ThreadLocal是Java并发编程中非常重要的一个类,不仅面试经常考到,实际应用更是多如牛毛,JavaEE 流行框架和Android中都有大量的经典案例,此类也是Java开发必须掌握的一个类
本文参考源码为jdk1.8.其中Android API25源码等同jdk1.8.
不同版本代码实现略有差异,原理相同
先学习下如何使用
线程基础案例
package com.syntc.oa;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
public class Demo {
private static Map threadData = new HashMap<>();
/**
* @param args
*/
public static void main(String[] args) {
WordThread thread1 = new WordThread(threadData);
WordThread thread2 = new WordThread(threadData);
thread1.start();
thread2.start();
System.out.println(Thread.currentThread().getName()+" 执行完毕");
}
}
class WordThread extends Thread {
private Map mThreadData;
public WordThread(Map threadData) {
this.mThreadData = threadData;
}
/* (non-Javadoc)
* @see java.lang.Thread#run()
*/
@Override
public void run() {
super.run();
System.out.println("WordThread:" + Thread.currentThread().getName());
int dataIn = new Random().nextInt(10);
// 存放数据, 这里之所以加个锁,是因为个别情况下因为并发原因导致mThreadData.put()的 key突然变为其他线程,则会导致get错误,Map线程不安全,注意
synchronized (mThreadData) {
mThreadData.put(Thread.currentThread(), dataIn);
}
// 获取数据
int dataOut = mThreadData.get(Thread.currentThread());
System.out.println(dataOut);
}
}
修改为ThreadLocal版
package com.syntc.oa;
import java.util.Random;
public class Demo {
private static ThreadLocal threadData = new ThreadLocal<>();
/**
* @param args
*/
public static void main(String[] args) {
WordThread thread1 = new WordThread(threadData);
WordThread thread2 = new WordThread(threadData);
thread1.start();
thread2.start();
System.out.println(Thread.currentThread().getName()+" 执行完毕");
}
}
class WordThread extends Thread {
private ThreadLocal mThreadData;
public WordThread(ThreadLocal threadData) {
this.mThreadData = threadData;
}
/* (non-Javadoc)
* @see java.lang.Thread#run()
*/
@Override
public void run() {
super.run();
System.out.println("WordThread:" + Thread.currentThread().getName());
int dataIn = new Random().nextInt(10);
mThreadData.set(dataIn);
// 获取数据
int dataOut = mThreadData.get();
System.out.println(dataOut);
}
}
对象类型参数使用
package com.syntc.oa;
import java.util.Random;
public class Demo {
private static ThreadLocal threadLocalInteger = new ThreadLocal<>();
private static ThreadLocal threadLocalData = new ThreadLocal<>();
/**
* @param args
*/
public static void main(String[] args) {
WordThread thread1 = new WordThread(threadLocalInteger,threadLocalData);
WordThread thread2 = new WordThread(threadLocalInteger,threadLocalData);
thread1.start();
thread2.start();
}
}
class WordThread extends Thread {
private ThreadLocal mThreadLocalInteger;
private ThreadLocal mThreadLocalData;
public WordThread(ThreadLocal threadLocalInteger, ThreadLocal threadLocalData) {
this.mThreadLocalInteger = threadLocalInteger;
this.mThreadLocalData = threadLocalData;
}
/* (non-Javadoc)
* @see java.lang.Thread#run()
*/
@Override
public void run() {
super.run();
System.out.println("WordThread:" + Thread.currentThread().getName());
//设置数据
int dataIn = new Random().nextInt(10);
mThreadLocalInteger.set(dataIn);
ScopeData scopeData = new ScopeData();
scopeData.setName("xiaoming"+dataIn);
scopeData.setAge(dataIn);
mThreadLocalData.set(scopeData);
// 获取数据
int dataOut = mThreadLocalInteger.get();
ScopeData scopeDataOut = mThreadLocalData.get();
System.out.println(dataOut);
System.out.println(scopeData);
}
}
class ScopeData{
private String name;
private int age;
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
@Override
public String toString() {
return "ScopeData [name=" + name + ", age=" + age + "]";
}
}
结果是:
WordThread:Thread-0
WordThread:Thread-1
3
1
ScopeData [name=xiaoming1, age=1]
ScopeData [name=xiaoming3, age=3]
把ScopeData改写为线程安全的类,隐藏掉ThreadLocal实现细节.
