效果图:
看了一些githup上star比较多的一些播放器,比如ZFPlayer,CLPlayer。关于全屏切换以及切换播放源的实现基本一样,但是在全屏切换ZFPlayer实现不是很好。
ZFPlayer关闭了当前控制器的旋转属性才可以旋转。代码片段:
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// 返回值要必须为NO
- (BOOL)shouldAutorotate {
return
NO;
}
- (UIStatusBarStyle)preferredStatusBarStyle {
// 这里设置横竖屏不同颜色的statusbar
// if (ZFPlayerShared.isLandscape) {
// return UIStatusBarStyleDefault;
// }
return
UIStatusBarStyleLightContent;
}
- (BOOL)prefersStatusBarHidden {
return
ZFPlayerShared.isStatusBarHidden;
}
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如果shouldAutorotate返回为YES,全屏切换就会出问题。
CLPlayer的作者提供了一种思路,当页面可以进行旋转的时候,直接利用KVC设置旋转即可.
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[[UIDevice currentDevice] setValue:[NSNumber numberWithInteger:UIInterfaceOrientationLandscapeRight] forKey:@
"orientation"
];
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当页面不可以旋转的时候,可以旋转当前视图。
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//播放器所在控制器不支持旋转,采用旋转view的方式实现
if
(oriention == UIInterfaceOrientationLandscapeLeft){
[UIView animateWithDuration:
0.25
animations:^{
self.transform = CGAffineTransformMakeRotation(M_PI /
2
);
}];
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
}
else
if
(oriention == UIInterfaceOrientationLandscapeRight) {
[UIView animateWithDuration:
0.25
animations:^{
self.transform = CGAffineTransformMakeRotation( - M_PI /
2
);
}];
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeLeft animated:NO];
}
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补充一点:当前页面旋转以及不可旋转有一个区别:旋转的方向是相反的,需要我们做个判断:
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if
(orientation == UIDeviceOrientationLandscapeLeft) {
if
(self.isLandScape) {
//因为受控制器的影响是反的
[self setOrientationLandscapeConstraint:UIInterfaceOrientationLandscapeRight];
}
else
{
[self setOrientationLandscapeConstraint:UIInterfaceOrientationLandscapeLeft];
}
}
else
if
(orientation == UIDeviceOrientationLandscapeRight){
if
(self.isLandScape) {
[self setOrientationLandscapeConstraint:UIInterfaceOrientationLandscapeLeft];
}
else
{
[self setOrientationLandscapeConstraint:UIInterfaceOrientationLandscapeRight];
}
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之前都是使用使用私有的API进行旋转,可以了解一下,尽管可以上架,当时有一定的风险:
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if
([[UIDevice currentDevice] respondsToSelector:@selector(setOrientation:)]) {
SEL selector = NSSelectorFromString(@
"setOrientation:"
);
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[UIDevice instanceMethodSignatureForSelector:selector]];
[invocation setSelector:selector];
[invocation setTarget:[UIDevice currentDevice]];
int
val = UIInterfaceOrientationLandscapeRight;
[invocation setArgument:&val atIndex:
2
];
[invocation invoke];
}
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因为私有API的风险,所以基本上在切换横屏的时候,当前播放器是加在keyWindow上的。
关于切换播放源,我们只需要移除当前playerItem的通知、观察者,重置播放器即可。
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-(
void
)setCurrentModel:(LXPlayModel *)currentModel{
_currentModel = currentModel;
self.contollView.playTitle = _currentModel.videoTitle;
[self addPlayerToFatherView:_currentModel.fatherView];
//播放前准备
[self readyToPlay];
}
#pragma mark---播放前的准备--
-(
void
)readyToPlay{
self.backgroundColor = [UIColor blackColor];
self.playerItem =[AVPlayerItem playerItemWithAsset:[AVAsset assetWithURL:[NSURL URLWithString:self.currentModel.playUrl]]];
[self.contollView showLoadingAnimation:YES];
}
-(
void
)setPlayerItem:(AVPlayerItem *)playerItem{
if
(_playerItem) {
//移除观察者
[self removeObserver];
