CoreAnimation之贝塞尔曲线(加入购物车动画)

CoreAnimation之贝塞尔曲线(加入购物车动画)_第1张图片
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加入购物车这个动画关键是贝塞尔曲线的绘制,然后给购物车加上一个关键帧动画即可。

贝塞尔曲线的起点从cell 中button开始,到购物车位置结束,控制点取 起点的纵坐标,终点的横坐标。
因为不在一个坐标系内,所以我们需要转换:

- (CGPoint)convertPoint:(CGPoint)point toView:(nullable UIView *)view;
- (CGPoint)convertPoint:(CGPoint)point fromView:(nullable UIView *)view;
- (CGRect)convertRect:(CGRect)rect toView:(nullable UIView *)view;
- (CGRect)convertRect:(CGRect)rect fromView:(nullable UIView *)view;

在这里我们把购物车以及 cell 上的加入购物车按钮 全部转换到selv.view上(ps:本来想把购物车的中心点转化到tableview,上,把动画封装在cell的button 点击事件里,可是失败了, 代理方法会走,但是没有动画效果)

cell 中的回调处理

 [self layoutIfNeeded];//xib初始化,需要获得正确的frame
    
    CGPoint carButtonCenter = sender.center;
    
    //把button在cell坐标转化为在tableView上的坐标
    CGPoint point = [self convertPoint:carButtonCenter toView:self.superview.superview];
    
    //回调
    if (_shoppingButtonBlock)
    {
        _shoppingButtonBlock(point);
    }

viewcontroller中的处理

-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
    MyCell *cell =[tableView dequeueReusableCellWithIdentifier:cellId];
    if (!cell) {
        cell =[[MyCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellId];
        
    }
    __weak ViewController *weakSelf = self;
    [cell setShoppingButtonBlock:^(CGPoint centerPoint) {
        //关键帧动画处理
        [weakSelf startAnimate:centerPoint];
    }];
   
    return cell;
}

可以把CAShapeLayer去掉,只是为了直观的看到动画效果

-(void)startAnimate:(CGPoint)centerPoint
{
    //起点
    CGPoint startPoint = [self.tableview convertPoint:centerPoint toView:self.view];;
    CGPoint endpoint = self.shopView.center;
    //控点
    CGPoint controlPoint = CGPointMake(endpoint.x, startPoint.y);
    
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:startPoint];
    [path addQuadCurveToPoint:endpoint controlPoint:controlPoint];
    
    CAShapeLayer *layer =[CAShapeLayer layer];
    layer.path = path.CGPath;
    layer.fillColor = [UIColor clearColor].CGColor;
    layer.strokeColor = [UIColor redColor].CGColor;
    layer.lineWidth = 3.0f;
    layer.shouldRasterize = YES;//抗锯齿
    [self.view.layer addSublayer:layer];
    
    //创建关键帧
    CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    
    //动画时间
    animation.duration = 1;
    animation.path = path.CGPath
    ;
    //当动画完成,停留到结束位置
    animation.removedOnCompletion = YES;
    animation.fillMode = kCAFillModeForwards;
    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    
    [self.shopView.layer addAnimation:animation forKey:nil];
    path = nil;
    
}

还是将动画抽取出来,只需要起点和终点以及动画宿主视图,实现解耦。

定义一个NSObject类,接口如下:

#import 
#import 
@interface AddToShopAnimation : NSObject
-(instancetype)initWithStartPoint:(CGPoint)startPoint entPoint:(CGPoint)endPoint ViewController:(UIViewController *)viewController HostView:(UIView *)shopView;
-(void)startAnimation;
@end
-(void)startAnimation
{
    //起点
    
    //控点
    CGPoint controlPoint = CGPointMake(_endPoint.x, _startPoint.y);
    
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:_startPoint];
    [path addQuadCurveToPoint:_endPoint controlPoint:controlPoint];
    
    CAShapeLayer *layer =[CAShapeLayer layer];
    layer.path = path.CGPath;
    layer.fillColor = [UIColor clearColor].CGColor;
    layer.strokeColor = [UIColor redColor].CGColor;
    layer.lineWidth = 3.0f;
    layer.shouldRasterize = YES;//抗锯齿
    [_viewController.view.layer addSublayer:layer];
    
    //创建关键帧
    CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    
    //动画时间
    animation.duration = 1;
    animation.path = path.CGPath
    ;
    //当动画完成,停留到结束位置
    animation.removedOnCompletion = YES;
    animation.fillMode = kCAFillModeForwards;
    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    [_shopView.layer addAnimation:animation forKey:nil];
    path = nil;

}

demo地址:贝塞尔曲线之加入购物车

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