近来考虑将项目基础框架的开发语言从C++换成C,免不了要编写一大堆的基础工具。
本篇为第一篇,list,提供的接口和操作方式与std::list相似.后续将会陆续贴出map,vector,memory pool,
hash_table等工具。
list.h
#ifndef _LIST_H
#define _LIST_H
struct list;
struct node;
struct fix_obj_pool;
struct list_iter
{
struct node **next;
struct node *n;
};
struct fix_obj_pool *list_create_obj_pool(unsigned int val_size,int default_size,int align4);
struct list* list_create(unsigned int val_size,struct fix_obj_pool*);
void list_destroy(struct list**);
struct list_iter list_begin(struct list*);
struct list_iter list_end(struct list*);
struct list_iter list_rbegin(struct list*);
struct list_iter list_rend(struct list*);
unsigned int list_size(struct list*);
void list_insert_before(struct list*,struct list_iter,void*);
void list_insert_after(struct list*,struct list_iter,void*);
void list_push_back(struct list*,void*);
void list_push_front(struct list*,void*);
void list_pop_back(struct list*,void*);
void list_pop_front(struct list*,void*);
int list_is_empty(struct list*);
#ifndef LIST_INSERT_BEFORE
#define LIST_INSERT_BEFORE(TYPE,LIST,IT,VAL)\
{TYPE val = VAL;list_insert_before(LIST,IT,&val);}
#endif
#ifndef LIST_INSERT_AFTER
#define LIST_INSERT_AFTER(TYPE,LIST,IT,VAL)\
{TYPE val = VAL;list_insert_after(LIST,IT,&val);}
#endif
#ifndef LIST_PUSH_BACK
#define LIST_PUSH_BACK(TYPE,LIST,VAL)\
{TYPE val = VAL;list_push_back(LIST,&val);}
#endif
#ifndef LIST_PUSH_FRONT
#define LIST_PUSH_FRONT(TYPE,LIST,VAL)\
{TYPE val = VAL;list_push_front(LIST,&val);}
#endif
#ifndef LIST_POP_FRONT
#define LIST_POP_FRONT(TYPE,LIST)\
({ TYPE __result;\
do list_pop_front(LIST,&__result);\
while(0);\
__result;})
#endif
#ifndef LIST_POP_BACK
#define LIST_POP_BACK(TYPE,LIST)\
({ TYPE __result;\
do list_pop_back(LIST,&__result);\
while(0);\
__result;})
#endif
struct list_iter list_find(struct list*,void*);
#ifndef LIST_FIND
#define LIST_FIND(TYPE,L,VAL)\
({ TYPE val = VAL;struct list_iter it;\
do it = list_find(L,&val);\
while(0);\
it;})
#endif
int list_remove(struct list*,void*);
#ifndef LIST_REMOVE
#define LIST_REMOVE(TYPE,L,VAL)\
({ TYPE val = VAL;int ret;\
do ret = list_remove(L,&val);\
while(0);\
ret;})
#endif
struct list_iter list_erase(struct list*,struct list_iter);
struct list_iter iter_next(struct list_iter);
void *iter_get_val(struct list_iter,void*);
void iter_set_val(struct list_iter,void*);
int iter_is_equal(struct list_iter a,struct list_iter b);
#ifndef ITER_GET_VAL
#define ITER_GET_VAL(TYPE,NODE)\
({ TYPE __result;\
do iter_get_val(NODE,&__result);\
while(0);\
__result;})
#endif
#ifndef ITER_SET_VAL
#define ITER_SET_VAL(TYPE,NODE,VAL)\
{TYPE val=VAL;iter_set_val(NODE,&val);}
#endif
#endif
list.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "list.h"
#include "../mem/fix_obj_pool/fix_obj_pool.h"
struct node
{
struct node *next;
struct node *pre;
unsigned int val_size;
union{
char value[1];
unsigned int pad;
};
};
struct list
{
unsigned int size;
struct node head;
struct node end;
struct fix_obj_pool *obj_pool;//产生node使用的内存池
};
struct fix_obj_pool *list_create_obj_pool(unsigned int val_size,int default_size,int align4)
{
struct node dummmy;
unsigned int node_size = sizeof(dummmy) + val_size - sizeof(dummmy.pad);
struct fix_obj_pool *pool = create_pool(node_size,default_size,align4);
return pool;
}
struct list* list_create(unsigned int val_size,struct fix_obj_pool *obj_pool)
{
struct list *_list = malloc(sizeof(*_list));
if(_list)
{
_list->size = 0;
_list->head.val_size = _list->end.val_size = val_size;
_list->head.next = &_list->end;
_list->end.pre = &_list->head;
_list->head.pre = _list->end.next = 0;
_list->obj_pool = obj_pool;
}
return _list;
}
void list_destroy(struct list **_list)
{
assert(_list);
assert(*_list);
if((*_list)->size > 0)
{
struct node *cur = (*_list)->head.next;
while(cur != &(*_list)->end)
{
struct node *next = cur->next;
if((*_list)->obj_pool)
pool_dealloc((*_list)->obj_pool,cur);
else
free(cur);
cur = next;
}
}
free(*_list);
*_list = 0;
}
inline struct list_iter list_begin(struct list *_list)
{
assert(_list);
struct list_iter it;
it.n = _list->head.next;
it.next = &(it.n->next);
return it;
}
inline struct list_iter list_end(struct list *_list)
{
assert(_list);
struct list_iter it;
it.n = &_list->end;
it.next = 0;
return it;
}
inline struct list_iter list_rbegin(struct list *_list)
{
assert(_list);
struct list_iter it;
it.n = _list->end.pre;
it.next = &(it.n->pre);
return it;
}
inline struct list_iter list_rend(struct list *_list)
{
assert(_list);
struct list_iter it;
