一个专门讨论如何在3D中实现海洋和森林的网站,做个收藏。

http://www-evasion.imag.fr/Membres/Eric.Bruneton/

 

Ocean

一个专门讨论如何在3D中实现海洋和森林的网站,做个收藏。_第1张图片

We present a new algorithm for modelling, animation, illumination and rendering of the ocean, in real-time, at all scales and for all viewing distances. Our algorithm is based on a hierarchical representation, combining geometry, normals and BRDF. For each viewing distance, we compute a simplified version of the geometry, and encode the missing details into the normal and the BRDF, depending on the level of detail required. We then use this hierarchical representation for illumination and rendering. Our algorithm runs in real-time, and produces highly realistic pictures and animations.

  • Publication
  • Video 1, Video 2
  • Code of the paper's algorithm.

 

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