U3D_12_12

Slua

u3d下的代码 转化到lua下可以直接使用

通过添加[CustomLuaClassAttribute]把自定义类 转化到lua下可以直接使用

Assets/Slua/LuaObject/下面的所有文件 都是自动生成的c#到lua u3d中的类可以在lua中直接使用

单例模式


using UnityEngine;

using System.Collections;using SLua;////// 单例组件

[CustomLuaClassAttribute]

public class SingletonMonoBehaviour: MonoBehaviour where T : SingletonMonoBehaviour{

private static T _instance;

private static bool _init;

protected virtual void Awake()

{

_instance = this as T;

_init = true;

}

protected virtual void OnDestroy()

{

_instance = null;        //_init = false;    }

public static T instance    {

get

{

if (_init == false)

{

_init = true;GameObject managerGo = GameObject.Find("Singleton");

if (managerGo == null)

{

managerGo = new GameObject("Singleton");

DontDestroyOnLoad(managerGo);

}

string managerName = typeof(T).ToString();

_instance = managerGo.GetComponentInChildren();

if (_instance == null)

{

GameObject go= new GameObject(managerName);

go.transform.parent = managerGo.transform;

_instance = go.AddComponent();}

}

return SingletonMonoBehaviour._instance;

}

}

public static bool hasInstance()

{

return _instance != null;

}

}

你可能感兴趣的:(U3D_12_12)