高效图片模糊处理

前言

在日常开发中不免要接触的一些特殊的效果需求 , 随着iOS7的扁平化风格崛起 , 跟随系统风格使用大量毛玻璃的模糊效果成为主流设计之一 , 下面分享一个图片高斯模糊处理的方法 , iOS7 - 9 全部适用.

使用

首先引入

#import 

这里采用 Category 的形式

@interface UIImage (ImageEffects)

-(UIImage*)applyLightEffect;

-(UIImage*)applyExtraLightEffect;

-(UIImage*)applyDarkEffect;

-(UIImage*)applyTintEffectWithColor:(UIColor*)tintColor;

-(UIImage*)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor*)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage*)maskImage;

@end

实现部分:

@implementation UIImage (ImageEffects)

-(UIImage*)applyLightEffect {

    UIColor*tintColor =[UIColor colorWithWhite:1.0 alpha:0.3];
  
    return[self applyBlurWithRadius:30 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
}
-(UIImage*)applyExtraLightEffect {

    UIColor*tintColor =[UIColor colorWithWhite:0.97 alpha:0.82];

    return[self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
}
-(UIImage*)applyDarkEffect {

    UIColor*tintColor =[UIColor colorWithWhite:0.11 alpha:0.73];

    return[self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
}
-(UIImage*)applyTintEffectWithColor:(UIColor*)tintColor {

    const CGFloat EffectColorAlpha = 0.6;
    UIColor*effectColor = tintColor;
    size_t componentCount = CGColorGetNumberOfComponents(tintColor.CGColor);
    if(componentCount == 2) {
        CGFloat b;
        if([tintColor getWhite:&b alpha:NULL]) {
            effectColor = [UIColor colorWithWhite:b alpha:EffectColorAlpha];
        }
    } else{
        CGFloat r, g, b;
        if([tintColor getRed:&r green:&g blue:&b alpha:NULL]) {
            effectColor = [UIColor colorWithRed:r green:g blue:b alpha:EffectColorAlpha];
        }
    }
    return[self applyBlurWithRadius:10 tintColor:effectColor saturationDeltaFactor:-1.0 maskImage:nil];
}
-(UIImage*)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor*)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage*)maskImage {

    //  Check pre-conditions. 检查前提条件
    if(self.size.width <1||self.size.height <1){
        NSLog(@"*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@",self.size.width,self.size.height,self);
        return nil;
    }
    if(!self.CGImage){
        NSLog(@"*** error: image must be backed by a CGImage: %@",self);
        return nil;
    }
    if(maskImage &&!maskImage.CGImage){
        NSLog(@"*** error: maskImage must be backed by a CGImage: %@", maskImage);
        return nil;
    }

    CGRect imageRect = {CGPointZero , self.size};
    UIImage*effectImage = self;
    BOOL hasBlur = blurRadius > __FLT_EPSILON__;
    BOOL hasSaturationChange = fabs(saturationDeltaFactor -1.)> __FLT_EPSILON__;
    if(hasBlur || hasSaturationChange) {
    
