python+pygame实现坦克大战

一、首先导入pygame库
python+pygame实现坦克大战_第1张图片
python+pygame实现坦克大战_第2张图片
python+pygame实现坦克大战_第3张图片
二、源码分享

#coding=utf-8

import pygame
import time
import random
from pygame.sprite import Sprite

SCREEN_WIDTH=800
SCREEN_HEIGHT=500
BG_COLOR=pygame.Color(0,0,0)
TEXT_COLOR=pygame.Color(255,0,0)
#定义一个基类
class BaseItem(Sprite):
    def __init__(self,color,width,height):
        pygame.sprite.Sprite.__init__(self)
class MainGame():
    window=None
    my_tank = None
    #存储敌方坦克的列表
    enemyTankList=[]
    enemyTankCount=5
    # 存储我方坦克子弹的列表
    myBulletList = []
    #存储敌方子弹的列表
    enemyBulletList=[]
    explodeList = []

    #创建墙壁列表
    wallList = []

    def __init__(self):
        pass
    def startGame(self):
        pygame.display.init()  #初始化窗口
        MainGame.window=pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
        #初始化我方坦克
        self.createMyTank()
        pygame.display.set_caption('坦克大战1.03')
        #初始化敌方坦克
        self.createEnemyTank()

        self.createWall()

        while True:
            time.sleep(0.02)
            #给窗口设置填充色
            MainGame.window.fill(BG_COLOR)
            self.getEvent()
            #绘制文字
            MainGame.window.blit(self.getTextSuface('敌方坦克剩余数量%d'%len(MainGame.enemyTankList)),(10,10))
            #调用坦克显示方法
            if MainGame.my_tank and MainGame.my_tank.live:
                MainGame.my_tank.displayTank()
            else:
                del MainGame.my_tank
                MainGame.my_tank = None
            #循环遍历列表显示敌方坦克
            self.blitEnemyTank()
            #循环遍历爆炸列表
            self.blitExplode()
            #循环遍历墙壁
            self.blitWall()

            #循环遍历我方坦克的子弹
            self.blitMyBullet()
            #循环遍历子弹列表,展示敌方子弹
            self.blitEnemyBullet()
            if MainGame.my_tank and MainGame.my_tank.live:
                if not MainGame.my_tank.stop:
                    MainGame.my_tank.move()
                    #检测我方坦克是否与墙壁发生碰撞
                    MainGame.my_tank.hitWall()
                    MainGame.my_tank.myTank_hit_enemyTank()

            pygame.display.update()
    def blitWall(self):
        for wall in MainGame.wallList:
            if wall.live:
                wall.displayWall()
            else:
                MainGame.wallList.remove(wall)
    def createWall(self):
        #初始化墙壁
        for i in range(6):
            wall = Wall(i*130,220)
            MainGame.wallList.append(wall)
    def createMyTank(self):
        MainGame.my_tank = MyTank(350, 300)
        #创建music对象
        music = Music('img/start.wav')
        music.play()
    def createEnemyTank(self):
        top=100
        for i in range(MainGame.enemyTankCount):
            left = random.randint(0,600)
            speed = random.randint(1,4)
            enemy=EnemyTank(left,top,speed)
            MainGame.enemyTankList.append(enemy)
    def blitExplode(self):
        for explode in MainGame.explodeList:
            if explode.live:
                explode.displayExplode()
            else:
                MainGame.explodeList.remove(explode)
    def blitEnemyTank(self):
        for enemyTank in MainGame.enemyTankList:
            if enemyTank.live:
                EnemyTank.displayTank(enemyTank)
                enemyTank.randMove()
                enemyTank.hitWall()

                if MainGame.my_tank and MainGame.my_tank.live:
                    enemyTank.enemyTank_hit_myTank()
                #发射子弹
                enemyBullet=enemyTank.shot()
                if enemyBullet:
                    MainGame.enemyBulletList.append(enemyBullet)
            else:#不活着 删除
                MainGame.enemyTankList.remove(enemyTank)
                music = Music('img/fire.wav')
                music.play()

    def blitMyBullet(self):
        for myBullet in MainGame.myBulletList:
            if myBullet.live:
                myBullet.displayBullet()
                myBullet.move()
                #调用检测我方子弹是否与敌方坦克碰撞
                myBullet.myBullet_hit_enemyTank()
                myBullet.hitWall()
            else:
                MainGame.myBulletList.remove(myBullet)
    def blitEnemyBullet(self):
        for enemyBullet in MainGame.enemyBulletList:
            if enemyBullet.live:
                enemyBullet.displayBullet()
                enemyBullet.move()
                #调用敌方子弹与我方坦克的碰撞方法
                enemyBullet.enemyBullet_hit_myTank()
                enemyBullet.hitWall()
            else:
                MainGame.enemyBulletList.remove(enemyBullet)
    def endGame(self):
        print('谢谢使用,欢迎再次使用')
        exit()
    def getTextSuface(self,text):
        #初始化字体模块
        pygame.font.init()
        font=pygame.font.SysFont('kaiti',18)
        textSurface=font.render(text,True,TEXT_COLOR)
        return textSurface

