1,常规用法。
>>> import mxnet.ndarray as nd
>>> a = nd.reshape(nd.arange(12), shape=(3, 4)) # shape=(3,4)可直接写(3,4),不过我喜欢把实参名标上。
>>> a
[[ 0. 1. 2. 3.]
[ 4. 5. 6. 7.]
[ 8. 9. 10. 11.]]
3x4 @cpu(0)>
2,利用特殊值 {0, -1, -2, -3}
来表现形状。
(1),0
表示从输入复制维度,如:
- input shape = (2,3,4), shape = (4,0,2), output shape = (4,3,2) # 有0的位置,维度不变
- input shape = (2,3,4), shape = (2,0,0), output shape = (2,3,4) # 有0的位置,维度不变
(2),-1
所在位置用来保持输入和输出矩阵的总数量不变。如:
>>> import mxnet.ndarray as nd
>>> a = nd.reshape(nd.arange(12), shape=(3, -1)) # -1这个位置会被自动计算为4,因为要保持和前面的总数量一样
[[ 0. 1. 2. 3.]
[ 4. 5. 6. 7.]
[ 8. 9. 10. 11.]]
3x4 @cpu(0)>
(3),-2
表示复制所有或者剩下的维度。如:
- input shape = (2,3,4), shape = (-2,), output shape = (2,3,4) # 复制所有维度
- input shape = (2,3,4), shape = (2,-2), output shape = (2,3,4) # 复制第一维以为的维度
- input shape = (2,3,4), shape = (-2,1,1), output shape = (2,3,4,1,1) # 复制最后两维以外的维度
(4),-3
表示将连续两个维度乘积作为新的维度。如:
- input shape = (2,3,4), shape = (-3,4), output shape = (6,4)
- input shape = (2,3,4,5), shape = (-3,-3), output shape = (6,20)
- input shape = (2,3,4), shape = (0,-3), output shape = (2,12)
- input shape = (2,3,4), shape = (-3,-2), output shape = (6,4)