设计模式系列:备忘录模式、状态模式

场景

腾讯最近有一款手机游戏特别火:王者荣耀。小编是游戏小白,只知道有这么个游戏。但是,听别人说玩游戏下次再进来游戏,进来的是上一个关卡。

包括,我们看视频的时候也是,一个视频看到一半的时候,退出软件或关闭浏览器。再次进来的时候是近类似于上次观看的点。

实现视频恢复到上次观看场景。

分析

备忘点包含:视频id,用户名id,最新片段时间点

视频进程:watch方法,reset方法,backup方法

代码


public class Main {
    public static void  main(String[] args) {
        BackupManager manager = new BackupManager();
        PersonTV personTV = new PersonTV("tvid", "userid", 100*60);
        Watcher watcher = new Watcher();
        watcher.setBackupManager(manager);
        watcher.setPersonTV(personTV);

        watcher.watchTV();
        try {
            Thread.sleep(57*1000);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
        watcher.interupte();

        watcher.watchTV();
    }
}
//这里是简单的内存存储,真实情况会用redis或数据库等其他存储方式存储
public class BackupManager {
    private Map>  backupMap = new HashMap>();
    public void backup(TVBackup backup) {
        Map backupUserMap = backupMap.get(backup.getUserId());
        if(backupUserMap==null) {
            backupUserMap = new HashMap();
            backupMap.put(backup.getUserId(), backupUserMap);
        }
        backupUserMap.put(backup.getTvId(), backup);

    }
    public TVBackup get(String userId, String tvid) {
        Map backupUserMap = backupMap.get(userId);
        if(backupUserMap == null) {
            return null;
        }
        return backupUserMap.get(tvid);
    }
}
//get set 篇幅长,省略
public class PersonTV {

    private String tvid;

    private String userid;

    private long currentTime;

    private long totalTime;

    public PersonTV(String tvid, String userid, long totalTime) {
        this.tvid = tvid;
        this.userid = userid;
        this.totalTime = totalTime;
    }
}
//get set 篇幅长,省略
public class TVBackup {

    private String tvId;

    private String userId;

    private long time;

    public TVBackup(String tvId, String userId, long time) {
        this.tvId = tvId;
        this.userId = userId;
        this.time = time;
    }
}

public class Watcher {

    private static final long backupTime = 1000l;
    private BackupManager manager;

    private PersonTV personTV;

    private Timer timer;

    private void saveTVState(PersonTV person) {
        TVBackup backUp = new TVBackup(person.getTvid(), person.getUserid(), person.getCurrentTime());
        manager.backup(backUp);
    }

    private  void recoveryTVState() {
      TVBackup backup = manager.get(personTV.getUserid(), personTV.getTvid());
      if(backup == null) {
          return;
      }
        personTV.setCurrentTime(backup.getTime());
    }

    public void setPersonTV(PersonTV personTV) {
        this.personTV = personTV;
    }

    public void watchTV() {
        this.timer = new Timer();
        final Timer timer = this.timer;
        final PersonTV tv = personTV;
        recoveryTVState();
        System.out.println("我们看到第"+personTV.getCurrentTime()+"秒了");
        timer.schedule(new TimerTask(){
            /**
             * The action to be performed by this timer task.
             */
            public void run() {
              long currentTime = tv.getCurrentTime();
              long totalTime = tv.getTotalTime();
              currentTime++;
              if (currentTime > totalTime){
                  timer.cancel();
              }
                System.out.println("我们看到第"+currentTime+"秒了");
              tv.setCurrentTime(currentTime);
              if(currentTime%30== 0) {
                  saveTVState(personTV);
              }
            }
        }, 0, 1000);
    }
    public void interupte(){
        timer.cancel();
    }
    public void setBackupManager(BackupManager manager) {
        this.manager = manager;
    }
}

定义

在不破坏封装性的前提下,捕获一个对象的内部状态,并在该对象之外保存这个状态。这样以后就可将该对象恢复到原先保存的状态

类图

设计模式系列:备忘录模式、状态模式_第1张图片
屏幕快照 2017-08-18 下午11.54.20.png

场景

电梯是现在楼房的业主必不可少的工具,因为没有就得用爬的上20楼。哈哈,累死人了!!今天就是要实现人按电梯,上电梯,电梯到站的场景。

代码

public abstract class ElevatorState {
    protected  Elevator elevator;
    public void setElevator(Elevator elevator) {
        this.elevator = elevator;
    }
    public abstract void open();
    public abstract  void close();
    public abstract void run();
    public abstract void stop();
}

public class OpenningElvatorState extends ElevatorState {
    public void open() {
        System.out.println("电梯开启了");
    }
    public void close() {
      super.elevator.setState(Elevator.closingElvatorState);
      super.elevator.close();
    }
    public void run() {
        //nothing
    }
    public void stop() {
        //nothing
    }
}

public class RunningElevatorState extends ElevatorState {
    public void open() {
        //nothing
    }
    public void close() {
        //nothing
    }
    public void run() {
        System.out.println("电梯开始跑咯");
    }
    public void stop() {
        super.elevator.setState(Elevator.stoppingElvatorState);
        super.elevator.stop();
    }
}

public class StoppingElevatorState extends ElevatorState {
    public void open() {
      super.elevator.setState(Elevator.openningElvatorState);
      super.elevator.open();
    }
    public void close() {
       //nothing
    }
    public void run() {
      super.elevator.setState(Elevator.runningElvatorState);
      super.elevator.run();
    }
    public void stop() {
      System.out.println("电梯停了");
    }
}

public class ClosingElevatorState extends ElevatorState {
    public void open() {
        super.elevator.setState(Elevator.openningElvatorState);
        super.elevator.open();
    }
    public void close() {
      System.out.println("电梯门关闭了");
    }
    public void run() {
        super.elevator.setState(Elevator.runningElvatorState);
        super.elevator.run();
    }
    public void stop() {
      //nothing
    }
}

public class Elevator {
    public final static ElevatorState openningElvatorState = new OpenningElvatorState();
    public final static ElevatorState closingElvatorState = new ClosingElevatorState();
    public final static ElevatorState stoppingElvatorState = new StoppingElevatorState();
    public final static ElevatorState runningElvatorState = new RunningElevatorState();
    private ElevatorState state;
    public void open(){
        state.open();
    }
    public void close(){
       state.close();
    }
    public void run(){
       state.run();
    }
    public void stop(){
       state.stop();
    }
    public void setState(ElevatorState state) {
        this.state = state;
        this.state.setElevator(this);
    }
}

public class Test {
    public static void main(String[] args) {
        Elevator elevator = new Elevator();
        elevator.setState(new StoppingElevatorState());
        elevator.run();
        elevator.stop();
        elevator.open();
        elevator.close();
        elevator.run();
        elevator.stop();
    }
}

定义

当一个对象的内在状态改变时允许改变其行为,这个对象看起来像是改变了其类。

类图

设计模式系列:备忘录模式、状态模式_第2张图片
屏幕快照 2017-08-18 下午11.54.32.png

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