChild(videoPlayer)
                videoPlayer = nil
                if callback then
                    callback()
                end                 
            end, 0.01)     
        end
    end)
videoPlayer:play()

在 Android 环境下, 用户的点击事件响应的是 播放/暂停 事件, 在Quick-Cocos2dx引擎UIVideoPlayer-android.cpp文件中可以看到. 我们在处理时可以在 videoPlayer:addEventListener 的ccexp.VideoPlayerEvent.PAUSED 中 做 videoPlayer:onPlayEvent(ccexp.VideoPlayerEvent.COMPLETED)处理, 即可完成点击后停止播放.
在 iOS 环境下, 犹豫用户点击的响应会调出播放器操作面板, 这里需要在 UIVideoPlayer-ios.mm中做个设置

self.moviePlayer.controlStyle = MPMovieControlStyleNone;// MPMovieControlStyleEmbedded;

去掉播放器操作面板

出现的问题
在希望self.moviePlayer.view能响应用户点击的时候设置了

self.moviePlayer.view.userInteractionEnabled = true;

再去截获响应事件,但并没有得到点击的响应.
按照iOS的出来机制,用户的点击是肯定是被响应的,问题应该是没截获到.

一怒之下做了如下处理.

    UIView *tapView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, [[UIScreen mainScreen] bounds].size.width, [[UIScreen mainScreen] bounds].size.height)];
    [tapView setTag:101];
    tapView.backgroundColor = [UIColor clearColor];
    
    UITapGestureRecognizer *tapGesturRecognizer=[[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(tapAction:)];
    [tapView addGestureRecognizer:tapGesturRecognizer];
    
    [[self mainWindow] addSubview:tapView];
- (UIWindow *)mainWindow
{
    UIApplication *app = [UIApplication sharedApplication];
    if ([app.delegate respondsToSelector:@selector(window)])
    {
        return [app.delegate window];
    }
    else
    {
        return [app keyWindow];
    }
}

-(void)tapAction:(id)tap
{
    NSLog(@"tapView on touch");

    _videoPlayer->onPlayEvent((int)VideoPlayer::EventType::PAUSED);
}

-(void) playStateChange
{
    MPMoviePlaybackState state = [self.moviePlayer playbackState];
    switch (state) {
        case MPMoviePlaybackStatePaused:
            [[[self mainWindow] viewWithTag:101] removeFromSuperview];
            _videoPlayer->onPlayEvent((int)VideoPlayer::EventType::PAUSED);
            break;
        case MPMoviePlaybackStateStopped:
            [[[self mainWindow] viewWithTag:101] removeFromSuperview];
            _videoPlayer->onPlayEvent((int)VideoPlayer::EventType::STOPPED);
            break;
        case MPMoviePlaybackStatePlaying:
            _videoPlayer->onPlayEvent((int)VideoPlayer::EventType::PLAYING);
            break;
        case MPMoviePlaybackStateInterrupted:
            break;
        case MPMoviePlaybackStateSeekingBackward:
            break;
        case MPMoviePlaybackStateSeekingForward:
            break;
        default:
            break;
    }
}

因为 iOS 事件响应顺序
UIApplication > UIWindow > UIView

所以在UIWindow 的最上多加了一个 UIView 响应用户点击.

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