import {
useCallback,
useContext,
useEffect,
useImperativeHandle,
useDebugValue,
useLayoutEffect,
useMemo,
useMutableSource,
useReducer,
useRef,
useState,
useResponder,
useTransition,
useDeferredValue,
useOpaqueIdentifier,
} from './ReactHooks';
ReactHooks
ReactHooks 里面定义了各个 hooks
, 大致内容是如下这样的:
function resolveDispatcher() {
const dispatcher = ReactCurrentDispatcher.current;
return dispatcher;
}
export function useState(
initialState: (() => S) | S,
): [S, Dispatch>] {
const dispatcher = resolveDispatcher();
return dispatcher.useState(initialState);
}
export function useReducer(
reducer: (S, A) => S,
initialArg: I,
init?: I => S,
): [S, Dispatch] {
const dispatcher = resolveDispatcher();
return dispatcher.useReducer(reducer, initialArg, init);
}
export function useRef(initialValue: T): {|current: T|} {
const dispatcher = resolveDispatcher();
return dispatcher.useRef(initialValue);
}
export function useEffect(
create: () => (() => void) | void,
deps: Array | void | null,
): void {
const dispatcher = resolveDispatcher();
return dispatcher.useEffect(create, deps);
}
他们都通过 ReactCurrentDispatcher.current
去调用函数实现
Dispatcher
import {readContext} from './ReactFiberNewContext';
import {
useCallback,
useContext,
useEffect,
useImperativeMethods,
useLayoutEffect,
useMemo,
useReducer,
useRef,
useState,
} from './ReactFiberHooks';
export const Dispatcher = {
readContext,
useCallback,
useContext,
useEffect,
useImperativeMethods,
useLayoutEffect,
useMemo,
useReducer,
useRef,
useState,
};
函数组件更新过程
function updateFunctionComponent(
current,
workInProgress,
Component,
nextProps: any,
renderExpirationTime,
) {
const unmaskedContext = getUnmaskedContext(workInProgress, Component, true);
const context = getMaskedContext(workInProgress, unmaskedContext);
let nextChildren;
prepareToReadContext(workInProgress, renderExpirationTime);
prepareToUseHooks(current, workInProgress, renderExpirationTime);
nextChildren = Component(nextProps, context);
nextChildren = finishHooks(Component, nextProps, nextChildren, context);
// React DevTools reads this flag.
workInProgress.effectTag |= PerformedWork;
reconcileChildren(
current,
workInProgress,
nextChildren,
renderExpirationTime,
);
return workInProgress.child;
}
主要 prepareToUseHooks
, finishHooks
和 hooks相关
prepareToUseHooks
初始化一些全局变量
export function prepareToUseHooks(
current: Fiber | null,
workInProgress: Fiber,
nextRenderExpirationTime: ExpirationTime,
): void {
renderExpirationTime = nextRenderExpirationTime;
currentlyRenderingFiber = workInProgress;
firstCurrentHook = current !== null ? current.memoizedState : null;
}
finishHooks
https://github.com/facebook/r...
export function finishHooks(
Component: any,
props: any,
children: any,
refOrContext: any,
): any {
while (didScheduleRenderPhaseUpdate) {
didScheduleRenderPhaseUpdate = false;
numberOfReRenders += 1;
// Start over from the beginning of the list
currentHook = null;
workInProgressHook = null;
componentUpdateQueue = null;
children = Component(props, refOrContext);
}
renderPhaseUpdates = null;
numberOfReRenders = 0;
const renderedWork: Fiber = (currentlyRenderingFiber: any);
renderedWork.memoizedState = firstWorkInProgressHook;
renderedWork.expirationTime = remainingExpirationTime;
renderedWork.updateQueue = (componentUpdateQueue: any);
const didRenderTooFewHooks =
currentHook !== null && currentHook.next !== null;
renderExpirationTime = NoWork;
currentlyRenderingFiber = null;
firstCurrentHook = null;
currentHook = null;
firstWorkInProgressHook = null;
workInProgressHook = null;
remainingExpirationTime = NoWork;
componentUpdateQueue = null;
return children;
}
useState
useReducer 的语法糖
export function useState(
initialState: (() => S) | S,
): [S, Dispatch>] {
if (__DEV__) {
currentHookNameInDev = 'useState';
}
return useReducer(
basicStateReducer,
// useReducer has a special case to support lazy useState initializers
(initialState: any),
);
}
useReducer
export function useReducer(
reducer: (S, A) => S,
initialArg: I,
init?: I => S,
): [S, Dispatch] {
if (__DEV__) {
if (reducer !== basicStateReducer) {
currentHookNameInDev = 'useReducer';
}
}
currentlyRenderingComponent = resolveCurrentlyRenderingComponent();
workInProgressHook = createWorkInProgressHook();
if (isReRender) {
// This is a re-render. Apply the new render phase updates to the previous
// current hook.
const queue: UpdateQueue = (workInProgressHook.queue: any);
const dispatch: Dispatch = (queue.dispatch: any);
if (renderPhaseUpdates !== null) {
// Render phase updates are stored in a map of queue -> linked list
const firstRenderPhaseUpdate = renderPhaseUpdates.get(queue);
if (firstRenderPhaseUpdate !== undefined) {
renderPhaseUpdates.delete(queue);
let newState = workInProgressHook.memoizedState;
let update = firstRenderPhaseUpdate;
do {
// Process this render phase update. We don't have to check the
// priority because it will always be the same as the current
// render's.
const action = update.action;
if (__DEV__) {
isInHookUserCodeInDev = true;
}
newState = reducer(newState, action);
if (__DEV__) {
isInHookUserCodeInDev = false;
}
update = update.next;
} while (update !== null);
workInProgressHook.memoizedState = newState;
return [newState, dispatch];
}
}
return [workInProgressHook.memoizedState, dispatch];
} else {
if (__DEV__) {
isInHookUserCodeInDev = true;
}
let initialState;
if (reducer === basicStateReducer) {
// Special case for `useState`.
initialState =
typeof initialArg === 'function'
? ((initialArg: any): () => S)()
: ((initialArg: any): S);
} else {
initialState =
init !== undefined ? init(initialArg) : ((initialArg: any): S);
}
if (__DEV__) {
isInHookUserCodeInDev = false;
}
workInProgressHook.memoizedState = initialState;
const queue: UpdateQueue = (workInProgressHook.queue = {
last: null,
dispatch: null,
});
const dispatch: Dispatch = (queue.dispatch = (dispatchAction.bind(
null,
currentlyRenderingComponent,
queue,
): any));
return [workInProgressHook.memoizedState, dispatch];
}
}