swift3.0--Button获取验证码(带进度)

之前在cocoaChina还是哪看到一个OC版的(具体忘记了,时间有点久了,最近在自学swift,这个小Demo拿来练手,也算是记录,今后自己需要,找起来也方便。如有侵权,请留言联系)

swift3.0--Button获取验证码(带进度)_第1张图片
带进度按钮实现代码如下(Demo就不留下了,所有代码都已贴上)
import UIKit

class CountDownView: UIView {
// MARK:- 属性定义
    var startBack: (() -> ())?
    var completeBack: (() -> ())?
    var progressLineWidth: CGFloat?
    var progressLineColor: UIColor?
    var countLb: UILabel?
    var totalTimes: NSInteger = 0
    var isCountDown:Bool = false
    
// MARK:- 懒加载
    fileprivate lazy var progressLayer:CAShapeLayer = {
        let progress = CAShapeLayer()
        let kWidth = self.frame.size.width
        let kHeight = self.frame.size.height
        progress.frame = CGRect(x: 0, y: 0, width: kWidth, height: kHeight)
        progress.position = CGPoint(x: kWidth/2.0, y: kHeight/2.0)
        let point = CGPoint(x: kWidth/2.0, y: kHeight/2.0)
        progress.path = UIBezierPath(arcCenter: point, radius: (kWidth - self.progressLineWidth!)/2.0, startAngle: 0, endAngle: CGFloat(M_PI * 2), clockwise: true).cgPath
        progress.fillColor = UIColor.clear.cgColor
        progress.lineWidth = self.progressLineWidth!
        progress.strokeColor = self.progressLineColor!.cgColor
        progress.strokeEnd = 0
        progress.strokeStart = 0
        progress.lineCap = kCALineCapRound
        return progress
    }()
    
    fileprivate lazy var rotateAnimation:CABasicAnimation = {
        let rotateAnima = CABasicAnimation(keyPath: "transform.rotation.z")
        rotateAnima.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
        rotateAnima.fromValue = CGFloat(2 * M_PI)
        rotateAnima.toValue = CGFloat(0)
        rotateAnima.duration = CFTimeInterval(self.totalTimes)
        rotateAnima.isRemovedOnCompletion = false
        return rotateAnima
    }()
    
    fileprivate lazy var strokeAnimationEnd:CABasicAnimation = {
        let strokeAnimation = CABasicAnimation(keyPath: "strokeEnd")
        strokeAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
        strokeAnimation.duration = CFTimeInterval(self.totalTimes)
        strokeAnimation.fromValue = CGFloat(1)
        strokeAnimation.toValue = CGFloat(0)
        strokeAnimation.speed = Float(1.0)
        strokeAnimation.isRemovedOnCompletion = false
        return strokeAnimation
    }()
    
    fileprivate lazy var animationGroup:CAAnimationGroup = {
        let group = CAAnimationGroup()
        group.animations = [self.strokeAnimationEnd, self.rotateAnimation]
        group.duration = CFTimeInterval(self.totalTimes)
        return group
    }()
    
    /**
     *  初始化定时器
     frame         位置
     totalTime     总时间
     lineWidth     线宽
     lineColor     线色
     fontSize      字体大小(控件的宽度/多少)
     startFinishCallback    开始闭包
     completeFinishCallback 完成闭包
     */
    init(frame: CGRect, totalTime: NSInteger, lineWidth:CGFloat, lineColor:UIColor, textFontSize:CGFloat, startFinishCallback:@escaping () -> (), completeFinishCallback:@escaping () -> ()) {
        super.init(frame: frame)
        startBack = startFinishCallback
        completeBack = completeFinishCallback
        progressLineWidth = lineWidth
        progressLineColor = lineColor
        totalTimes = totalTime
        layer.addSublayer(progressLayer)
        createLabel(textFontSize: textFontSize)
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
}

// MARK:- 逻辑处理
extension CountDownView {
    
    /** 创建label */
    fileprivate func createLabel(textFontSize: CGFloat) {
        let label = UILabel()
        label.frame = self.bounds
        label.textColor = self.progressLineColor
        label.font = UIFont.systemFont(ofSize: self.frame.size.width / textFontSize)
        label.textAlignment = .center
        addSubview(label)
        countLb = label
    }
    
    /** 创建定时器 */
    fileprivate func createTimer() {
        weak var weakSelf = self
        if totalTimes > 0 {
            var timeout = totalTimes
            // 1、获取一个全局队列
            let queue = DispatchQueue.global()
            // 2、创建间隔定时器
            let time = DispatchSource.makeTimerSource(flags: [], queue: queue)
            time.scheduleRepeating(deadline: .now(), interval: .seconds(1), leeway: .microseconds(100))
            time.setEventHandler(handler: {
                if timeout <= 0 {
                    // 2.1定时器取消
                    time.cancel()
                    // 2.2主线程刷新UI
                    DispatchQueue.main.async(execute: {
                        weakSelf?.isCountDown = false
                        weakSelf?.isHidden = true
                        weakSelf?.stopCountDown()
                    })
                }else {
                    weakSelf?.isCountDown = true
                    let seconds = timeout % 60
                    DispatchQueue.main.async(execute: { 
                        self.countLb?.text = "\(String(seconds))s"
                    })
                    timeout -= 1
                }
            })
            // 3、复原定时器
            time.resume()
        }
    }
    
