循环仿折叠动画

最近项目里有这样一个需求:在搜索人的时候,提示一些信息,这些信息用折叠的方式把一条把上一条推掉,类似立方体翻转。具体效果可以如下图:

循环仿折叠动画_第1张图片
效果图.gif

刚好的这个效果在之前一篇博客里看过:iOS动画-Transform和KeyFrame动画,这篇文章大家可以看下具体原理介绍,本篇只说下一些注意点。不过他那个动画只做一次,产品需要做成循环的,然后想着看能不能做成可以4个方向的,就封装了下,实现效果如下:

循环仿折叠动画_第2张图片
向下.gif

循环仿折叠动画_第3张图片
向上.gif
循环仿折叠动画_第4张图片
向右.gif
循环仿折叠动画_第5张图片
向左.gif

那要封装的话,就需要提供动画的开始,暂停,结束的接口,同时有一个初始化方法。那么大致就提炼出了以下视图头文件:

#import 

//循环方向
typedef NS_ENUM(NSInteger, CircleDirection) {
    CircleDirectionDown = 0,
    CircleDirectionRight,
    CircleDirectionUp,
    CircleDirectionLeft
} ;

@interface CPPseudoFoldCircleView : UIView
/**
 *  初始化方法
 *
 *  @param frame     视图大小,最好和内容一样大
 *  @param views     要循环的那些视图
 *  @param direction 循环方向
 *  @param duration  动画时间
 *
 *  @return instancetype
 */
- (instancetype)initWithFrame:(CGRect)frame circleViews:(NSArray *)views direction:(CircleDirection)direction duration:(NSTimeInterval)duration;

/**
 *  动画开始
 */
- (void)start;
/**
 *  暂停动画
 */
- (void)pause;
/**
 *  停止动画
 */
- (void)stop;
@end

相应的实现文件如下:

#import "CPPseudoFoldCircleView.h"

@interface CPPseudoFoldCircleView ()
@property (nonatomic, strong) NSTimer *timer;//定时器,用来循环动画
@property (nonatomic, assign) CircleDirection direction;//循环方向
@property (nonatomic, strong) NSArray *views;//要循环的视图
@property (nonatomic, assign) NSInteger curIndex;//动画结束时,当前显示的视图索引
@property (nonatomic, strong) UIView *view1;//做动画的视图一
@property (nonatomic, strong) UIView *view2;//做动画的视图二
@end

@implementation CPPseudoFoldCircleView

- (instancetype)initWithFrame:(CGRect)frame circleViews:(NSArray *)views direction:(CircleDirection)direction duration:(NSTimeInterval)duration {
    self = [super initWithFrame:frame];
    if (self) {
        if (views.count < 2) {
            return nil;
        }
        _direction = direction;
        _views = views;
        [self.view1 addSubview:_views[0]];
        [self.view2 addSubview:_views[1]];
        _timer = [NSTimer scheduledTimerWithTimeInterval:duration target:self selector:@selector(animationForCircle) userInfo:nil repeats:YES];
        [[NSRunLoop currentRunLoop] addTimer:_timer forMode:NSRunLoopCommonModes];
        _curIndex = 1;
    }
    return self;
}

#pragma mark - others
- (void)animationForCircle {
    CGFloat offset;
    switch (_direction) {
        case CircleDirectionDown:
            offset = -self.view2.frame.size.height / 2.0;//除以2 是因为CGAffineTransformMakeScale 缩放是中心缩放,配合平移就一半就到移动到视图边界了
            break;
        case CircleDirectionRight:
            offset = -self.view2.frame.size.width / 2.0;
            break;
        case CircleDirectionUp:
            offset = self.view2.frame.size.height / 2.0;
            break;
        case CircleDirectionLeft:
            offset = self.view2.frame.size.width / 2.0;
            break;
        default:
            break;
    }
    BOOL isHorisontal = (_direction == CircleDirectionRight) || (_direction == CircleDirectionLeft);
    self.view2.transform = CGAffineTransformConcat(CGAffineTransformMakeScale(isHorisontal ? 0 : 1, isHorisontal ? 1 : 0), CGAffineTransformMakeTranslation(isHorisontal ? offset : 0 , isHorisontal ? 1 : offset));
    CGAffineTransform transform = CGAffineTransformConcat(CGAffineTransformMakeScale(isHorisontal ? 0.01 : 1, isHorisontal ? 1 : 0.01), CGAffineTransformMakeTranslation(isHorisontal ? -offset : 0, isHorisontal ? 0 : -offset ));
    [UIView animateWithDuration:self.timer.timeInterval - 0.1 animations:^{//这个时间一定比timer间隔时间要短一点点,不然出现动画没做完,下一个timer的迭代又来了,出现不符合预期的效果
        self.view2.alpha = 1;
        self.view1.alpha = 0;
        self.view2.transform = CGAffineTransformIdentity;
        self.view1.transform = transform;
    } completion:^(BOOL finished) {
        if (finished) {
            self.view1.transform = CGAffineTransformIdentity;
            [self bringSubviewToFront:self.view2];
            self.view1.alpha = 1;
            _curIndex = (_curIndex + 1) % self.views.count;
            [self swapView];//动画完后,交换view1和view2,同时更新view2的内容,以备下一个动画使用
            for (UIView *temp in self.view2.subviews) {
                [temp removeFromSuperview];
            }
            [self.view2 addSubview:_views[_curIndex]];
        }
    }];
}

#pragma mark - public interface 
- (void)start {
    [_timer setFireDate:[NSDate date]];
}

- (void)pause {
    [_timer setFireDate:[NSDate distantFuture]];
}
- (void)stop {
    [_timer invalidate];
    _timer = nil;
}

#pragma mark - getters / setters
- (UIView *)view2 {
    if (!_view2) {
        _view2 = [[UIView alloc]initWithFrame:self.bounds];
        _view2.backgroundColor = [UIColor whiteColor];
        [self addSubview:_view2];
    }
    return _view2;
}

- (UIView *)view1 {
    if (!_view1) {
        _view1 = [[UIView alloc] initWithFrame:self.bounds];
        _view1.backgroundColor = [UIColor whiteColor];
        [self addSubview:_view1];
    }
    return _view1;
}

#pragma mark - others 
- (void)swapView {
    UIView *view = self.view1;
    self.view1 = self.view2;
    self.view2 = view;
}
@end

以上就是完整的实现代码,说明两个注意点:

  1. offset之所以要除以2,是因为CGAffineTransformMakeScale是中心缩放的,缩放完视图已经居中了,要移到边界只需要平移一半就可以了
  2. 动画时间一定比timer间隔时间要短一点点,不然出现动画没做完,下一个timer的迭代又来了,出现不符合预期的效果
    好了,需要的同学自行copy吧_

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