using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace TCP_Server
{
class Program
{
static byte[] buffer = new byte[1024];
private static int count = 0;
static void Main(string[] args)
{
WriteLine("server:ready", ConsoleColor.Green); //绿色
#region 启动程序
//①创建一个新的Socket,这里我们使用最常用的基于TCP的Stream Socket(流式套接字)
var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//②将该socket绑定到主机上面的某个端口
//方法参考:http://msdn.microsoft.com/zh-cn/library/system.net.sockets.socket.bind.aspx
socket.Bind(new IPEndPoint(IPAddress.Any, 7788));
//③启动监听,并且设置一个最大的队列长度
//方法参考:http://msdn.microsoft.com/zh-cn/library/system.net.sockets.socket.listen(v=VS.100).aspx
socket.Listen(10000);
//④开始接受客户端连接请求
//方法参考:http://msdn.microsoft.com/zh-cn/library/system.net.sockets.socket.beginaccept.aspx
socket.BeginAccept(new AsyncCallback(ClientAccepted), socket);
Console.ReadLine();
#endregion
}
#region 客户端连接成功
///
/// 客户端连接成功
///
///
public static void ClientAccepted(IAsyncResult ar)
{
#region
//设置计数器
count++;
var socket = ar.AsyncState as Socket;
//这就是客户端的Socket实例,我们后续可以将其保存起来
var client = socket.EndAccept(ar);
//客户端IP地址和端口信息
IPEndPoint clientipe = (IPEndPoint)client.RemoteEndPoint;
WriteLine(clientipe + " is connected,total connects " + count, ConsoleColor.Yellow);
//接收客户端的消息(这个和在客户端实现的方式是一样的)异步
client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), client);
//准备接受下一个客户端请求(异步)
socket.BeginAccept(new AsyncCallback(ClientAccepted), socket);
#endregion
}
#endregion
#region 接收客户端的信息
///
/// 接收某一个客户端的消息
///
///
public static void ReceiveMessage(IAsyncResult ar)
{
int length = 0;
string message = "";
var socket = ar.AsyncState as Socket;
//客户端IP地址和端口信息
IPEndPoint clientipe = (IPEndPoint)socket.RemoteEndPoint;
try
{
#region
//方法参考:http://msdn.microsoft.com/zh-cn/library/system.net.sockets.socket.endreceive.aspx
length = socket.EndReceive(ar);
//读取出来消息内容
message = Encoding.UTF8.GetString(buffer, 0, length);
//输出接收信息
WriteLine(clientipe + " :" + message, ConsoleColor.White);
//服务器发送消息
socket.Send(Encoding.UTF8.GetBytes("server received data")); //默认Unicode
//接收下一个消息(因为这是一个递归的调用,所以这样就可以一直接收消息)异步
socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), socket);
#endregion
}
catch (Exception ex)
{
//设置计数器
count--;
//断开连接
WriteLine(clientipe + " is disconnected,total connects " + (count), ConsoleColor.Red);
}
}
#endregion
#region 扩展方法
public static void WriteLine(string str, ConsoleColor color)
{
Console.ForegroundColor = color;
Console.WriteLine("[{0}] {1}", DateTime.Now.ToString("MM-dd HH:mm:ss"), str);
}
#endregion
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace TCP_Client
{
class Program
{
static byte[] buffer = new byte[1024];
static void Main(string[] args)
{
try
{
//①创建一个Socket
var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//②连接到指定服务器的指定端口
socket.Connect("127.0.0.1", 7788); //localhost代表本机
WriteLine("client:connect to server success!", ConsoleColor.White);
//③实现异步接受消息的方法 客户端不断监听消息
socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), socket);
//④接受用户输入,将消息发送给服务器端
while (true)
{
var message = Console.ReadLine();
var outputBuffer = Encoding.UTF8.GetBytes(message);
socket.BeginSend(outputBuffer, 0, outputBuffer.Length, SocketFlags.None, null, null);
}
}
catch (Exception ex)
{
WriteLine("client:error " + ex.Message, ConsoleColor.Red);
}
finally
{
Console.Read();
}
}
#region 接收信息
///
/// 接收信息
///
///
public static void ReceiveMessage(IAsyncResult ar)
{
try
{
var socket = ar.AsyncState as Socket;
//方法参考:http://msdn.microsoft.com/zh-cn/library/system.net.sockets.socket.endreceive.aspx
var length = socket.EndReceive(ar);
//读取出来消息内容
var message = Encoding.ASCII.GetString(buffer, 0, length);
//显示消息
WriteLine(message, ConsoleColor.White);
//接收下一个消息(因为这是一个递归的调用,所以这样就可以一直接收消息了)
socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), socket);
}
catch (Exception ex)
{
WriteLine(ex.Message, ConsoleColor.Red);
}
}
#endregion
#region 扩展方法
public static void WriteLine(string str, ConsoleColor color)
{
Console.ForegroundColor = color;
Console.WriteLine("[{0}] {1}", DateTime.Now.ToString("MM-dd HH:mm:ss"), str);
}
#endregion
}
}