    #获取事件
    def getEvent(self):
        eventList=pygame.event.get()
        for event in eventList:
            if event.type == pygame.QUIT:
                self.endGame()
            if event.type == pygame.KEYDOWN:#如果按下下键
                if not MainGame.my_tank:
                    if event.key== pygame.K_ESCAPE:
                        self.createMyTank()

                if MainGame.my_tank and MainGame.my_tank.live:
                    #判断上下左右
                    if event.key == pygame.K_LEFT:
                        MainGame.my_tank.direction='L'
                        #修改坦克开关状态
                        MainGame.my_tank.stop=False
                        #MainGame.my_tank.move()
                        print('按下左键,坦克向左移动')
                    elif event.key == pygame.K_RIGHT:
                        MainGame.my_tank.direction='R'
                        MainGame.my_tank.stop = False
                        #MainGame.my_tank.move()
                        print('按下右键,坦克向右移动')
                    elif event.key == pygame.K_UP:
                        MainGame.my_tank.direction='U'
                        MainGame.my_tank.stop = False
                       # MainGame.my_tank.move()
                        print('按下上键,坦克向上移动')
                    elif event.key == pygame.K_DOWN:
                        MainGame.my_tank.direction='D'
                        MainGame.my_tank.stop = False
                        #MainGame.my_tank.move()
                        print('按下下键,坦克向下移动')
                    elif event.key == pygame.K_SPACE:
                        print('发送子弹')
                        if len(MainGame.myBulletList)<3:#最多发射3个子弹
                            myBullet=Bullet(MainGame.my_tank)
                            MainGame.myBulletList.append(myBullet)
                            music = Music('img/hit.wav')
                            music.play()
            if event.type == pygame.KEYUP:
                if MainGame.my_tank and MainGame.my_tank.live:
                    #判断释放键是上下左右才停止
                    if event.key == pygame.K_UP or event.key == pygame.K_DOWN or event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                        MainGame.my_tank.stop = True

class Tank(BaseItem):
    def __init__(self,left,top):#距离左边上边距离
        #保存加载的图片
        self.images={
            'U': pygame.image.load('img/p1tankU.gif'),
            'D': pygame.image.load('img/p1tankD.gif'),
            'L': pygame.image.load('img/p1tankL.gif'),
            'R': pygame.image.load('img/p1tankR.gif')
                 }
        #方向
        self.direction='L'

        self.image = self.images[self.direction]
        #根据图片获取区域
        self.rect = self.image.get_rect()
        #设置区域的left和TOP
        self.rect.left=left
        self.rect.top=top

        self.speed = 5
        #坦克移动的开关
        self.stop=True

        #是否活着
        self.live=True
        #距离原来坐标
        self.oldLeft = self.rect.left
        self.oldTop = self.rect.top

    #tank move
    def move(self):
        self.oldLeft = self.rect.left
        self.oldTop = self.rect.top
        #判断坦克方向
        if self.direction == 'L':
            if self.rect.left>0:
                self.rect.left -=self.speed
        elif self.direction == 'U':
            if self.rect.top>0:
                self.rect.top -=self.speed
        elif self.direction == 'D':
            if self.rect.top+self.rect.height0:
                self.rect.top-=self.speed
            else:
                #修改子弹的状态
                self.live=False
        elif self.direction == 'R':
            if self.rect.left+self.rect.width0:
                self.rect.left-=self.speed
            else:
                self.live=False
    #我方坦克和敌方子弹的碰撞
    def myBullet_hit_enemyTank(self):
        #循环遍历敌方坦克列表,判断是否发生碰撞
        for enemyTank in MainGame.enemyTankList:
            if pygame.sprite.collide_rect(enemyTank,self):
                #修改敌方坦克和我方子弹的状态
                enemyTank.live = False
                self.live = False
                #创建爆炸对象
                explode = Explode(enemyTank)
                MainGame.explodeList.append(explode)

    #子弹是否碰撞墙壁
    def hitWall(self):
        for wall in MainGame.wallList:
            if pygame.sprite.collide_rect(self,wall):
                self.live=False
                wall.hp-=1
                if wall.hp<=0:
                    wall.live=False
    #show
    def displayBullet(self):
        MainGame.window.blit(self.image,self.rect)
    def enemyBullet_hit_myTank(self):
        if MainGame.my_tank and MainGame.my_tank.live:
            if pygame.sprite.collide_rect(MainGame.my_tank,self):
                explode = Explode(MainGame.my_tank)
                MainGame.explodeList.append(explode)
                self.live=False
                MainGame.my_tank.live=False


class Wall():
    def __init__(self,left,top):
        self.image = pygame.image.load('img/steels.gif')

        self.rect = self.image.get_rect()
        self.rect.left = left
        self.rect.top = top

        self.live = True
        #设置墙壁生命值
        self.hp = 3
    def displayWall(self):
        MainGame.window.blit(self.image,self.rect)

class Explode():
    def __init__(self,tank):
        #爆炸的位置有当前子弹打中的位置确定
        self.rect=tank.rect
        self.images=[
                        pygame.image.load('img/blast0.gif'),
                        pygame.image.load('img/blast1.gif'),
                        pygame.image.load('img/blast2.gif'),
                        pygame.image.load('img/blast3.gif'),
                        pygame.image.load('img/blast4.gif'),
                    ]
        self.step=0
        self.image = self.images[self.step]

        self.live=True
    def displayExplode(self):
        #根据索引获取爆炸对象
        if self.step < len(self.images):
            self.image = self.images[self.step]
            self.step+=1
            MainGame.window.blit(self.image,self.rect)
        else:
            self.live=False
            self.step=0


class Music():
    def __init__(self,fileName):
        self.fileName = fileName
    #play music
        pygame.mixer.init()
        pygame.mixer.music.load(self.fileName)

    def play(self):
        pygame.mixer.music.play()


if __name__ == '__main__':
    MainGame().startGame()
    #MainGame().getTextSuface()

你可能感兴趣的:(智能制作)