对于bitmap和一些设置图片setImageResource()和setImagebitmap()方法减少内存使用的方法


1>对于这个问题可以直接这样应用:

mineTitle.setImageResource(R.drawable.back1);
ImageHelper.decodeSampledBitmapFromResource(getResources(), R.id.mine_title, 100, 100);

/**
 * 减少biemap的使用空间
 * @param options
 * @param reqWidth
 * @param reqHeight
 * @return
 */
public static int calculateInSampleSize(
        BitmapFactory.Options options, int reqWidth, int reqHeight) {
    // Raw height and width of image
    final int height = options.outHeight;
    final int width = options.outWidth;
    int inSampleSize = 1;

    if (height > reqHeight || width > reqWidth) {

        // Calculate ratios of height and width to requested height and width
        final int heightRatio = Math.round((float) height / (float) reqHeight);
        final int widthRatio = Math.round((float) width / (float) reqWidth);

        // Choose the smallest ratio as inSampleSize value, this will guarantee
        // a final image with both dimensions larger than or equal to the
        // requested height and width.
        inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
    }

    return inSampleSize;
}

public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
                                                     int reqWidth, int reqHeight) {
    // First decode with inJustDecodeBounds=true to check dimensions
    final BitmapFactory.Options options = new BitmapFactory.Options();
    options.inJustDecodeBounds = true;
    BitmapFactory.decodeResource(res, resId, options);

    // Calculate inSampleSize
    options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);

    // Decode bitmap with inSampleSize set
    options.inJustDecodeBounds = false;
    return BitmapFactory.decodeResource(res, resId, options);
}

每当用到setimage什么的时候就在下面加上这句话,可以控制内存空间的使用,从国外网站上看的很有用

你可能感兴趣的:(Android常见问题)