iOS动画图表

效果图
iOS动画图表_第1张图片

前言

最近做手表手环类app比较多,这种类型的app有个特点就是最喜欢用图表去展示数据。接到公司项目的时候看到图表第一时间就网上找找有没有合适的,这样既省时又高效。但是搜索一圈之后发现都没有找到满意,所以最后决定还是自己动手写一个出来,借鉴了UUChart的写法。

调用方式

YzcChartView *view = [[YzcChartView alloc] initWithFrame:CGRectMake(10, 100,  self.view.frame.size.width, 200)];
    view.style         = YzcLineGrid;
    view.isdrawLine    = YES;  //网格线
    view.isDrawPoint   = YES;  //圆点
    view.isShadow      = YES;  //阴影填充
    view.unit          = @"bpm";  //左边的单位
    view.lineColor     = [UIColor redColor];
    view.pointColor    = [UIColor orangeColor];
    view.yLabels       = @[@"60",@"70",@"140",@"80",@"120",@"140",@"80",@"120",@"140",@"80",@"120",@"80",@"120",@"80",@"120"];
    view.xLabels       = @[@"0min",@"30min",@"60min",@"90min",@"120min",@"60min",@"90min",@"120min",@"60min",@"90min",@"120min",@"120min",@"60min",@"90min",@"120min"];
    [view strokeChart];
    [self.scrollView addSubview:view];

代码实现

绘画表格竖线和X轴刻度

- (void)setXLabels:(NSArray *)xLabels
{

    _xLabels = xLabels;
    CGFloat num = 0;
    if (xLabels.count>=20) {
        num=20.0;
    }else if (xLabels.count<=1){
        num=1.0;
    }else{
        num = xLabels.count;
    }
    _xLabelWidth = (self.myScrollView.frame.size.width - UUYLabelwidth * 0.5)/(self.style ? 23 : 10);
    
    NSInteger count = xLabels.count > 10 ? xLabels.count : 10;
    count = self.style ? 24 : count;
    for (int i=0; i

绘画横线和Y轴的刻度

- (void)setYLabels:(NSArray *)yLabels
{
    _yLabels = yLabels;
    _xLabelWidth = (self.myScrollView.frame.size.width - UUYLabelwidth * 0.5)/(self.style ? 23 : 10);
  
    CGFloat _yValueMax = [[self.yLabels valueForKeyPath:@"@max.floatValue"] floatValue];
    CGFloat _yValueMin = [[self.yLabels valueForKeyPath:@"@min.floatValue"] floatValue];
    float level = (_yValueMax-_yValueMin) /3;
    CGFloat chartCavanHeight = self.frame.size.height - UULabelHeight*3;
    CGFloat levelHeight = chartCavanHeight /3;
    
    for (int i=0; i<4; i++) {
        YzcLabel * label = [[YzcLabel alloc] initWithFrame:CGRectMake(0,chartCavanHeight - i * levelHeight, UUYLabelwidth+20, UULabelHeight)];
        label.text = [NSString stringWithFormat:@"%d%@",(int)(level * i+_yValueMin),self.unit ? self.unit : @""];
        [self addSubview:label];
    }
    
    if (self.style == YzcLineGrid) {
        //画横线
        for (int i=0; i<4; i++) {
            CAShapeLayer *shapeLayer = [CAShapeLayer layer];
            UIBezierPath *path = [UIBezierPath bezierPath];
            [path moveToPoint:CGPointMake(20,UULabelHeight+i*levelHeight)];
            [path addLineToPoint:CGPointMake(self.frame.size.width,UULabelHeight+i*levelHeight)];
            [path closePath];
            shapeLayer.path = path.CGPath;
            shapeLayer.strokeColor = self.xlineColor ? self.xlineColor.CGColor :[[[UIColor blackColor] colorWithAlphaComponent:0.1] CGColor];
            shapeLayer.fillColor = [[UIColor whiteColor] CGColor];
            shapeLayer.lineWidth = 1;
            [self.layer insertSublayer:shapeLayer atIndex:0];
        }
        
        float max = (([yLabels count]-1)*_xLabelWidth + chartMargin)+_xLabelWidth;
        if (self.myScrollView.frame.size.width < max-10) {
            self.myScrollView.contentSize = CGSizeMake(max+10, 0);
        }
    }
}

渐变图层的填充方法
渐变图层的颜色设置成折线的颜色一样,然后调颜色透明度即可,这样看起来就会有渐变效果,最后加上动画。

/**
 添加渐变图层
 */
- (void)addGradientLayer:(UIBezierPath *)bezier1
{
    CAShapeLayer *shadeLayer = [CAShapeLayer layer];
    shadeLayer.path = bezier1.CGPath;
    shadeLayer.fillColor = [UIColor greenColor].CGColor; 
    
    CAGradientLayer *gradientLayer = [CAGradientLayer layer];
    gradientLayer.frame = CGRectMake(5, 0, 0, self.myScrollView.bounds.size.height-20);
    gradientLayer.cornerRadius = 5;
    gradientLayer.masksToBounds = YES;
    gradientLayer.colors = @[(__bridge id)[self.lineColor colorWithAlphaComponent:0.4].CGColor,(__bridge id)[self.lineColor colorWithAlphaComponent:0.0].CGColor]; //如果需要调图层颜色,只需要修改这里即可
    gradientLayer.locations = @[@(0.1f),@(1.0f)];
    gradientLayer.startPoint = CGPointMake(0, 0);
    gradientLayer.endPoint = CGPointMake(1, 1);
    
