package cn.itcast.demo6;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
/*
* 实现模拟斗地主的功能
* 1. 组合牌
* 2. 洗牌
* 3. 发牌
* 4. 看牌
*/
public class DouDiZhu {
public static void main(String[] args) {
//1. 组合牌
//创建Map集合,键是编号,值是牌
HashMap pooker = new HashMap();
//创建List集合,存储编号
ArrayList pookerNumber = new ArrayList();
//定义出13个点数的数组
String[] numbers = {"2","A","K","Q","J","10","9","8","7","6","5","4","3"};
//定义4个花色数组
String[] colors = {"♠","♥","♣","♦"};
//定义整数变量,作为键出现
int index = 2;
//遍历数组,花色+点数的组合,存储到Map集合
for(String number : numbers){
for(String color : colors){
pooker.put(index, color+number);
pookerNumber.add(index);
index++;
}
}
//存储大王,和小王
pooker.put(0, "大王");
pookerNumber.add(0);
pooker.put(1, "小王");
pookerNumber.add(1);
//洗牌,将牌的编号打乱
Collections.shuffle(pookerNumber);
//发牌功能,将牌编号,发给玩家集合,底牌集合
ArrayList player1 = new ArrayList();
ArrayList player2 = new ArrayList();
ArrayList player3 = new ArrayList();
ArrayList bottom = new ArrayList();
//发牌采用的是集合索引%3
for(int i = 0 ; i < pookerNumber.size() ; i++){
//先将底牌做好
if(i < 3){
//存到底牌去
bottom.add( pookerNumber.get(i));
//对索引%3判断
}else if(i % 3 == 0){
//索引上的编号,发给玩家1
player1.add( pookerNumber.get(i) );
}else if( i % 3 == 1){
//索引上的编号,发给玩家2
player2.add( pookerNumber.get(i) );
}else if( i % 3 == 2){
//索引上的编号,发给玩家3
player3.add( pookerNumber.get(i) );
}
}
//对玩家手中的编号排序
Collections.sort(player1);
Collections.sort(player2);
Collections.sort(player3);
//看牌,将玩家手中的编号,到Map集合中查找,根据键找值
//定义方法实现
look("诸葛亮",player1,pooker);
look("李白",player2,pooker);
look("韩信",player3,pooker);
look("底牌",bottom,pooker);
}
public static void look(String name,ArrayList player,HashMap pooker){
//遍历ArrayList集合,获取元素,作为键,到集合Map中找值
System.out.print(name+" ");
for(Integer key : player){
String value = pooker.get(key);
System.out.print(value+" ");
}
System.out.println();
}
}