Android学习笔记---深入理解View#05

本篇终于来到了View的三大流程的最后一个流程了,本次会带着大家探究一下View的performDraw()究竟是如何工作的。

先看performDraw()

由于performDraw()的代码并不多,那我们就先看看它的实现吧!

private void performDraw() {
        if (mAttachInfo.mDisplayState == Display.STATE_OFF && !mReportNextDraw) {
            return;
        }

        final boolean fullRedrawNeeded = mFullRedrawNeeded;
        mFullRedrawNeeded = false;

        mIsDrawing = true;
        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "draw");
        try {
            // 1. 调用绘制方法
            draw(fullRedrawNeeded);
        } finally {
            mIsDrawing = false;
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }

        // For whatever reason we didn't create a HardwareRenderer, end any
        // hardware animations that are now dangling
        if (mAttachInfo.mPendingAnimatingRenderNodes != null) {
            final int count = mAttachInfo.mPendingAnimatingRenderNodes.size();
            for (int i = 0; i < count; i++) {
                mAttachInfo.mPendingAnimatingRenderNodes.get(i).endAllAnimators();
            }
            mAttachInfo.mPendingAnimatingRenderNodes.clear();
        }

        if (mReportNextDraw) {
            mReportNextDraw = false;
            if (mAttachInfo.mHardwareRenderer != null) {
                mAttachInfo.mHardwareRenderer.fence();
            }

            if (LOCAL_LOGV) {
                Log.v(TAG, "FINISHED DRAWING: " + mWindowAttributes.getTitle());
            }
            if (mSurfaceHolder != null && mSurface.isValid()) {
                mSurfaceHolderCallback.surfaceRedrawNeeded(mSurfaceHolder);
                SurfaceHolder.Callback callbacks[] = mSurfaceHolder.getCallbacks();
                if (callbacks != null) {
                    for (SurfaceHolder.Callback c : callbacks) {
                        if (c instanceof SurfaceHolder.Callback2) {
                            ((SurfaceHolder.Callback2)c).surfaceRedrawNeeded(
                                    mSurfaceHolder);
                        }
                    }
                }
            }
            try {
                mWindowSession.finishDrawing(mWindow);
            } catch (RemoteException e) {
            }
        }
    }

从上面的代码可以看出,View的绘制流程并不复杂,其中最主要的就是调用了draw()方法。那我们来看看draw()方法的代码。我们只探究绘制流程的基本过程,所以我只把关键的代码贴出。其实其中关键的代码也就那么一句。

private void draw(boolean fullRedrawNeeded) {
......
     mAttachInfo.mTreeObserver.dispatchOnDraw();
......
}

android就是通过上面的那句代码将绘制的任务分发到view tree中的每一个View中。那我们再来看看这个ViewTreeObserver对象是什么。下面是该类的官方注释声明。

/**
 * A view tree observer is used to register listeners that can be notified of global
 * changes in the view tree. Such global events include, but are not limited to,
 * layout of the whole tree, beginning of the drawing pass, touch mode change....
 *
 * A ViewTreeObserver should never be instantiated by applications as it is provided
 * by the views hierarchy. Refer to {@link android.view.View#getViewTreeObserver()}
 * for more information.
 */
public final class ViewTreeObserver

ViewTreeObserver用于注册关于view tree的各种事件的监听器,例如绘制事件,布局事件,滚动事件等等。View的绘制过程就是通过ViewTreeObserver注册监听来进行事件分发的。

    /**
     * Interface definition for a callback to be invoked when the view tree is about to be drawn.
     */
    public interface OnDrawListener {
        /**
         * 

Callback method to be invoked when the view tree is about to be drawn. At this point, * views cannot be modified in any way.

* *

Unlike with {@link OnPreDrawListener}, this method cannot be used to cancel the * current drawing pass.

* *

An {@link OnDrawListener} listener cannot be added or removed * from this method.

* * @see android.view.View#onMeasure * @see android.view.View#onLayout * @see android.view.View#onDraw */ public void onDraw(); } /** * Notifies registered listeners that the drawing pass is about to start. */ public final void dispatchOnDraw() { if (mOnDrawListeners != null) { final ArrayList listeners = mOnDrawListeners; int numListeners = listeners.size(); for (int i = 0; i < numListeners; ++i) { listeners.get(i).onDraw(); } } }

通过监听器来调用view tree中的各个View的onDraw()方法。

View的draw()

到这里我们基本的performDraw()的流程已经清楚了。现在我们再回到View类中来看看它的draw()是如何实现的。下面就是View中的draw()方法的代码。

    /**
     * Manually render this view (and all of its children) to the given Canvas.
     * The view must have already done a full layout before this function is
     * called.  When implementing a view, implement
     * {@link #onDraw(android.graphics.Canvas)} instead of overriding this method.
     * If you do need to override this method, call the superclass version.
     *
     * @param canvas The Canvas to which the View is rendered.
     */
    @CallSuper
    public void draw(Canvas canvas) {
        final int privateFlags = mPrivateFlags;
        final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
                (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
        mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;

        /*
         * Draw traversal performs several drawing steps which must be executed
         * in the appropriate order:
         *
         *      1. Draw the background
         *      2. If necessary, save the canvas' layers to prepare for fading
         *      3. Draw view's content
         *      4. Draw children
         *      5. If necessary, draw the fading edges and restore layers
         *      6. Draw decorations (scrollbars for instance)
         */

        // Step 1, draw the background, if needed
        int saveCount;

        if (!dirtyOpaque) {
            drawBackground(canvas);
        }

        // skip step 2 & 5 if possible (common case)
        final int viewFlags = mViewFlags;
        boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
        boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
        if (!verticalEdges && !horizontalEdges) {
            // Step 3, draw the content
            if (!dirtyOpaque) onDraw(canvas);

            // Step 4, draw the children
            dispatchDraw(canvas);

            // Overlay is part of the content and draws beneath Foreground
            if (mOverlay != null && !mOverlay.isEmpty()) {
                mOverlay.getOverlayView().dispatchDraw(canvas);
            }

            // Step 6, draw decorations (foreground, scrollbars)
            onDrawForeground(canvas);

            // we're done...
            return;
        }

代码中的注释说了,一次绘制的流程必须有序的执行下面的六步的操作:

  1. 绘制背景
  2. 必要时保存canvas层来为View的fading准备
  3. 绘制View的内容
  4. 绘制View的孩子
  5. 必要时绘制View的fading并且恢复第2步保存的canvas
  6. 绘制View的decoration,例如前景和滚动条

以上的就是View的绘制步骤。当我们需要继承一个View并需要对View的绘制进行自定义时,我们只需要完成第3步就可以了,其他的步骤View已经帮我们完成了。我们只需重写View的onDraw()方法即可。

总结

View的基本绘制过程算是比较简单吧,按照惯例我们也用张图片来进行总结。

Android学习笔记---深入理解View#05_第1张图片

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