安卓下的刮刮卡摸奖的另一种实现

效果如下:


呱呱卡开奖前
呱呱卡开奖后

实现思路

网上有使用Xfermode来实现刮刮卡,这里提供另一种思路简洁的实现

一张呱呱卡有三层,最底层我用一个TextView控件显示中奖内容,中间层是刮完之后的显示图样,最上面一层是刮刮卡的封面。手指刮除封面的过程就是把刮刮卡最上面一层裁剪的过程。

涉及的知识点

  1. canvas.clipPath(),Path类,Region.Op类
  2. onDraw方法和onTouchEvent方法的配合

核心代码如下:

public class LotteryView extends View {

public static final int STROKE_WIDTH = 15;

private float mEventX;
private float mEventY;

/**
 * 呱呱卡封面 画笔
 */
private Paint mOverlayPaint;
private RectF mRectBorder;
/**
 * 呱呱卡边缘 画笔
 */
private Paint mStrokePaint;
private RectF mRectFill;

private Path mClipPath;


public LotteryView(Context context) {
    this(context,null,0);
}

public LotteryView(Context context, AttributeSet attrs) {
    this(context, attrs, 0);
}

public LotteryView(Context context, AttributeSet attrs, int defStyleAttr) {
    super(context, attrs, defStyleAttr);
    init();
}


private void init() {
    Bitmap lotteryOverlay = BitmapFactory.decodeResource(getResources(), R.drawable.icon_lottery_overlay);
    mOverlayPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    mOverlayPaint.setShader(new BitmapShader(lotteryOverlay, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT));

    mStrokePaint = new Paint();
    mStrokePaint.setAntiAlias(true);
    mStrokePaint.setStyle(Paint.Style.STROKE);
    mStrokePaint.setColor(Color.BLACK);
    mStrokePaint.setStrokeWidth(STROKE_WIDTH);

    mClipPath = new Path();
}

@Override
protected void onDraw(Canvas canvas) {
    if (mRectBorder == null) {
        mRectBorder = new RectF(0, 0, getWidth(), getHeight());
    }
    if (mRectFill == null) {
        mRectFill = new RectF(0, 0, getWidth(), getHeight());
    }

    canvas.drawRoundRect(mRectBorder, 10, 10, mStrokePaint);

    if (mEventX != 0 || mEventY != 0) {
        mClipPath.addCircle(mEventX, mEventY, 50, Path.Direction.CW);
        canvas.clipPath(mClipPath, Region.Op.DIFFERENCE);
    }
    canvas.drawRect(mRectFill, mOverlayPaint);
}

@Override
public boolean onTouchEvent(MotionEvent event) {
    int action = event.getAction();
    switch (action) {
        case MotionEvent.ACTION_MOVE:
            mEventX = event.getX();
            mEventY = event.getY();
            invalidate();
            break;
    }
    return true;
}

}

布局里的使用



    
    

小结

  1. 刮刮卡的中奖内容是放在TextView控件,作为最底层显示。
  2. 如果项目里需要有刮卡完成后回调,可以计算刮除的面积与刮刮卡总面积的比例,超过一定值,即认为呱卡完成。
  3. 后续的优化方向可以是,把底层的TextView放到LotteryView自定义控件里

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