        UIGraphicsBeginImageContextWithOptions(self.size, NO,[[UIScreen mainScreen] scale]);
        CGContextRef effectInContext = UIGraphicsGetCurrentContext();
        CGContextScaleCTM(effectInContext,1.0,-1.0);
        CGContextTranslateCTM(effectInContext,0,-self.size.height);
        CGContextDrawImage(effectInContext,imageRect,self.CGImage);
        vImage_Buffer effectInBuffer;
        effectInBuffer.data = CGBitmapContextGetData(effectInContext);
        effectInBuffer.width = CGBitmapContextGetWidth(effectInContext);
        effectInBuffer.height = CGBitmapContextGetHeight(effectInContext);
        effectInBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectInContext);
        UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
        CGContextRef effectOutContext = UIGraphicsGetCurrentContext();
        vImage_Buffer effectOutBuffer;
        effectOutBuffer.data = CGBitmapContextGetData(effectOutContext);
        effectOutBuffer.width = CGBitmapContextGetWidth(effectOutContext);
        effectOutBuffer.height = CGBitmapContextGetHeight(effectOutContext);
        effectOutBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectOutContext);
        if(hasBlur){
            // A description of how to compute the box kernel width from the Gaussian
            // radius (aka standard deviation) appears in the SVG spec:
            // http://www.w3.org/TR/SVG/filters.html#feGaussianBlurElement
            //
            // For larger values of 's' (s >= 2.0), an approximation can be used: Three
            // successive box-blurs build a piece-wise quadratic convolution kernel, which
            // approximates the Gaussian kernel to within roughly 3%.
            //
            // let d = floor(s * 3*sqrt(2*pi)/4 + 0.5)
            //
            // ... if d is odd, use three box-blurs of size 'd', centered on the output pixel.
        //
            CGFloat inputRadius = blurRadius *[[UIScreen mainScreen] scale];
            NSUInteger radius = floor(inputRadius *3.* sqrt(2* M_PI)/4+0.5);
            if(radius %2 != 1) {
                radius += 1;// force radius to be odd so that the three box-blur methodology works.
            }
            vImageBoxConvolve_ARGB8888(&effectInBuffer,&effectOutBuffer, NULL,0,0, (uint32_t)radius, (uint32_t)radius,0, kvImageEdgeExtend);
            vImageBoxConvolve_ARGB8888(&effectOutBuffer,&effectInBuffer, NULL,0,0, (uint32_t)radius, (uint32_t)radius,0, kvImageEdgeExtend);
            vImageBoxConvolve_ARGB8888(&effectInBuffer,&effectOutBuffer, NULL,0,0, (uint32_t)radius, (uint32_t)radius,0, kvImageEdgeExtend);
        }
        BOOL effectImageBuffersAreSwapped = NO;
        if(hasSaturationChange) {
            CGFloat s = saturationDeltaFactor;
            CGFloat floatingPointSaturationMatrix[] = {
                0.0722+0.9278* s,0.0722-0.0722* s,0.0722-0.0722* s,0,
                0.7152-0.7152* s,0.7152+0.2848* s,0.7152-0.7152* s,0,
                0.2126-0.2126* s,0.2126-0.2126* s,0.2126+0.7873* s,0,
                0,0,0,1,
                };
            const int32_t divisor = 256;
            NSUInteger matrixSize = sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[0]);
            int16_t saturationMatrix[matrixSize];
            for(NSUInteger i = 0; i < matrixSize; ++i) {
                saturationMatrix[i] = (int16_t)roundf(floatingPointSaturationMatrix[i]* divisor);
            }
            if(hasBlur) {
                vImageMatrixMultiply_ARGB8888(&effectOutBuffer,&effectInBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
                effectImageBuffersAreSwapped = YES;
            } else{
                vImageMatrixMultiply_ARGB8888(&effectInBuffer,&effectOutBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
            }
        }
        if(!effectImageBuffersAreSwapped)
            effectImage =UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        if(effectImageBuffersAreSwapped)
            effectImage =UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
    }
    // Set up output context. 设置输出上下文
    UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
    CGContextRef outputContext = UIGraphicsGetCurrentContext();
    CGContextScaleCTM(outputContext, 1.0, -1.0);
    CGContextTranslateCTM(outputContext, 0, -self.size.height);
    // Draw base image. 绘制基准图像
    CGContextDrawImage(outputContext, imageRect, self.CGImage);
    // Draw effect image. 绘制效果图像
    if(hasBlur) {
        CGContextSaveGState(outputContext);
        if(maskImage) {
            CGContextClipToMask(outputContext, imageRect, maskImage.CGImage);
        }
        CGContextDrawImage(outputContext, imageRect, effectImage.CGImage);
        CGContextRestoreGState(outputContext);
    }
    // Add in color tint. 添加颜色渲染
    if(tintColor) {
        CGContextSaveGState(outputContext);
        CGContextSetFillColorWithColor(outputContext, tintColor.CGColor);
        CGContextFillRect(outputContext, imageRect);
        CGContextRestoreGState(outputContext);
    }
    // Output image is ready. 输出图像
    UIImage*outputImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return outputImage;
}
 @end

__提示: 调用主要参数 blurRadius: 模糊半径 , tintColor: 渲染颜色 , saturationDeltaFactor: 色彩饱和度 . __

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