Android 事件分发分为View和ViewGroup的事件分发,ViewGroup比View过一个拦截判断,viewgroup可以拦截事件,从而决定要不要把事件传递给子view,因为view没有子view所以不存在拦截事件的情况。
事件分发主要从事件的分发,拦截,和处理三个函数的调用逻辑关系来分析。
public boolean dispatchTouchEvent(MotionEvent event) {
}
public boolean onInterceptTouchEvent(MotionEvent ev) {
}
public boolean onTouchEvent(MotionEvent event) {
}
首先,屏幕上面一个点击事件,通过传感器捕获到点击,然后知道把点击事件传递到activity 到PhoneWindow,再到,DecorView 最后就到我们自己在布局文件中的view或者viewgroup。
下面分析dispatchTouchEvent源码 :(sdk-25)(==>这个标记为重点,不用全懂,只要把==>这个标记处的逻辑理清楚就行)
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
//检验是不是利用辅助功能点击事件,根本不用管
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
//辅助功能点击事件的判断和处理根本不用管,直接不要管,跳转到下一个重点
// ==> 一个标志,初始值为不处理,意识就是不处理MotionEvent
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
// ==> 处理第一个点击事件(事件分为,点击事件,move事件,up事件,所以点击事件是第一个事件)
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
// ==> 如果是点击事件,说明是一个新的事件序列开始了(按下,移动,手指抬起离开屏幕)
// 由于是新的事件序列开始,所以要重置一些参数,和清空一下数据等等操作。
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
// ==> 判断要不要打断,如果不是点击事件,并且mFirstTouchTarget为null,则该viewgroup则打断拦截事件。
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
// ==>如果没有返回并且没有被拦截,则进行分发
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
// ==>如果是down事件,进行遍历子view,并且把事件分发给子view,前提是down事件的坐
标必须在子view中等等条件
==>这句话,请把下面的源码分析完再一定回来看一看,你要思考一下,这里如果是down事件才
会进去,如果是move事件那么不会进去分发了,其实往后看源码会发现,在down事件分发给
一个child,如果这个child消费了这个down事件,那么这个child就会被保存起来,以后的
move(可能0到多次move),up都会直接分发给这个child,就不用每次再去遍历所有的Child
这些效率就提高和很多,但是你也会想到,如果一个down事件被某个child消费只有,其它
child就无法被分发事件了,除非我们手动调用child的分发方法,或者打断事件序列,从发分发一个down事件,这段话请看完后面的源码再来推敲一下,就完全理解事件分发机制了。
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
// ==>判断这个子view能否接受点击事件和子view是否包含这个点击的坐标,具体的判断点击这两个方法进去看
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
// ==> 关键之处,这里将事件传递给child进行处理了,马上进入这个方法看看吧
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign))
// ==>dispatchTransformedTouchEvent方法
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
//根本都不是什么返回事件,所以跳过,直接到重点
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
// ==>如果child为空,直接调用该viewgroup自己父类的dispatchTouchEvent,也就是viewdispatchTouchEvent方法,点击进去会发现它会调用onTouchEvent,也就是说如果viewGroup如果没有child那么他就会调用自己的onTouchEvent方法来消费这个事件,这个handle就表明了这个事件viewgroup自己是否消费
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
// ==>我们的child不为空的时候,就调用child事件分发方法,于是到这里可以看到事件的传递了,先来分析简单的情况,如果child是view不是viewgroup,那么dispatchTouchEvent流程就简单了,会调用onTouchEvent来告诉父view,child它是否消费父亲分发给他的事件,这个handle就表明了这个事件clild是否消费
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
//这个重要的方法分析完之后,马上返回刚才源码的地方,继续。。。
//如果刚才,我们的child不为空并且child消费down事件,那么就很棒了,说明有child处理事件了
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
// ==>重点,从上面的if条件可以看出,有child消费down事件才会执行到这里,这个方法点
进去发现mFirstTouchTarget = target;
这句代码,很重要哦。很明显就是把消费down事件的child赋值给mFirstTouchTarget,从而保存起来
newTouchTarget = addTouchTarget(child, idBitsToAssign);
// ==> alreadyDispatchedToNewTouchTarget = true; 已经把事件分发给新的触摸目标
下面在分发的时候会用到
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
//这里,如果是down事件,并且mFirstTouchTarget != null则加入链表newTouchTarget,这里不要管
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// ==> 由于刚才mFirstTouchTarget被赋值为消息了down事件的child,所以不为空了
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// 这里非常重要,如果child为空,表明viewgroup在分发事件给child的dispatchTouchEvent被返回了false,说明子view都不消费down事件,那么这里会调用dispatchTransformedTouchEvent这个重要的方法,点进去就会发现,当child为null的时候,会调用viewgroup自己的父类View的dispatchTouchEvent,从而调用onTouchEvent,就是说儿子不消费,给老子再看看要不要消费。
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
// ==>看到这里,你是不是发现怎么又调用了这个重要的,吧事件分发给child的方法,刚才不是已
经分发了,这不是第二次又来分发吗?,当然不会,你看前面的,第一次分发事件的时候已经讲
alreadyDispatchedToNewTouchTarget=true;了
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
总结:事件分发,viewgroup自己先判断要不要拦截事件,和有没有调用过requestDisallowInterceptTouchEvent方法来不拦截事件,如果不拦截,当down事件的时候,遍历child,看child是否消费,child如果消息,则被保存下来,后面的事件就不遍历直接分发给他,如果child不消费,那么viewgruop继续执行,调用自己onTouchEvent方法来判断自己是不是要消费事件。