it.n = &_list->head;
it.next = 0;
return it;
}
inline unsigned int list_size(struct list *_list)
{
assert(_list);
return _list->size;
}
void list_insert_after(struct list *l,struct list_iter it,void *val)
{
assert(l);
struct node *new_node;
if(l->obj_pool)
new_node = pool_alloc(l->obj_pool);
else
new_node = malloc(sizeof(*new_node) + l->head.val_size - sizeof(new_node->pad));
if(new_node)
{
new_node->val_size = l->head.val_size;
memcpy(new_node->value,val,l->head.val_size);
struct node *n = it.n;
struct node *N = n->next;
n->next = N->pre = new_node;
new_node->next = N;
new_node->pre = n;
++l->size;
}
}
void list_insert_before(struct list *l, struct list_iter it,void *val)
{
assert(l);
struct node *new_node;
if(l->obj_pool)
new_node = pool_alloc(l->obj_pool);
else
new_node = malloc(sizeof(*new_node) + l->head.val_size - sizeof(new_node->pad));
if(new_node)
{
new_node->val_size = l->head.val_size;
memcpy(new_node->value,val,l->head.val_size);
struct node *n = it.n;
struct node *P = n->pre;
n->pre = P->next = new_node;
new_node->next = n;
new_node->pre = P;
++l->size;
}
}
void list_push_back(struct list *_list,void *val)
{
assert(_list);
struct list_iter end = list_end(_list);
list_insert_before(_list,end,val);
}
void list_push_front(struct list *_list,void *val)
{
assert(_list);
struct list_iter begin = list_begin(_list);
list_insert_before(_list,begin,val);
}
void list_pop_back(struct list *_list,void *out)
{
assert(_list);
if(_list->size > 0)
{
struct node *_node = _list->end.pre;
memcpy(out,_node->value,_node->val_size);
struct node *pre = _node->pre;
struct node *next = _node->next;
pre->next = next;
next->pre = pre;
if(_list->obj_pool)
pool_dealloc(_list->obj_pool,_node);
else
free(_node);
//free(_node);
--_list->size;
}
}
void list_pop_front(struct list *_list,void *out)
{
assert(_list);
if(_list->size > 0)
{
struct node *_node = _list->head.next;
memcpy(out,_node->value,_node->val_size);
struct node *pre = _node->pre;
struct node *next = _node->next;
pre->next = next;
next->pre = pre;
if(_list->obj_pool)
pool_dealloc(_list->obj_pool,_node);
else
free(_node);
--_list->size;
}
}
inline int list_is_empty(struct list *_list)
{
assert(_list);
return _list->size == 0;
}
struct list_iter list_find(struct list *l,void *v)
{
assert(l);
struct list_iter it;
it.n = 0;
struct node *cur = l->head.next;
while(cur != &l->end)
{
if(memcmp(cur->value,v,l->head.val_size) == 0)
//找到目标
break;
cur = cur->next;
}
if(cur != &l->end)
{
it.n = cur;
it.next = &cur->next;
}
else
{
it.n = &l->end;
it.next = 0;
}
return it;
}
int list_remove(struct list *l,void *v)
{
assert(l);
struct list_iter it = list_find(l,v);
if(it.n == 0)
return 0;
list_erase(l,it);
return 1;
}
struct list_iter list_erase(struct list *l,struct list_iter it)
{
assert(l);
struct list_iter it_next = iter_next(it);
struct node *n = it.n;
struct node *P = n->pre;
struct node *N = n->next;
P->next = N;
N->pre = P;
if(l->obj_pool)
pool_dealloc(l->obj_pool,n);
else
free(n);
--l->size;
return it_next;
}
inline struct list_iter iter_next(struct list_iter it)
{
if(it.next == 0)
return it;
struct list_iter it_next;
it_next.n = (*it.next);
if(it.next == &it.n->next)
it_next.next = &(it_next.n->next);
else if(it.next == &it.n->pre)
it_next.next = &(it_next.n->pre);
else
{
assert(0);
}
return it_next;
}
inline int iter_is_equal(struct list_iter a,struct list_iter b)
{
return a.n == b.n;
}
void *iter_get_val(struct list_iter iter,void *v)
{
struct node *n = iter.n;
memcpy(v,n->value,n->val_size);
}
void iter_set_val(struct list_iter iter,void *v)
{
struct node *n = iter.n;
memcpy(n->value,v,n->val_size);
}
test.c
#include <stdio.h>
#include "list.h"
#include "../mem/fix_obj_pool/fix_obj_pool.h"
int main()
{
struct fix_obj_pool *obj_pool = list_create_obj_pool(sizeof(int),4096,0);
struct list *l = list_create(sizeof(int),obj_pool);
LIST_PUSH_BACK(int,l,1);
LIST_PUSH_BACK(int,l,2);
LIST_PUSH_BACK(int,l,3);
LIST_PUSH_BACK(int,l,4);
struct list_iter it = LIST_FIND(int,l,2);
LIST_INSERT_BEFORE(int,l,it,5);
LIST_INSERT_AFTER(int,l,it,6);
it = list_begin(l);
struct list_iter end = list_end(l);
for( ; !iter_is_equal(it,end); )
{
if(ITER_GET_VAL(int,it) == 3)
it = list_erase(l,it);
else
it = iter_next(it);
}
it = list_begin(l);
while(!iter_is_equal(it,end))
{
printf("%d\n",ITER_GET_VAL(int,it));
it = iter_next(it);
}
printf("free size:%d\n",get_free_size(obj_pool));
list_destroy(&l);
printf("free size:%d\n",get_free_size(obj_pool));
destroy_pool(&obj_pool);
return 0;
}