    CALayer *baseLayer = [CALayer layer];
    [baseLayer addSublayer:gradientLayer];
    [baseLayer setMask:shadeLayer];
    [self.myScrollView.layer insertSublayer:baseLayer atIndex:0];
    
    CABasicAnimation *anmi1 = [CABasicAnimation animation];
    anmi1.keyPath = @"bounds";
    anmi1.duration = _yLabels.count*0.4;
    anmi1.toValue = [NSValue valueWithCGRect:CGRectMake(5, 0, 2*self.lastPoint.x, self.myScrollView.bounds.size.height-20)];
    anmi1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    anmi1.fillMode = kCAFillModeForwards;
    anmi1.autoreverses = NO;
    anmi1.removedOnCompletion = NO;
    
    [gradientLayer addAnimation:anmi1 forKey:@"bounds"];

}

最后就是绘画数据

- (void)strokeChart
{
    
    BOOL isShowMaxAndMinPoint = YES;
    NSInteger maxValue = [[_yLabels valueForKeyPath:@"@max.intValue"] integerValue];
    NSInteger minValue = [[_yLabels valueForKeyPath:@"@min.intValue"] integerValue];

    //划线
    CAShapeLayer *_chartLine = [CAShapeLayer layer];
    _chartLine.lineCap = kCALineCapRound;   //设置线条拐角帽的样式
    _chartLine.lineJoin = kCALineJoinRound; //设置两条线连结点的样式
    _chartLine.fillColor   = [[UIColor clearColor] CGColor];
    _chartLine.lineWidth   = 2.0;
    _chartLine.strokeEnd   = 0.0;
    [self.myScrollView.layer addSublayer:_chartLine];
    
    //线
    UIBezierPath *progressline = [UIBezierPath bezierPath];
    CGFloat firstValue = [[_yLabels objectAtIndex:0] floatValue];
    CGFloat xPosition = UUYLabelwidth;
    CGFloat chartCavanHeight = self.frame.size.height - UULabelHeight*3;
    
    //第一个点
    float grade = ((float)firstValue-minValue) / ((float)maxValue-minValue);
    if (isnan(grade)) {
        grade = 0;
    }
    CGPoint firstPoint = CGPointMake(xPosition, chartCavanHeight - grade * chartCavanHeight+UULabelHeight);
    [progressline moveToPoint:firstPoint];
    [progressline setLineWidth:2.0];
    [progressline setLineCapStyle:kCGLineCapRound];
    [progressline setLineJoinStyle:kCGLineJoinRound];
    
    //遮罩层形状
    UIBezierPath *bezier1 = [UIBezierPath bezierPath];
    bezier1.lineCapStyle = kCGLineCapRound;
    bezier1.lineJoinStyle = kCGLineJoinMiter;
    [bezier1 moveToPoint:firstPoint];
    self.originPoint = firstPoint;       //记录原点 
    
    NSInteger index = 0;
    for (NSString * valueString in _yLabels) {
        
        float grade =([valueString floatValue] - minValue) / ((float)maxValue-minValue);
        if (isnan(grade)) {
            grade = 0;
        }
        CGPoint point = CGPointMake(xPosition+index*_xLabelWidth, chartCavanHeight - grade * chartCavanHeight+UULabelHeight);
        
        if (index != 0) {
            
            [progressline addCurveToPoint:point controlPoint1:CGPointMake((point.x+self.prePoint.x)/2, self.prePoint.y) controlPoint2:CGPointMake((point.x+self.prePoint.x)/2, point.y)];
             [progressline moveToPoint:point];
            [bezier1 addCurveToPoint:point controlPoint1:CGPointMake((point.x+self.prePoint.x)/2, self.prePoint.y) controlPoint2:CGPointMake((point.x+self.prePoint.x)/2, point.y)];
        }
        
        if (index == _yLabels.count-1) {
            self.lastPoint = point;          //记录最后一个点
        }
        if (self.isDrawPoint) {
            [self addPoint:point
                     index:index
                    isShow:isShowMaxAndMinPoint
                     value:[valueString floatValue]];
        }
        index += 1;
        self.prePoint = point;
    }
    
    if (self.isdrawLine) {
        
        _chartLine.path = progressline.CGPath;
        _chartLine.strokeColor = self.lineColor ? self.lineColor.CGColor : [UIColor greenColor].CGColor;
        
        CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
        pathAnimation.duration = _yLabels.count*0.4;
        pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        pathAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
        pathAnimation.toValue = [NSNumber numberWithFloat:1.0f];
        pathAnimation.autoreverses = NO;
        [_chartLine addAnimation:pathAnimation forKey:@"strokeEndAnimation"];
        
        _chartLine.strokeEnd = 1.0;
        
        if (self.isShadow) {
            
            [bezier1 addLineToPoint:CGPointMake(self.lastPoint.x, self.frame.size.height - UULabelHeight*2)];
            [bezier1 addLineToPoint:CGPointMake(self.originPoint.x, self.frame.size.height - UULabelHeight*2)];
            [bezier1 addLineToPoint:self.originPoint];
            
            [self addGradientLayer:bezier1];
        }
        }

}

最后附上完整demo地址:https://github.com/Yzc-jason/YzcChart

初笔,请多多指教,欢迎发问。如果有幸你也用上了,记得点个star哈。

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