//重置播放器
[self resetPlayer];
self.panRecognizer.enabled = NO;
}
_playerItem = playerItem;
self.player =[AVPlayer playerWithPlayerItem:_playerItem];
self.playerLayer = [AVPlayerLayer playerLayerWithPlayer:self.player];
self.playerLayer.videoGravity = AVLayerVideoGravityResizeAspect;
//设置静音模式播放声音
// AVAudioSession * session = [AVAudioSession sharedInstance];
// [session setCategory:AVAudioSessionCategoryPlayback error:nil];
// [session setActive:YES error:nil];
[self addNotificationAndObserver];
}
#pragma mark--重置播放器---
-(
void
)resetPlayer{
self.playState = LXPlayerStateStopped;
self.isEnd = NO;
[self.playerLayer removeFromSuperlayer];
self.player = nil;
[self.contollView resetPlayState];
[self recoveryHideSelector];
}
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关于单击显示以及双击暂停播放,处理如下:
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// 解决点击当前view时候响应其他控件事件
[self.singleTap setDelaysTouchesBegan:YES];
[self.doubleTap setDelaysTouchesBegan:YES];
// 双击失败响应单击事件
[self.singleTap requireGestureRecognizerToFail:self.doubleTap];
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我们需要开启定时器显示以及隐藏控制层,但是当有手势或者触摸作用在播放器的时候,会和定时器冲突。我们需要的是在当前屏幕接收事件的时候定时器不起作用,所有需要在接收手势的地方做处理,5秒后用户没有操作恢复定时器,时间可以自己设定:
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-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{
if
(touch.view) {
[self cancelHideSelector];
[self recoveryHideSelector];
}
return
YES;
}
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#pragma mark--恢复定时器--
-(
void
)recoveryHideSelector{
[self performSelector:@selector(hideControllView) withObject:nil afterDelay:
5
];
}
#pragma mark---取消定时器
-(
void
)cancelHideSelector{
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(hideControllView) object:nil];
}
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关于全屏处理屏幕亮度和音量还是借鉴上面两个播放器,代码几乎都一样,就不多说了。
还有一点:ZFPlayer,CLPlayer 并没有对slider做处理。我们经常会看到播放器,点击slider会快进到某个进度,或者slider会有一个平移手势,以此来快进快退。所以我也对slider做了处理。
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//slide平移手势的回调
self.contollView.panBegin = ^{
weakSelf.isDragged = YES;
if
(!weakSelf.contollView) {
weakSelf.contollView.isShow = YES;
}
[weakSelf cancelHideSelector];
};
self.contollView.getSlideValue = ^(CGFloat value) {
// 当前frame宽度 * 总时长 / 总frame长度 = 当前时间
CGFloat duration = CMTimeGetSeconds([weakSelf.player.currentItem duration]);
int
time = duration * value;
// 更新时间
weakSelf.contollView.startTime = [LXAVPlayView durationStringWithTime:(NSInteger) time];
};
self.contollView.panEnd = ^(CGFloat value) {
CGFloat duration = CMTimeGetSeconds([weakSelf.player.currentItem duration]);
int
time = duration * value;
weakSelf.isDragged = YES;
[weakSelf seekToTime:time completionHandler:nil];
};
self.contollView.tapSlider = ^(CGFloat value) {
// 当前frame宽度 * 总时长 / 总frame长度 = 当前时间
weakSelf.isDragged = YES;
CGFloat duration = CMTimeGetSeconds([weakSelf.player.currentItem duration]);
int
time = duration * value;
// 更新时间
weakSelf.contollView.startTime = [LXAVPlayView durationStringWithTime:(NSInteger) time];
[weakSelf seekToTime:time completionHandler:nil];
};
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关于播放器的释放,本来是打算移除通知,置空player全部放在dellloc中,结果发现返回的时候播放器会延迟销毁。所以就把销毁播放器放在当前页面即将消失的时候。
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-(
void
)viewWillDisappear:(BOOL)animated{
[
super
viewWillDisappear:animated];
[self.playerview destroyPlayer];
}
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最后
注意点基本上已经介绍完了,因为不太喜欢delegate的冗余,所以代码中基本上都使用了block回调,本意是希望代码简洁一点,结果发现代码量依旧不少。