OpenGL鼠标控制绘制矩形

#include     // Windows的头文件

#include // OpenGL32库的头文件
#include // GLu32库的头文件
#include // GLaux库的头文件
#include // Glut库头文件

#pragma comment( lib, "opengl32.lib") // OpenGL32连接库
#pragma comment( lib, "glu32.lib") // GLu32连接库
#pragma comment( lib, "glaux.lib") // GLaux连接库
#pragma comment( lib, "glut.lib") // Glut链接库

struct GLintPoint
{
GLint x,y;

};

GLintPoint corner[2];
bool selected = false;
int screenWidth=640;
int screenHeight=480;

void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3f(1.0f,1.0f,1.0f);
if(selected)
{
glBegin(GL_QUADS);
glVertex2i(corner[0].x,corner[0].y);
glVertex2i(corner[0].x,corner[1].y);
glVertex2i(corner[1].x,corner[1].y);
glVertex2i(corner[1].x,corner[0].y);
glEnd();
}
glutSwapBuffers();

}

void myMouse(int button,int state,int x,int y)
{
if(button==GLUT_LEFT_BUTTON && state==GLUT_DOWN)
{
corner[0].x=x;
corner[0].y=screenHeight-y;
selected=true;
}
glutPostRedisplay();

}

void myPassiveMotion(int x,int y)
{
corner[1].x=x;
corner[1].y=screenHeight-y;
glutPostRedisplay();

}

int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitWindowSize(screenWidth,screenHeight);
glutInitWindowPosition(0,0);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow("Rubber Rect Demo");

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0,screenWidth,0,screenHeight);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.0f,0.0f,0.0f,0.0f);
glViewport(0,0,screenWidth,screenHeight);

glutMouseFunc(myMouse);
glutDisplayFunc(myDisplay);
glutPassiveMotionFunc(myPassiveMotion);

glutMainLoop();
return 0;

}

转载于:https://www.cnblogs.com/tiandsp/archive/2012/01/22/2328794.html

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