android path

先看下要实现的效果:


android path_第1张图片
levelview.gif

可以控制显示的进度,上图只是简单的开了线程控制进度,下面看具体实现。

addArc:绘制弧形

需要注意的是圆心位置的把握,以及圆弧是从哪里开始的,自己动手玩玩就知道具体的位置。

Canvas c = new Canvas(boundBitmap);
c.translate(50,50);//移动画板
c.drawColor(Color.WHITE);
Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);p.setColor(0xFF66AAFF);p.setStyle(Paint.Style.STROKE);//设置为画边框
Path path = new Path();
RectF rectF = new RectF(0,0,100,100);//圆弧的圆心在对角线中间,即: 50,50
path.addArc(rectF,0,90);//开始角度和扫过的角度
path.close();
c.drawPath(path,p);
android path_第2张图片
输出图.png
android path_第3张图片
分析图.png

图中标识了圆心位置:rectF 的对角线为圆心的位置,而开始是从X正轴开始的,顺时针方向。

RectF rectF = new RectF(0,0,100,100);//圆弧的圆心在对角线中间,即: 50,50
path.addArc(rectF,0,90);//开始角度和扫过的角度


绘制一个椭圆:

private void makeBound() {
    boundBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
    Canvas c = new Canvas(boundBitmap);
    c.translate(50,50);
    c.drawColor(Color.WHITE);
    Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);

    p.setColor(0xFF66AAFF);
    p.setStyle(Paint.Style.STROKE);//设置为画边框
    Path path = new Path();

    RectF rectF = new RectF(0,0,100,100);//圆弧的圆心在对角线中间,即:50,50
    path.addArc(rectF,90,180);
    path.lineTo(200,0);
    RectF rectF2 = new RectF(150,0,250,100);//圆弧的圆心在对角线中间,即:200,50
    path.addArc(rectF2,270,180);
    path.moveTo(200,100);
    path.lineTo(50,100);
    path.close();

    c.drawPath(path,p);

}
android path_第4张图片
Paste_Image.png


下面绘制一个进度的椭圆(进度条效果)

用到的知识点:

  • path类的op(Path path, Path.Op op):对两个path之间的各种组合
  • xfermode:对两个bitmap的各种组合
    在之前一篇中有介绍xfermode:http://www.jianshu.com/p/2eca76145aae

先来看下效果:

android path_第5张图片
levelview.gif
public class LevelView extends View {

    private int width;
    private int height;
    private Paint mPaint;
    private Bitmap rectBitmap;
    private Bitmap boundBitmap;

    public LevelView(Context context) {
        this(context, null);
    }

    public LevelView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public LevelView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);

        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint.setColor(Color.parseColor("#ff0000"));
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        int viewWidth = this.getPaddingLeft() + this.getPaddingRight();
        int viewHeight = this.getPaddingTop() + this.getPaddingBottom();

        int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        int widthSize = MeasureSpec.getSize(widthMeasureSpec);
        int heightMode = MeasureSpec.getMode(heightMeasureSpec);
        int heightSize = MeasureSpec.getSize(heightMeasureSpec);

        //Measure Width
        if (widthMode == MeasureSpec.EXACTLY) {
            //Must be this size
            width = widthSize;
        } else if (widthMode == MeasureSpec.AT_MOST) {
            //Can't be bigger than...
            width = Math.min(viewWidth, widthSize);
        } else {
            //Be whatever you want
            width = viewWidth;
        }

        //Measure Height
        if (heightMode == MeasureSpec.EXACTLY || widthMode == MeasureSpec.EXACTLY) {
            //Must be this size
            height = heightSize;
        } else if (heightMode == MeasureSpec.AT_MOST) {
            //Can't be bigger than...
            height = Math.min(viewHeight, heightSize);
        } else {
            //Be whatever you want
            height = viewHeight;
        }

        setMeasuredDimension(width, height);
        makeRect();
        makeBound();
        change();
    }


    private int pathBWidth = 100;

    @TargetApi(Build.VERSION_CODES.KITKAT)
    private void makeBound() {
        boundBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        Canvas c = new Canvas(boundBitmap);
        c.drawColor(Color.TRANSPARENT);
        Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);

        p.setColor(0xFF66AAFF);
        p.setStyle(Paint.Style.STROKE);//设置为画边框

        Path pathA = new Path();
        RectF rectA1 = new RectF(0, 0, 100, 100);//圆弧的圆心在对角线中间,即:50,50
        pathA.addArc(rectA1, 90, 180);
        pathA.lineTo(200, 0);
        RectF rectA2 = new RectF(150, 0, 250, 100);//圆弧的圆心在对角线中间,即:200,50
        pathA.addArc(rectA2, 270, 180);
        pathA.lineTo(50, 100);

        c.drawPath(pathA, p);
    }

    @TargetApi(Build.VERSION_CODES.KITKAT)
    private void makeRect() {
        rectBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        Canvas c = new Canvas(rectBitmap);
        c.drawColor(Color.TRANSPARENT);
        Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);

        p.setColor(0xFF66AAFF);
        p.setStyle(Paint.Style.FILL);//设置为画边框

        Path pathA = new Path();
        RectF rectA1 = new RectF(0, 0, 100, 100);//圆弧的圆心在对角线中间,即:50,50
        pathA.addArc(rectA1, 90, 180);
        pathA.lineTo(200, 0);
        RectF rectA2 = new RectF(150, 0, 250, 100);//圆弧的圆心在对角线中间,即:200,50
        pathA.addArc(rectA2, 270, 180);
        pathA.lineTo(50, 100);

        Path pathB = new Path();
        RectF rectB = new RectF(0, 0, pathBWidth, 100);
        pathB.addRect(rectB, Path.Direction.CCW);
        pathB.close();

        pathA.op(pathB, Path.Op.INTERSECT);
        c.drawPath(pathA, p);

    }


    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.drawColor(Color.TRANSPARENT);
        canvas.drawBitmap(boundBitmap, 0, 0, mPaint);
        mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER));
        canvas.drawBitmap(rectBitmap, 0, 0, mPaint);
        mPaint.setXfermode(null);
    }

    private void change() {
        new Thread(new Runnable() {
            @Override
            public void run() {
                while (true) {
                    SystemClock.sleep(10);
                    pathBWidth += 1;
                    if (pathBWidth > 250) {
                        pathBWidth = 0;
                    }
                    postInvalidate();
                    makeRect();
                }
            }
        }).start();
    }
}

总结 Path.Op的组合:
    Path.Op.DIFFERENCE 减去path1中path1与path2都存在的部分;
    path1 = (path1 - path1 ∩ path2)
    Path.Op.INTERSECT 保留path1与path2共同的部分;
    path1 = path1 ∩ path2
    Path.Op.UNION 取path1与path2的并集;
    path1 = path1 ∪ path2
    Path.Op.REVERSE_DIFFERENCE 与DIFFERENCE刚好相反;
    path1 = path2 - (path1 ∩ path2)
    Path.Op.XOR 与INTERSECT刚好相反;
    path1 = (path1 ∪ path2) - (path1 ∩ path2)

最后加上xml中的布局:




    


你可能感兴趣的:(android path)