    /** 开始倒计时 */
    func startTheCountDown(){
        self.isHidden = false
        isCountDown = true
        if (startBack != nil) {
            startBack!()
        }
        createTimer()
        progressLayer.add(animationGroup, forKey: "group")
    }
    
    /** 停止倒计时 */
    fileprivate func stopCountDown(){
        progressLayer.removeAllAnimations()
        if completeBack != nil {
            completeBack!()
        }
    }
}
VC中调用(PS:其中运用到了PKHUD,如需使用,请cocoapods自行添加)
import UIKit
import PKHUD
/** 倒计时总时间 */
private let kCountdownTime:Int = 8
/** 线宽 */
private let kLineWidth:CGFloat = 2.0
class ViewController: UIViewController {
    
    /** 带进度按钮计时器 */
    var countView: CountDownView?
    /** 普通按钮计时器 */
    fileprivate lazy var normalButton:UIButton = {
        let button = UIButton()
        button.titleLabel?.font = UIFont.systemFont(ofSize: 20)
        button.layer.cornerRadius = 5
        button.layer.shadowOffset = CGSize(width: 5, height: 5)
        button.layer.shadowOpacity = 0.8
        button.layer.shadowColor = UIColor.black.cgColor
        button.frame = CGRect(x: (self.view.frame.size.width - 200) / 2.0, y: 200, width: 200, height: 40)
        button.backgroundColor = UIColor.purple
        button.setTitle("获取验证码", for: .normal)
        button.setTitleColor(UIColor.white, for: .normal)
        button.addTarget(self, action: #selector(normalButtonClick), for: .touchUpInside)
        return button
    }()
    /** 剩余时间 */
    var remainingTime: Int = 0{
        willSet{
            normalButton.setTitle("\(newValue)s后重新获取", for: .normal)
            if newValue <= 0 {
                normalButton.setTitle("重新获取", for: .normal)
                isCounting = false
            }
        }
    }
    /** 计时器 */
    var timer: Timer?
    /** 按钮开关 */
    var isCounting:Bool = false {
        willSet {
            if newValue {
                /** 初始化计时器 */
                timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(updateTime), userInfo: nil, repeats: true)
                remainingTime = kCountdownTime
                normalButton.backgroundColor = UIColor.gray
            }else {
                // 暂停且销毁计时器
                timer?.invalidate()
                timer = nil
                normalButton.backgroundColor = UIColor.red
            }
            normalButton.isEnabled = !newValue
        }
    }

// MARK:- 系统回调
    override func viewDidLoad() {
        super.viewDidLoad()
        setupUI()
    }
    
}

// MARK:- 设置UI
extension ViewController {
    
    fileprivate func setupUI() {
        view.backgroundColor = UIColor.white
        view.addSubview(normalButton)
        
        let progressBut = UIButton()
        progressBut.frame = CGRect(x: (view.frame.size.width - 200) / 2.0, y: 400, width: 200, height: 40)
        progressBut.titleLabel?.font = UIFont.systemFont(ofSize: 20)
        progressBut.setTitle("获取验证码", for: .normal)
        progressBut.layer.cornerRadius = 5
        progressBut.layer.shadowOpacity = 0.7
        progressBut.layer.shadowColor = UIColor.black.cgColor
        progressBut.layer.shadowOffset = CGSize(width: 5, height: 5)
        progressBut.backgroundColor = UIColor.red
        progressBut.setTitleColor(UIColor.white, for: .normal)
        progressBut.addTarget(self, action: #selector(progressButtonCilck), for: .touchUpInside)
        view.addSubview(progressBut)
        
        let viewFrame = CGRect(x: (view.frame.size.width - 20) / 2.0, y: 400, width: 30, height: 30)
        let countDownView = CountDownView(frame: viewFrame, totalTime: kCountdownTime, lineWidth: kLineWidth, lineColor: UIColor.red, textFontSize: 2, startFinishCallback: {
            progressBut.isHidden = true
            
            }, completeFinishCallback: {
                progressBut.isHidden = false
                progressBut.setTitle("重新获取", for: .normal)
        })
        view.addSubview(countDownView)
        countView = countDownView
    }
}

// MARK:- 事件处理
extension ViewController {

    func normalButtonClick(){
        HUD.flash(.labeledSuccess(title: "", subtitle: "发送成功,请注意查收"), delay: 1.0)
        isCounting = true
    }
    
    func updateTime(timer: Timer){
        remainingTime -= 1
    }
//--------------------分割线-----------------------//
    
    func progressButtonCilck(){
        HUD.flash(.labeledSuccess(title: "", subtitle: "发送成功,请注意查收"), delay: 1.0)
        countView?.startTheCountDown()
    }
}
总结:

普通的按钮计时就不讲了,就是运用属性监听器:willSet(在新的值在改变之前调用)。带进度条的按钮逻辑理顺之后还是比较简单的,主要利用 闭包控制显示隐藏 + 动画组合 + 间隔定时器 来实现(在实现“** createTimer**”方法时候,费了我一点时间,swift3.0在此改动有点大,主要还是基础不扎实)

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