http://blog.csdn.net/u012926027/article/details/50402899
appdelegate.cpp 中要调用 register_game_moudle 函数
lua 调用 C++ 函数
int register_game_moudle(lua_State* L)
{
lua_getglobal(L, "_G");
if (lua_istable(L,-1))//stack:...,_G,
{
CCLOG("register_game_moudle");
tolua_open(L);
tolua_module(L,"luagame",0);
tolua_beginmodule(L,"luagame");
tolua_function(L,"intoGame", lua_game_Text_intoGame);
tolua_function(L,"onReceive", lua_game_Text_onReceive);
tolua_function(L,"setRoomData", lua_game_Text_setRoomData);
tolua_function(L,"closeGame", lua_game_Text_closeGame);
tolua_function(L,"freshTable", lua_game_Text_freshTable);
tolua_function(L,"openWap", lua_game_Text_openWap);
tolua_function(L,"showTopPrompt", lua_game_Text_showTopPrompt);
tolua_endmodule(L);
}
lua_pop(L, 1);
return 1;
}
// Lua函数 luagame.intoGame() 调用 C++函数 lua_game_Text_intoGame
C++ 调用Lua
int sendGameMsg(const char* buf, size_t len)
{
auto engine = LuaEngine::getInstance();
LuaStack* stack = engine->getLuaStack();
lua_State* L = stack->getLuaState();
lua_getglobal(L, "gbLuaCFunc");
lua_pushstring(L, "sendGameMsg");
lua_gettable(L, -2);
lua_pushlstring(L, buf, len);
lua_call(L, 1, 0);
lua_pop(L, 1);
return 1;
}
-- 即C++函数 sendGameMsg() 调用Lua函数: gbLuaCFunc.sendGameMsg()
int gameShare(int mode, const char* msg)
{
auto engine = LuaEngine::getInstance();
LuaStack* stack = engine->getLuaStack();
lua_State* L = stack->getLuaState();
lua_getglobal(L, "gbLuaCFunc");
lua_pushstring(L, "gameShare");
lua_gettable(L, -2);
lua_pushnumber(L,mode);
lua_pushstring(L, msg);
lua_call(L, 2, 0);
lua_pop(L, 1);
return 1;
}