1.运用知识
1.组件ProgressBar的使用
2.startActivityForResult方法的使用
2.实验仪器
装有Android开发环境的计算机
3.实验要求
实现通过购买装备增加生命值的功能
4.实验环境
1.创建程序
新建项目,然后在activity_main.xml中编写如下代码:
xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity" android:orientation="vertical" android:gravity="center"> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/pet_imgv" android:layout_gravity="center_horizontal" android:layout_margin="5dp" android:layout_marginTop="30dp" android:src="@drawable/baby" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/pet_dialog_tv" android:layout_gravity="center_horizontal" android:gravity="center" android:text="主人快给小宝宝购买装备吧"/> <TableLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_marginBottom="20dp"> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="生命值:" android:textColor="@android:color/black" android:textSize="14sp"/> <ProgressBar android:id="@+id/progressBar1" style="?android:attr/progressBarStyleHorizontal" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_weight="2"/> <TextView android:id="@+id/tv_life_progress" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="0" android:gravity="center" android:textColor="#000000"/> TableRow> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="攻击力:" android:textColor="@android:color/black" android:textSize="14sp"/> <ProgressBar android:id="@+id/progressBar2" style="?android:attr/progressBarStyleHorizontal" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="2"/> <TextView android:id="@+id/tv_attack_progress" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="0" android:gravity="center" android:textColor="#000000"/> TableRow> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="敏捷:" android:textColor="@android:color/black" android:textSize="14sp"/> <ProgressBar android:id="@+id/progressBar3" style="?android:attr/progressBarStyleHorizontal" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="2"/> <TextView android:id="@+id/tv_speed_progress" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="0" android:gravity="center" android:textColor="#000000"/> TableRow> TableLayout> <RelativeLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginLeft="50dp" android:layout_marginRight="50dp" android:layout_marginTop="20dp" > <Button android:id="@+id/btn_baby" android:layout_width="match_parent" android:layout_height="wrap_content" android:drawablePadding="3dp" android:drawableLeft="@android:drawable/ic_menu_add" android:onClick="click" android:text="小宝宝购买装备" android:textSize="14sp" android:gravity="center" android:background="@android:color/darker_gray" /> RelativeLayout> LinearLayout>2.创建装备界面
创建装备界面activity_shop.xml,然后在activity_shop.xml中编写如下代码:
xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/rl" android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="vertical" > <View android:layout_width="30dp" android:layout_height="30dp" android:background="@android:drawable/ic_menu_info_details" android:layout_centerVertical="true" android:layout_alignParentLeft="true" >View> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/tv_name" android:layout_centerVertical="true" android:layout_marginLeft="60dp" android:text="商品名称"/> <LinearLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:orientation="vertical"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/tv_life" android:textSize="13sp" android:text="生命值"/> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/tv_attack" android:textSize="13sp" android:text="攻击力"/> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/tv_speed" android:textSize="13sp" android:text="速度"/> LinearLayout> RelativeLayout>
该界面是用来展示装备的,界面编写完成后,运行效果如图所示:
3.创建ItemInfo类
在程序中创建一个cn.itcast.domain包,在该包中创建一个ItemInfo类,用于封装装备信息。具体代码如下:
public class ItemInfo implements Serializable { private String name; private int attack; private int life; private int speed; public ItemInfo (String name,int attack,int life,int speed){ this.name=name; this.attack=attack; this.life=life; this.speed=speed; } public String getName() { return name; } public void setName(String name) { this.name = name; } public int getAttack() { return attack; } public void setAttack(int attack) { this.attack = attack; } public int getLife() { return life; } public void setLife(int life) { this.life = life; } public int getSpeed() { return speed; } public void setSpeed(int speed) { this.speed = speed; } public String toString(){ return "[name="+name+",attack="+attack+",life="+life+",speed="+speed+"]"; }4.创建ShoActivity
ShopActivity是用来展示装备信息的,当单击ShopActivity的装备时,会调用MainActivity并将信息回传给MainActivity。ShopActivity的具体代码如下所示:
public class ShopActivity extends Activity implements View.OnClickListener { private ItemInfo itemInfo; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_shop); itemInfo=new ItemInfo("金剑",100,20,20); findViewById(R.id.rl).setOnClickListener(this); TextView mLifeTV=(TextView)findViewById(R.id.tv_life); TextView mNameTV=(TextView)findViewById(R.id.tv_name); TextView mAttackTV=(TextView)findViewById(R.id.tv_attack); TextView mSpeedTV=(TextView)findViewById(R.id.tv_speed); mLifeTV.setText("生命值+"+itemInfo.getLife()); mNameTV.setText(itemInfo.getName()); mSpeedTV.setText("敏锐度+"+itemInfo.getSpeed()); mAttackTV.setText("攻击力+"+itemInfo.getAttack()); } public void onClick(View v){ switch(v.getId()){ case R.id.rl: Intent intent=new Intent(); intent.putExtra("equipment",itemInfo); setResult(1,intent); finish(); break; } }
5.编写界面交互代码(MainActivity)
接下来编写MainActivity.MainActivity主要用于相应按钮的点击事件,并将返回的装备信息显示在指定的ListView控件中,具体代码如下:
public class MainActivity extends Activity { private ProgressBar mProgressBar1; private ProgressBar mProgressBar2; private ProgressBar mProgressBar3; private TextView mLifeTV; private TextView mAttackTV; private TextView mSpeedTV; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mLifeTV=(TextView)findViewById(R.id.tv_life_progress); mAttackTV=(TextView)findViewById(R.id.tv_attack_progress); mSpeedTV=(TextView)findViewById(R.id.tv_speed_progress); initProgress(); } private void initProgress() { mProgressBar1=(ProgressBar)findViewById(R.id.progressBar1); mProgressBar2=(ProgressBar)findViewById(R.id.progressBar2); mProgressBar3=(ProgressBar)findViewById(R.id.progressBar3); mProgressBar1.setMax(1000); mProgressBar2.setMax(1000); mProgressBar3.setMax(1000); } public void click(View view){ Intent intent=new Intent(this,ShopActivity.class); startActivityForResult(intent,1); } protected void onActivityResult(int requestCode,int resultCode,Intent data){ super.onActivityResult(requestCode,resultCode,data); if(data!=null) { if (resultCode == 1) { if (requestCode == 1) { ItemInfo info=(ItemInfo)data.getSerializableExtra("equipment"); updateProgress(info); } } } } private void updateProgress(ItemInfo info) { int progress1=mProgressBar1.getProgress(); int progress2=mProgressBar2.getProgress(); int progress3=mProgressBar3.getProgress(); mProgressBar1.setProgress(progress1+info.getLife()); mProgressBar2.setProgress(progress2+info.getAttack()); mProgressBar3.setProgress(progress3+info.getSpeed()); mLifeTV.setText(mProgressBar1.getProgress()+""); mAttackTV.setText(mProgressBar2.getProgress()+""); mSpeedTV.setText(mProgressBar3.getProgress()+""); } }6.清单配置文件
使用Activity时需要在清单文件中配置,具体代码如下:
xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.administrator.equipment"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:supportsRtl="true" android:theme="@string/app_name"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> intent-filter> activity> <activity android:name=".ShopActivity">activity> application> manifest>7.运行程序选择装备