Objective-C is a rapidly evolving language, in a way that you just don't see in established programming languages. ARC, object literals, subscripting, blocks: in the span of just three years, so much of how we program in Objective-C has been changed (for the better).
All of this innovation is a result of Apple's philosophy of vertical integration. Just as Apple's investment in designing its own chipsets gave them leverage to compete aggressively with their mobile hardware, so too has their investment in LLVM allowed their software to keep pace.
Clang developments range from the mundane to paradigm-changing, but telling the difference takes practice. Because we're talking about low-level language features, it's difficult to understand what implications they may have higher up with API design.
One such example is instancetype
, the subject of this week's article.
In Objective-C, conventions aren't just a matter of coding best-practices, they are implicit instructions to the compiler.
For example, alloc
and init
both have return types of id
, yet in Xcode, the compiler makes all of the correct type checks. How is this possible?
In Cocoa, there is a convention that methods with names like alloc
, or init
always return objects that are an instance of the receiver class. These methods are said to have a related result type.
Class constructor methods, although they similarly return id
, don't get the same type-checking benefit, because they don't follow that naming convention.
You can try this out for yourself:
[[[NSArray alloc] init] mediaPlaybackAllowsAirPlay]; // ❗ "No visible @interface for `NSArray` declares the selector `mediaPlaybackAllowsAirPlay`"
[[NSArray array] mediaPlaybackAllowsAirPlay]; // (No error)
Because alloc
and init
follow the naming convention for being a related result type, the correct type check against NSArray
is performed. However, the equivalent class constructor array
does not follow that convention, and is interpreted as id
.
id
is useful for opting-out of type safety, but losing it when you do want it sucks.
The alternative, of explicitly declaring the return type ((NSArray *)
in the previous example) is a slight improvement, but is annoying to write, and doesn't play nicely with subclasses.
This is where the compiler steps in to resolve this timeless edge case to the Objective-C type system:
instancetype
is a contextual keyword that can be used as a result type to signal that a method returns a related result type. For example:
@interface Person
+ (instancetype)personWithName:(NSString *)name;
@end
instancetype
, unlike id
, can only be used as the result type in a method declaration.
With instancetype
, the compiler will correctly infer that the result of +personWithName:
is an instance of a Person
.
Look for class constructors in Foundation to start using instancetype
in the near future. New APIs, such as UICollectionViewLayoutAttributes are using instancetype
already.
instancetype是clang 3.5开始,clang提供的一个关键字,表示某个方法返回的未知类型的Objective-C对象。我们都知道未知类型的的对象可以用id关键字表示,那为什么还会再有一个instancetype呢?
根据Cocoa的命名规则,满足下述规则的方法:
1、类方法中,以alloc或new开头
2、实例方法中,以autorelease,init,retain或self开头
会返回一个方法所在类类型的对象,这些方法就被称为是关联返回类型的方法。换句话说,这些方法的返回结果以方法所在的类为类型,说的有点绕口,请看下面的例子:
如果一个不是关联返回类型的方法,如下:
当我们使用如下方式初始化NSArray时:
但是如果使用instancetype作为返回类型,如下:
总结一下,instancetype的作用,就是使那些非关联返回类型的方法返回所在类的类型!
能够确定对象的类型,能够帮助编译器更好的为我们定位代码书写问题,比如:
第二行代码,由于array不属于关联返回类型方法,[NSArray array]返回的是id类型,编译器不知道id类型的对象是否实现了mediaPlaybackAllowsAirPlay方法,也就不能够替开发者及时发现错误。
都可以作为方法的返回类型
①instancetype可以返回和方法所在类相同类型的对象,id只能返回未知类型的对象;
②instancetype只能作为返回值,不能像id那样作为参数,比如下面的写法: