[Aaronyang] 写给自己的WPF4.5 笔记23 [3d交互与动画 4/4]

效果图预览:

[Aaronyang] 写给自己的WPF4.5 笔记23 [3d交互与动画 4/4]

1. 3d中的命中测试

我新建了一个空的窗口,用zam做了一个长方体,深度很小。然后导出xaml

[Aaronyang] 写给自己的WPF4.5 笔记23 [3d交互与动画 4/4]
<Viewport3D x:Name="ZAM3DViewport3D" ClipToBounds="true" Width="400" Height="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/interactivedesigner/2006" xmlns:c="http://schemas.openxmlformats.org/markup-compatibility/2006" c:Ignorable="d">

    <Viewport3D.Resources>

        <ResourceDictionary>

            <MaterialGroup x:Key="ER___Flat_06MR1" >

                <DiffuseMaterial>

                    <DiffuseMaterial.Brush>

                        <SolidColorBrush Color="#999999" Opacity="1.000000"/>

                    </DiffuseMaterial.Brush>

                </DiffuseMaterial>

            </MaterialGroup>

            <Transform3DGroup x:Key="SceneTR7" >

                <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0"/>

                <ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="1"/>

                <RotateTransform3D>

                    <RotateTransform3D.Rotation>

                        <AxisAngleRotation3D Angle="0" Axis="0 1 0"/>

                    </RotateTransform3D.Rotation>

                </RotateTransform3D>

                <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0"/>

            </Transform3DGroup>

            <Transform3DGroup x:Key="立方体OR9TR8" >

                <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0"/>

                <ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="1"/>

                <RotateTransform3D>

                    <RotateTransform3D.Rotation>

                        <AxisAngleRotation3D Angle="0" Axis="0 1 0"/>

                    </RotateTransform3D.Rotation>

                </RotateTransform3D>

                <TranslateTransform3D OffsetX="-0.258329" OffsetY="0.0941457" OffsetZ="-0.662509"/>

            </Transform3DGroup>

            <MeshGeometry3D x:Key="立方体OR9GR10" 

                TriangleIndices="0,1,2 2,3,0 4,5,6 6,7,4 8,9,10 10,11,8 12,13,14 14,15,12 16,17,18 18,19,16 20,21,22 22,23,20 "

                Normals="0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,1 0,0,1 0,0,1 0,0,1 0,-1,0 0,-1,0 0,-1,0 0,-1,0 1,0,0 1,0,0 1,0,0 1,0,0 0,1,0 0,1,0 0,1,0 0,1,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 "

                Positions="-0.66,-0.405,0 -0.66,0.405,0 0.66,0.405,0 0.66,-0.405,0 -0.66,-0.405,0 0.66,-0.405,0 0.66,0.405,0 -0.66,0.405,0 -0.66,-0.405,0 0.66,-0.405,0 0.66,-0.405,0 -0.66,-0.405,0 0.66,-0.405,0 0.66,0.405,0 0.66,0.405,0 0.66,-0.405,0 0.66,0.405,0 -0.66,0.405,0 -0.66,0.405,0 0.66,0.405,0 -0.66,0.405,0 -0.66,-0.405,0 -0.66,-0.405,0 -0.66,0.405,0 "

            />

        </ResourceDictionary>

    </Viewport3D.Resources>



    <Viewport3D.Camera>

        <PerspectiveCamera x:Name="前视OR6" FarPlaneDistance="10" LookDirection="0,0,-1" UpDirection="0,1,0" NearPlaneDistance="2" Position="0,0,2.38396" FieldOfView="39.5978" />

    </Viewport3D.Camera>



    <ModelVisual3D>

        <ModelVisual3D.Content>

            <Model3DGroup x:Name="Scene" Transform="{DynamicResource SceneTR7}"> <!-- 场景 (XAML Path = ) -->

                <AmbientLight Color="#333333" />

                <DirectionalLight Color="#FFFFFF" Direction="0.0397419,0.00265522,-0.999206" />

                <DirectionalLight Color="#FFFFFF" Direction="0.648078,0.0259535,-0.761131" />

                <Model3DGroup x:Name="立方体OR9" Transform="{DynamicResource 立方体OR9TR8}"> <!-- 立方体 (XAML Path = (Viewport3D.Children)[0].(ModelVisual3D.Content).(Model3DGroup.Children)[3]) -->

                    <GeometryModel3D x:Name="立方体OR9GR10" Geometry="{DynamicResource 立方体OR9GR10}" Material="{DynamicResource ER___Flat_06MR1}" BackMaterial="{DynamicResource ER___Flat_06MR1}"/>

                </Model3DGroup>

            </Model3DGroup>

        </ModelVisual3D.Content>

    </ModelVisual3D>

</Viewport3D>
View Code

我们给ModelVisual3D.Transform中的RotateTransform3D中的AxisAngleRotation3D加上一个名字axisRotation

 

内容已经迁移到:http://www.ayjs.net/post/62.html

 

OK,到目前为止,WPF的基础3D知识已经讲完了,谢谢你的阅读。

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