package com.syntc.oa;
import java.util.Random;
public class Demo {
public static void main(String[] args) {
WordThread thread1 = new WordThread();
WordThread thread2 = new WordThread();
thread1.start();
thread2.start();
}
}
class WordThread extends Thread {
@Override
public void run() {
super.run();
System.out.println("WordThread:" + Thread.currentThread().getName());
//设置数据
int age = new Random().nextInt(10);
ScopeData scopeData = ScopeData.getThreadInstance();
scopeData.setName("xiaoming"+age);
scopeData.setAge(age);
// 获取数据,真实项目中,下面的代码来自于同一线程中的 其他代码块中。。
ScopeData scopeDataOut = ScopeData.getThreadInstance();
System.out.println(scopeDataOut.getName()+" "+scopeData.getAge());
}
}
class ScopeData{
private static ThreadLocal mThreadLocalData = new ThreadLocal<>();
public static /*synchronized*/ ScopeData getThreadInstance(){
ScopeData instance = mThreadLocalData.get();// 每个新线程第一次获取必定为null,后续则保证单例,每个线程一个实例,互不影响,故不需要synchronized
if(instance == null){
instance = new ScopeData();
mThreadLocalData.set(instance);
}
return instance;
}
private String name;
private int age;
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
@Override
public String toString() {
return "ScopeData [name=" + name + ", age=" + age + "]";
}
}
当然ThreadLocal
重写 ThreadLocal的initialValue方法,则每个线程中都有一份Queue变量的实例,具体使用请见我改写的EventBus库
EventBus.java
ThreadLocal> mLocalEvents = new ThreadLocal>() {
protected Queue initialValue() {
return new ConcurrentLinkedQueue();
};
};
ThreadLocal应用场景
ThreadLocal应用场景:
1.订单处理包含一系列操作:减少库存量,增加一条流水台账,修改总账,这几个操作要在同一个事务中完成,通常也即同一个线程中进行处理,如果某家公司应收款的操作失败了,则应该
把前面的操作回滚,否则提交所有操作,这要求这些操作使用相同的数据库连接对象。
2.银行转账包含一系列的操作:把转出账户的余额减少,把转入账户的余额增加,这两个操作要在同一个事务中完成,它们必须使用相同的数据库连接对象
3.例如Struts2的ActionContext,同一段代码被不同的线程调用运行时,该代码操作的数据是每个线程各自的状态和数据,对于不同的线程来说,
getContext方法拿到的对象都不相同。对于同一个线程来说,不管调用getContext方法多少次和在哪个模块中getContext方法,拿到的都是同一个
ThreadLocal原理
ThreadLocal的源码不是很多,为了理解的简单,这里只列举最实用的代码
package com.syntc.oa;
public class ThreadLocal {
protected T initialValue() {
return null;
}
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
map.set(this, value);
} else {
createMap(t, value);
}
}
private T setInitialValue() {
T value = initialValue();
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
map.set(this, value);
} else {
createMap(t, value);
}
return value;
}
void createMap(Thread t, T firstValue) {
t.threadLocals = new ThreadLocalMap(this, firstValue);
}
ThreadLocalMap getMap(Thread t) {
return t.threadLocals;
}
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T) e.value;
return result;
}
}
return setInitialValue();
}
}
Thread类
class Thread implements Runnable {
ThreadLocal.ThreadLocalMap threadLocals = null;
}
主要就是这些代码了,我们看到ThreadLocal中一个经常出现的变量map. 而这个map的获取则是Thread类维护的一个成员变量而已。
Thread t = Thread.currentThread();
t.threadLocals = new ThreadLocalMap(this, firstValue);
说白了在我看来 ThreadLocal仅仅是一个工具类而已,我们在任何线程中得到这样一个工具类对象,然后set,get 当前的线程对象---->间接操作的线程对象中的一个map,仅仅如此,当真正看到它的源码,远远没有想象中的复杂,就像EventBus能够维持组件间的通信,只是因为EventBus中的单例对象在调用这个方法,调用那个方法,就像一个管理者一样!
其他具体的细节就自己看吧,浪费空间,不过ThreadLocal和Android中Handler,Asynctask,EventBus,Okhttp等等的源码是非常值得细读的,设计非常精妙,我也从中受益匪浅....