iOS 原生地图覆盖物

添加地图覆盖物的逻辑原理

地图覆盖物其实就是在地图上画一些东西,例如路径,范围等等。添加地图覆盖物的逻辑原理其实和添加大头针很相似。首先所有可以成为覆盖物的对象必须遵守MKOverlay这个协议,通过

- (void)addOverlay:(id)overlay;

将覆盖物添加在地图上,然后地图会调用代理方法

-(MKOverlayRenderer*)mapView:(MKMapView*)mapView rendererForOverlay:(id)overlay;

对覆盖物进行绘制,我们可以在这个方法中设置覆盖物,例如线宽,颜色等,注意,必须实现这个方法,覆盖物才会显示。

1、添加折线覆盖物

- (void)viewDidLoad {

[super viewDidLoad];

// Do any additional setup after loading the view, typically from a nib.

//初始化地图对象

MKMapView * _mapView = [[MKMapView alloc]initWithFrame:self.view.frame];    //设置地图    _mapView.region=MKCoordinateRegionMake(CLLocationCoordinate2DMake(33.23, 113.122), MKCoordinateSpanMake(10, 10));

//设置代理

_mapView.delegate=self;

//下面是C的语法,创建一个结构体数组    CLLocationCoordinate2D *coor;

coor = malloc(sizeof(CLLocationCoordinate2D)*5);

for (int i=0; i<5; i++) {        CLLocationCoordinate2D po = CLLocationCoordinate2DMake(33.23+i*0.01, 113.112);

coor[i]=po;

}

//创建一个折线对象

MKPolyline * line = [MKPolyline polylineWithCoordinates:coor count:5];    [_mapView addOverlay:line];

[self.view addSubview:_mapView];

}

//覆盖物绘制的代理

-(MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id)overlay{

//折线覆盖物提供类

MKPolylineRenderer * render = [[MKPolylineRenderer alloc]initWithPolyline:overlay];

//设置线宽

render.lineWidth=3;

//设置颜色

render.strokeColor=[UIColor redColor];    return render;

}



2、添加圆形覆盖物

- (void)viewDidLoad {

[super viewDidLoad];

// Do any additional setup after loading the view, typically from a nib.

MKMapView * _mapView = [[MKMapView alloc]initWithFrame:self.view.frame];    _mapView.region=MKCoordinateRegionMake(CLLocationCoordinate2DMake(33.23, 113.122), MKCoordinateSpanMake(10, 10));

_mapView.delegate=self;    //创建圆形覆盖物对象

MKCircle * cirle = [MKCircle circleWithCenterCoordinate:CLLocationCoordinate2DMake(33.23, 113.122) radius:500];

[_mapView addOverlay:cirle];

[self.view addSubview:_mapView];

}

-(MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id)overlay{    MKCircleRenderer * render=[[MKCircleRenderer alloc]initWithCircle:overlay];    render.lineWidth=3;    //填充颜色    render.fillColor=[UIColor greenColor];    //线条颜色

render.strokeColor=[UIColor redColor];    return render;

}



3、添加多边形覆盖物

- (void)viewDidLoad {    [super viewDidLoad];    // Do any additional setup after loading the view, typically from a nib.

MKMapView * _mapView = [[MKMapView alloc]initWithFrame:self.view.frame];

_mapView.region=MKCoordinateRegionMake(CLLocationCoordinate2DMake(33.23, 113.122), MKCoordinateSpanMake(10, 10));

_mapView.delegate=self;    CLLocationCoordinate2D *coor;

coor = malloc(sizeof(CLLocationCoordinate2D)*6);

for (int i=0; i<5; i++) {        CLLocationCoordinate2D po = CLLocationCoordinate2DMake(33.23+i*0.01, 113.112+((i/2==0)?0.01:-0.01));        coor[i]=po;

}    coor[5]=CLLocationCoordinate2DMake(33.23, 113.112);    MKPolygon * gon = [MKPolygon polygonWithCoordinates:coor count:6];

[_mapView addOverlay:gon];

[self.view addSubview:_mapView];

}

-(MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id)overlay{    MKPolygonRenderer * render = [[MKPolygonRenderer alloc]initWithPolygon:overlay];    render.lineWidth=3;

render.strokeColor=[UIColor redColor];    return render;

}

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