RabbitMQ c#版实现(转)

出处:https://www.cnblogs.com/hanfan/p/9842301.html

网上很多人已经总结的很好了,比如今天看到的这个。https://www.cnblogs.com/LipeiNet/p/9877189.html

我就不总结了,贴点代码。

RabbitMQConnect.cs

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using  System;
using  System.IO;
using  System.Net.Sockets;
using  Polly;
using  Polly.Retry;
using  RabbitMQ.Client;
using  RabbitMQ.Client.Events;
using  RabbitMQ.Client.Exceptions;
 
namespace  Common.Tool.RabbitMQ
{
     public  class  RabbitMQConnect
     {
         
         static  string  host =  "127.0.0.1" ;
         static  string  UserName =  "H" ;
         static  string  password =  "H" ;
 
         public  readonly  static  IConnectionFactory _connectionFactory;
         IConnection _connection;
         object  sync_root =  new  object ();
         bool  _disposed;
         static  RabbitMQConnect()
         {
             //if (host == "localhost")
             //{
             //    _connectionFactory = new ConnectionFactory() { HostName = host };
             //}
             //else
             {
                 _connectionFactory =  new  ConnectionFactory() { HostName = host, UserName = UserName, Password = password };
             }
         }
         public  bool  IsConnected =>  this ._connection !=  null  &&  this ._connection.IsOpen &&  this ._disposed;
         public  IModel CreateModel()
         {
             if  (! this .IsConnected)
             {
                 this .TryConnect();
             }
             return  this ._connection.CreateModel();
         }
         public  bool  TryConnect()
         {
             lock  ( this .sync_root)
             {
                 RetryPolicy policy = RetryPolicy.Handle() //如果我们想指定处理多个异常类型通过OR即可
                     .Or() //ConnectionFactory.CreateConnection期间无法打开连接时抛出异常
                     .WaitAndRetry(5, retryAttempt => TimeSpan.FromSeconds(Math.Pow(2, retryAttempt)), (ex, time) =>
                         {
 
                         }); // 重试次数,提供等待特定重试尝试的持续时间的函数,每次重试时调用的操作。
                 policy.Execute(() =>
                 {
                     this ._connection = _connectionFactory.CreateConnection();
 
                 });
 
                 if  ( this .IsConnected)
                 {
                     //当连接被破坏时引发。如果在添加事件处理程序时连接已经被销毁对于此事件,事件处理程序将立即被触发。
                     this ._connection.ConnectionShutdown +=  this .OnConnectionShutdown;
                     //在连接调用的回调中发生异常时发出信号。当ConnectionShutdown处理程序抛出异常时,此事件将发出信号。如果将来有更多的事件出现在RabbitMQ.Client.IConnection上,那么这个事件当这些事件处理程序中的一个抛出异常时,它们将被标记。
                     this ._connection.CallbackException +=  this .OnCallbackException;
                     this ._connection.ConnectionBlocked +=  this .OnConnectionBlocked;
 
                     //LogHelperNLog.Info($"RabbitMQ persistent connection acquired a connection {_connection.Endpoint.HostName} and is subscribed to failure events");
 
                     return  true ;
                 }
                 else
                 {
                     // LogHelperNLog.Info("FATAL ERROR: RabbitMQ connections could not be created and opened");
 
                     return  false ;
                 }
             }
         }
 
         void  OnConnectionShutdown( object  sender, ShutdownEventArgs reason)
         {
             if  ( this ._disposed)  return ;
             //RabbitMQ连接正在关闭。 尝试重新连接...
             //LogHelperNLog.Info("A RabbitMQ connection is on shutdown. Trying to re-connect...");
 
             this .TryConnect();
         }
         ///
         ///   
         ///
         ///
         ///
         void  OnCallbackException( object  sender, CallbackExceptionEventArgs e)
         {
             if  ( this ._disposed)  return ;
 
             // LogHelperNLog.Info("A RabbitMQ connection throw exception. Trying to re-connect...");
 
             this .TryConnect();
         }
         private  void  OnConnectionBlocked( object  sender, ConnectionBlockedEventArgs e)
         {
             if  ( this ._disposed)  return ;
 
             //  LogHelperNLog.Info("A RabbitMQ connection is shutdown. Trying to re-connect...");
 
             this .TryConnect();
         }
 
         public  void  Dispose()
         {
             if  ( this ._disposed)  return ;
 
             this ._disposed =  true ;
 
             try
             {
                 this ._connection.Dispose();
             }
             catch  (IOException ex)
             {
                 //_logger.LogCritical(ex.ToString());
                 //  LogHelperNLog.Error(ex);
             }
         }
     }
}

  

RabbitMQSend.cs

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using  Newtonsoft.Json;
using  Newtonsoft.Json.Converters;
using  System.Text;
 
namespace  Common.Tool.RabbitMQ
{
     public   class  RabbitMQSend
     {
         ///
         /// Newtonsoft.Json利用IsoDateTimeConverter处理日期类型
         ///
         static  IsoDateTimeConverter dtConverter =  new  IsoDateTimeConverter { DateTimeFormat =  "yyyy-MM-dd HH:mm:ss"  };
         static  RabbitMQConnect connection= null ;
 
         static  RabbitMQSend()
         {
             connection =  new  RabbitMQConnect();
         }
 
