day 12

part 1 鼠标事件

import pygame
window = pygame.display.set_mode((800, 900))
pygame.display.set_caption('游戏事件')
window.fill((255, 255, 255))
pygame.display.flip()
while True:
    #每次循环检测有没有事件发生
    for event in pygame.event.get():
        #不同类型的事件对应的type值不一样
        if event.type == pygame.QUIT:
            exit()
        #鼠标相关
        if event.type == pygame.MOUSEBUTTONDOWN:
            print('鼠标按下')
        if event.type == pygame.MOUSEBUTTONUP:
            print("鼠标抬起")
        if event.type == pygame.MOUSEMOTION:
            print("鼠标动",event.pos)
        if event.type == pygame.KEYDOWN:
            print('键盘按下',event.key)
    #如何做到鼠标点击什么地方
    #event.pos
    #键盘按在什么地方
    #event.key

part 2

import pygame
from random import randint


def rand_color():
    """
    产生随机颜色
    """
    return randint(0, 255), randint(0, 255), randint(0, 255)

def draw_ball(screen, pos):
    pygame.draw.circle(screen, rand_color(), pos, randint(10, 20))
    # 只要屏幕上的内容有更新,都需要调用下面这两个方法中的一个
    # pygame.display.flip()
    pygame.display.update()

写一个函数,判断指定的点是否在指定的矩形范围中

def is_in_rect(point, rect):
    x, y = point
    rx, ry, rw, rh = rect
    if (rx <= x <= rx+rw) and (ry <= y <= ry+rh):
        return True
    return False

写一个函数,画一个按钮

def draw_button(screen, bth_color, title_color):
    # 画个按钮
    """矩形框"""
    pygame.draw.rect(screen, bth_color, (100, 100, 100, 60))
    """文字"""
    font = pygame.font.SysFont('Times', 30)
    title = font.render('clicke', True, title_color)
    screen.blit(title, (120, 120))

按钮坐标

if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((600, 400))
    screen.fill((255,255,255))
    pygame.display.set_caption('鼠标事件')

    # 画个按钮
    draw_button(screen, (0, 255, 0), (255, 0, 0))
    # """矩形框"""
    # pygame.draw.rect(screen,(0, 255, 0),(100, 100, 100, 60))
    # """文字"""
    # font = pygame.font.SysFont('Times', 30)
    # title = font.render('clicke',True,(255, 0, 0))
    # screen.blit(title, (120, 120))

  pygame.display.flip()

    while True:
        for event in pygame.event.get():
            # 退出
            if event.type == pygame.QUIT:
                exit()

            if event.type == pygame.MOUSEBUTTONDOWN:
                # 在指定的坐标处画一个球
                # draw_ball(screen, event.pos)
                if is_in_rect(event.pos, (100, 100, 100, 60)):
                    draw_button(screen, (0, 100, 0), (100, 0, 0))
                    pygame.display.update()

            if event.type == pygame.MOUSEBUTTONUP:
                if is_in_rect(event.pos, (100, 100, 100, 60)):
                    draw_button(screen, (0, 255, 0),(255, 0, 0))
                    pygame.display.update()

            if event.type == pygame.MOUSEMOTION:
                screen.fill((255, 255, 255))
                draw_button(screen, (0, 255, 0), (255, 0, 0))
                draw_ball(screen, event.pos)

part 3

写一个函数,判断一个点是否在某个范围内

点(x,y)

范围 rect(x,y,w,h)

import pygame
def is_in_rect(pos, rect):
    x, y = pos
    rx, ry, rw, rh = rect
    if (rx <= x <= rx+rw) and (ry <= y <= ry+rh):
        return True
    return False


if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((600, 400))
    screen.fill((255, 255, 255))
    pygame.display.set_caption('图片拖拽')

