【iOS】绘画波浪篇

运行效果

【iOS】绘画波浪篇_第1张图片
波浪效果图

实现思路

  1. 定义一个View,并增加圆形或者自定义背景视图
  2. 画出静态正弦函数
  3. 遮罩,mask层
  4. 定时器,不断的改变路径上的各个点,让波浪动起来

难点

三角函数:假设 y = Asin(ωx+φ)+ C

A 表示振幅,也就是使用这个变量来调整波浪的最大的高度
ω 与周期相关,周期 T = 2 x pi / ω 即这个变量用来调整同宽度内显示的波浪的数量
φ 表示波浪横向的偏移,也就是使用这个变量来调整波浪的流动
C 表示波浪纵向偏移的位置。

如果你的三角函数还给了体育老师,我在网上大概找了一下比较详细的教程可以参考下:

  • 正弦函数伸缩变换
  • 三角函数平移变换和周期变换

明白以上算法后,接下来 very easy ! 直接上代码。

1.画出静态三角函数

- (void)drawWaterWave{
    CGMutablePathRef path = CGPathCreateMutable();
    CGPathMoveToPoint(path, NULL, 0, VIEW_HEIGHT/2.0);
    for (int i = 0; i <= VIEW_WIDTH ; i++) {
       CGFloat y = kWaveYMax * sin(kWaveDuration*i+self.waveOffset) + kWaveYOffset;
        CGPathAddLineToPoint(path, NULL, i, y);
    }
    CGPathAddLineToPoint(path, NULL,VIEW_WIDTH, VIEW_HEIGHT);
    CGPathAddLineToPoint(path, NULL, 0, VIEW_HEIGHT);
    CGPathCloseSubpath(path);
    self.waveLayer.path = path;
    CGPathRelease(path);
}

2.定时器改变正弦的参数计算出新的位移,然后绘制

- (void)changeWave{
    self.waveOffset += kWaveMoveSpeed;
    [self setNeedsDisplay];
}

- (CADisplayLink *)displayLink{
    if (_displayLink == nil) {
        CADisplayLink * displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(changeWave)];
        [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
        _displayLink = displayLink;
    }
    return _displayLink;
}

3.添加背景,并且为上述绘制的波浪添加遮罩

- (CAShapeLayer *)circleShapeLayer{
    if (_circleShapeLayer == nil) {
        CAShapeLayer * cirShapeLayer = [CAShapeLayer layer];
        [self.layer addSublayer:cirShapeLayer];
        UIBezierPath *bPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(VIEW_WIDTH/2.0, VIEW_HEIGHT/2.0) radius:VIEW_WIDTH/2.0 - kWaveMargin startAngle:0 endAngle:2*M_PI clockwise:YES];
        cirShapeLayer.path = bPath.CGPath;
        _circleShapeLayer = cirShapeLayer;
    }
    return _circleShapeLayer;
}

- (CAShapeLayer *)waveLayer{
    if (_waveLayer == nil) {
        CAShapeLayer * shapeLayer = [CAShapeLayer layer];
        shapeLayer.fillColor = [UIColor grayColor].CGColor;
        shapeLayer.lineWidth = 2.0f;
         shapeLayer.strokeColor = [UIColor redColor].CGColor;
        [self.layer addSublayer:shapeLayer];
        shapeLayer.mask = self.circleShapeLayer;
        _waveLayer = shapeLayer;
    }
    return _waveLayer;
}
-(CAShapeLayer *)backShapeLayer{
    if (_backShapeLayer == nil) {
        UIBezierPath *bPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(VIEW_WIDTH/2.0, VIEW_HEIGHT/2.0) radius:VIEW_WIDTH/2.0 - kWaveMargin startAngle:0 endAngle:2*M_PI clockwise:YES];
        CAShapeLayer * backShapeLayer = [CAShapeLayer layer];
        backShapeLayer.path = bPath.CGPath;
        backShapeLayer.lineWidth = 3.0f;
        backShapeLayer.fillColor = [UIColor clearColor].CGColor;
        backShapeLayer.strokeColor = [UIColor blueColor].CGColor;
        [self.layer addSublayer:backShapeLayer];
        _backShapeLayer = backShapeLayer;
    }
    return _backShapeLayer;
}

以上完成后,水波动画就可以正常运行了,根本停不下来!

  • 本文只贴了核心的部分,如需完整,点我下载。

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