         ///
         /// 添加信息到队列
         ///
         ///
         /// 信息
         /// 队列名
         public  static  void  PushMsgToMq(T item,  string  queueName)
         {
             string  msg = JsonConvert.SerializeObject(item, dtConverter);
             using  (global::RabbitMQ.Client.IModel channel = connection.CreateModel())
             {
                 channel.QueueDeclare(queue: queueName,
                     durable:  true ,
                     exclusive:  false ,
                     autoDelete:  false ,
                     arguments:  null );
                 //Construct a completely empty content header for use with the Basic content class.
                 //构造一个完全空的内容标头,以便与Basic内容类一起使用。
                 global::RabbitMQ.Client.IBasicProperties properties = channel.CreateBasicProperties();
                 properties.Persistent =  true ;
                 byte [] body = Encoding.UTF8.GetBytes(msg);
                 channel.BasicPublish(exchange:  "" ,
                     routingKey: queueName,
                     basicProperties: properties,
                     body: body);
             }
         }
     }
}

  

RabbitMQReceive.cs

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using  Newtonsoft.Json;
using  RabbitMQ.Client;
using  RabbitMQ.Client.Events;
using  System;
using  System.Text;
 
namespace  Common.Tool.RabbitMQ
{
     public  class  RabbitMQReceive : IDisposable
     {
         IConnection connection =  null ;
         IModel channel =  null ;
 
         public  void  BindReceiveMqMsg(Func bool > func, Action< string > log,  string  queueName)
         {
             this .connection = RabbitMQConnect._connectionFactory.CreateConnection(); //创建与指定端点的连接。
             this .channel =  this .connection.CreateModel();  //创建并返回新的频道,会话和模型。
             this .channel.QueueDeclare(queue: queueName, //队列名称
                              durable:  true , //是否持久化, 队列的声明默认是存放到内存中的,如果rabbitmq重启会丢失,如果想重启之后还存在就要使队列持久化,保存到Erlang自带的Mnesia数据库中,当rabbitmq重启之后会读取该数据库
                              exclusive:  false , //是否排外的,有两个作用,一:当连接关闭时connection.close()该队列是否会自动删除;二:该队列是否是私有的private,如果不是排外的,可以使用两个消费者都访问同一个队列,没有任何问题,如果是排外的,会对当前队列加锁,其他通道channel是不能访问的,如果强制访问会报异常:com.rabbitmq.client.ShutdownSignalException: channel error; protocol method: #method(reply-code=405, reply-text=RESOURCE_LOCKED - cannot obtain exclusive access to locked queue 'queue_name' in vhost '/', class-id=50, method-id=20)一般等于true的话用于一个队列只能有一个消费者来消费的场景
                              autoDelete:  false , //是否自动删除,当最后一个消费者断开连接之后队列是否自动被删除,可以通过RabbitMQ Management,查看某个队列的消费者数量,当consumers = 0时队列就会自动删除
                              arguments:  null ); //队列中的消息什么时候会自动被删除?
 
             this .channel.BasicQos(prefetchSize: 0, prefetchCount: 1, global:  false ); //(Spec方法)配置Basic内容类的QoS参数。
                                                                                     //第一个参数是可接收消息的大小的  0不受限制
                                                                                     //第二个参数是处理消息最大的数量  1 那如果接收一个消息,但是没有应答,则客户端不会收到下一个消息,消息只会在队列中阻塞
                                                                                     //第三个参数则设置了是不是针对整个Connection的,因为一个Connection可以有多个Channel,如果是false则说明只是针对于这个Channel的。
             EventingBasicConsumer consumer =  new  EventingBasicConsumer( this .channel); //构造函数,它将Model属性设置为给定值。
             consumer.Received += (model, bdea) =>
             {
                 byte [] body = bdea.Body;
                 string  message = Encoding.UTF8.GetString(body);
                 log?.Invoke(message);
 
                 T item = JsonConvert.DeserializeObject(message);
                 bool  result = func(item);
                 if  (result)
                 {
                     //(Spec方法)确认一个或多个已传送的消息。
                     this .channel.BasicAck(deliveryTag: bdea.DeliveryTag, multiple:  false );
                 }
             };
             this .channel.BasicConsume(queue: queueName, noAck:  false , consumer: consumer);  //The consumer is started with noAck = false(i.e.BasicAck is required), an empty consumer tag (i.e. the server creates and returns a fresh consumer tag), noLocal=false and exclusive=false.
         }
         public  void  Dispose()
         {
             if  ( this .channel !=  null )
             {
                 this .channel.Close();
             }
 
             if  ( this .connection !=  null )
             {
                 this .connection.Close();
             }
         }
     }
}

  

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