    # 显示一张图片
    image = pygame.image.load('./luffy2.png')
    image_x = 100
    image_y = 100
    screen.blit(image,(image_x, image_y))
    pygame.display.flip()
```==
    # 用来存储图片是否可以移动
    is_move = False

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()

            # 鼠标按下,让状态变成可以移动
            if event.type == pygame.MOUSEBUTTONDOWN:
                w,h = image.get_size()
                if is_in_rect(event.pos, (image_x, image_y, w, h)):
                    is_move = True

            # 鼠标弹起,让状态变成不可以移动
            if event.type == pygame.MOUSEBUTTONUP:
                is_move = False


            # 鼠标移动对应的事件
            if event.type == pygame.MOUSEMOTION:
                if is_move:
                    screen.fill((255, 255, 255))
                    x, y = event.pos
                    image_w, image_h = image.get_size()
                    # 保证鼠标在图片的中心
                    image_y = y-image_h/2
                    image_x = x-image_w/2
                    screen.blit(image, (image_x, image_y))
                    pygame.display.update()

part 4

import pygame
from random import randint


def static_page(screen):
    """
    页面上的静态内容
    """
    # 静态文字
    font = pygame.font.SysFont('Times', 40)
    title = font.render('Welcome', True, (0, 0, 0))
    screen.blit(title, (200, 200))

def animation_title(screen):
    """
    字体颜色发生改变
    """
    font = pygame.font.SysFont('Times', 40)
    title = font.render('Python', True, (randint(0,255), randint(0,255), randint(0,255)))
    screen.blit(title, (100, 100))


if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((600, 400))
    screen.fill((255, 255, 255))

    static_page(screen)

    pygame.display.flip()

    while True:
        # for里面的代码只有事件发生后才会执行
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()

        # 在下面去写每一帧要显示的内容
        """程序执行到这个位置,cup休息一段时间再执行后面的代码(线程在这儿阻塞指定的时间)
        单位:毫秒  (1000ms == 1s)
        """
        pygame.time.delay(60)

        # 动画前要将原来的内容全部清空
        screen.fill((255, 255, 255))

        static_page(screen)
        animation_title(screen)

        # 内容展示完成后,要更新到屏幕上
        pygame.display.update()

part 5

import pygame


def draw_ball(place, color, pos):
    """
    画球
    """
    pygame.draw.circle(place, color, pos, 20)

# 方向对应的key值
Up = 273
Down = 274
Left = 276
Right = 275

if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((600, 400))
    screen.fill((255, 255, 255))
    pygame.display.flip()

    # 保存初始坐标
    ball_x = 100
    ball_y = 100
    x_speed = 5
    y_speed = 0

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()

            # 通过上下左右键控制球的方向
            if event.type == pygame.KEYDOWN:
                if event.key == Up:
                    y_speed = -5
                    x_speed = 0
                elif event.key == Down:
                    y_speed = 5
                    x_speed = 0
                elif event.key == Right:
                    x_speed = 5
                    y_speed = 0
                elif event.key == Left:
                    x_speed = -5
                    y_speed = 0


        # 刷新屏幕
        screen.fill((255, 255, 255))

        # 每次循环让球的x和y坐标变化
        ball_x += x_speed
        ball_y += y_speed

        # 边界检测
        if ball_x + 20 >= 600 or ball_x <= 20 or ball_y + 20 >= 400 or ball_y <= 20:
            print('游戏结束')
            exit()
            # ball_x = 600 -20
            # x_speed *= -1
        draw_ball(screen, (255, 0, 0), (ball_x, ball_y))

       pygame.display.update()

part 6

import pygame
import random

random_color = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)

if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((600, 400))
    screen.fill((255, 255, 255))
    pygame.display.flip()

    # all_balls中保存多个球
    # 每个球要保存:半径、圆心坐标、颜色、x速度、y速度
    all_balls = [
        {
            'r': random.randint(10, 20),
            'pos': (100, 100),
            'color':random_color,
            'x_speed': random.randint(-3, 3),
            'y_speed': random.randint(-3, 3),
        },
        {
            'r': random.randint(10, 20),
            'pos': (300, 300),
            'color': random_color,
            'x_speed': random.randint(-3, 3),
            'y_speed': random.randint(-3, 3),
        }
    ]

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()

            if event.type == pygame.MOUSEBUTTONDOWN:
                # 点一下鼠标创建一个球
                ball = {
                        'r': random.randint(10, 25),
                        'pos': event.pos,
                        'color': random_color,
                        'x_speed': random.randint(-3, 3),
                        'y_speed': random.randint(-3, 3)
                    }
                # 保存球
                all_balls.append(ball)



        # 刷新界面
        screen.fill((255, 255, 255))

        for ball_dict in all_balls:
            # 取出球原来的x坐标和y坐标以及他们的速度
            x, y = ball_dict['pos']
            x_speed = ball_dict['x_speed']
            y_speed = ball_dict['y_speed']
            x += x_speed
            y += y_speed
            pygame.draw.circle(screen, ball_dict['color'], (x, y), ball_dict['r'])
            # 更新球对应的坐标
            ball_dict['pos'] = x, y

        pygame.display.update()

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