Swift - 3.0 高斯模糊 - UIImage的扩展

Swift  - 3.0 高斯模糊 -  UIImage的扩展

//blurRadius  模糊半径  模糊覆盖颜色  maskImage 需要模糊的图片 

func BAAlert_ApplyBlurWithRadius(blurRadius : CGFloat, tintColor : UIColor?, saturationDeltaFactor : Double, maskImage : UIImage?) -> UIImage! {

// Check pre-conditions.

if (self.size.width < 1 || self.size.height < 1)

{

print("*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@", self.size.width, self.size.height, self)

return nil

}

if ( self.cgImage == nil )

{

print("*** error: image must be backed by a CGImage: %@", self)

return nil

}

if ( maskImage != nil && (maskImage!.cgImage == nil) )

{

           print("*** error: maskImage must be backed by a CGImage: %@", maskImage ?? <#default value#>)

return nil

}

let imageRect = CGRect(origin: CGPoint.zero, size: self.size)

var effectImage : UIImage = self

let hasBlur : Bool = blurRadius > .ulpOfOne

let hasSaturationChange : Bool = fabs(Float(saturationDeltaFactor) - 1.0) > .ulpOfOne

let screenScale = UIScreen.main.scale

if ( hasBlur || hasSaturationChange ) {

UIGraphicsBeginImageContextWithOptions(self.size, false, screenScale)

let effectInContext : CGContext = UIGraphicsGetCurrentContext()!

effectInContext.scaleBy(x: 1.0, y: -1.0)

effectInContext.translateBy(x: 0, y: -self.size.height)

effectInContext.draw(self.cgImage!, in: imageRect)

var effectInBuffer = vImage_Buffer()

effectInBuffer.data    = effectInContext.data

effectInBuffer.width    = vImagePixelCount(effectInContext.width)

effectInBuffer.height  = vImagePixelCount(effectInContext.height)

effectInBuffer.rowBytes = effectInContext.bytesPerRow

UIGraphicsBeginImageContextWithOptions(self.size, false, screenScale)

let effectOutContext : CGContext = UIGraphicsGetCurrentContext()!

var effectOutBuffer = vImage_Buffer()

effectOutBuffer.data    = effectOutContext.data

effectOutBuffer.width    = vImagePixelCount(effectOutContext.width)

effectOutBuffer.height  = vImagePixelCount(effectOutContext.height)

effectOutBuffer.rowBytes = effectOutContext.bytesPerRow

if ( hasBlur ) {

let inputRadius : Double = Double(blurRadius) * Double(screenScale)

var radius = floor(inputRadius * 3.0 * sqrt(2 * .pi) / 4 + 0.5)

let result = radius.truncatingRemainder(dividingBy: 2)

if (result != 1) {

radius += 1 // force radius to be odd so that the three box-blur methodology works.

}

var unsafePointer : UInt8 = 0

vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, nil, 0, 0, UInt32(radius), UInt32(radius), &unsafePointer, UInt32(kvImageEdgeExtend))

vImageBoxConvolve_ARGB8888(&effectOutBuffer, &effectInBuffer, nil, 0, 0, UInt32(radius), UInt32(radius), &unsafePointer, UInt32(kvImageEdgeExtend))

vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, nil, 0, 0, UInt32(radius), UInt32(radius), &unsafePointer, UInt32(kvImageEdgeExtend))

}

var effectImageBuffersAreSwapped : Bool = false

if ( hasSaturationChange ) {

let s : Double = saturationDeltaFactor

let floatingPointSaturationMatrix : [Double] = [

0.0722 + 0.9278 * s,  0.0722 - 0.0722 * s,  0.0722 - 0.0722 * s,  0,

0.7152 - 0.7152 * s,  0.7152 + 0.2848 * s,  0.7152 - 0.7152 * s,  0,

0.2126 - 0.2126 * s,  0.2126 - 0.2126 * s,  0.2126 + 0.7873 * s,  0,

0,                    0,                    0,  1,

]

let divisor : Int32 = 256

let matrixSize : Int = MemoryLayout.size(ofValue: floatingPointSaturationMatrix) / MemoryLayout.size(ofValue: floatingPointSaturationMatrix[0])

var saturationMatrix = [Int16]()

for _ in 0...matrixSize {

saturationMatrix.append(0)

}

for i in 0...matrixSize {

saturationMatrix[i] = Int16(roundf(Float(floatingPointSaturationMatrix[i]) * Float(divisor)))

}

if (hasBlur) {

vImageMatrixMultiply_ARGB8888(&effectOutBuffer, &effectInBuffer, saturationMatrix, divisor, nil, nil, UInt32(kvImageNoFlags))

effectImageBuffersAreSwapped = true

}

else {

vImageMatrixMultiply_ARGB8888(&effectInBuffer, &effectOutBuffer, saturationMatrix, divisor, nil, nil, UInt32(kvImageNoFlags))

}

}

if ( !effectImageBuffersAreSwapped ) {

effectImage = UIGraphicsGetImageFromCurrentImageContext()!

UIGraphicsEndImageContext()

}

if ( effectImageBuffersAreSwapped ) {

effectImage = UIGraphicsGetImageFromCurrentImageContext()!

UIGraphicsEndImageContext()

}

}

// 开启上下文 用于输出图像

UIGraphicsBeginImageContextWithOptions(self.size, false, screenScale)

let outputContext : CGContext = UIGraphicsGetCurrentContext()!

outputContext.scaleBy(x: 1.0, y: -1.0)

outputContext.translateBy(x: 0, y: -self.size.height)

// 开始画底图

outputContext.draw(self.cgImage!, in: imageRect)

//CGContextDrawImage(outputContext, imageRect, self.cgImage)

// 开始画模糊效果

if (hasBlur) {

outputContext.saveGState()

if ( (maskImage) != nil) {

outputContext.draw(maskImage!.cgImage!, in: imageRect)

}

else

{

outputContext.draw(effectImage.cgImage!, in: imageRect)

}

//CGContextDrawImage(outputContext, imageRect, effectImage.cgImage)

outputContext.restoreGState()

}

// 添加颜色渲染

if ( tintColor != nil ) {

outputContext.saveGState()

outputContext.setFillColor(tintColor!.cgColor)

outputContext.fill(imageRect)

outputContext.restoreGState()

}

// 输出成品,并关闭上下文

let outputImage : UIImage = UIGraphicsGetImageFromCurrentImageContext()!

UIGraphicsEndImageContext()

return outputImage

}

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