快手极速版邀请码: 2rvxaem
脚本不是我原创,说实话我也没看明白,是一个好心的网友给我的。让我参考,他既然这么无私我也无私点。把源码给大家公开一下,大家能学多少算多少吧!一起学习进步。
不废话直接贴代码:
//坐标机型:华为P10
//检查无障碍权限申请
auto.waitFor();
//设置屏幕宽度高度
setScreenMetrics(1080, 1920);
//常量设置
var AppName = "快手极速版";
var AppName_JB = "快手极速版脚本";
var 金币转圈 = id("redFloat");
var 金币转圈x = 127.5;
var 金币转圈y = 1218.5;
var 点赞 = id("like_button");
var 现金收益 = text("现金收益");
var 去签到 = text("去签到");
var 立即签到 = text("立即签到");
var 今天已签 = textContains("今天已签");
var 设置青少年模式 = text("设置青少年模式");
var 我知道了 = text("我知道了");
var 拖动滑块 = text("拖动滑块");
var 拖动滑块x = 123;
var 拖动滑块y = 976.5;
var 立即邀请 = text("立即邀请");
if(!requestScreenCapture()){
toast("请求截图失败");
stop();
}
app.launchApp(AppName);
//签到
// SignIn();
// sleep(random(1000,2000));
//滑动视频
slidingVideo();
/**
* 签到
*/
function SignIn(){
while(true){
sleep(random(1000,2000));
if(金币转圈.findOne(1000) != null){
console.log("金币转圈---已加载");
sleep(random(1000,2000));
click(金币转圈x,金币转圈y);
console.log("金币转圈---已点击");
while(true){
sleep(random(1000,2000));
if(现金收益.findOne(1000) != null){
console.log("现金收益---已加载");
while(true){
sleep(random(1000,2000));
if(立即签到.findOne(1000) != null){
sleep(random(1000,2000));
立即签到.findOne().click();
}else if(今天已签.exists()){
console.log("今天已签---已加载");
sleep(random(1000,2000));
back();
console.log("金币转圈---已加载");
break;
}
}
break;
}
}
break;
}
}
}
/**
* 滑动视频
*/
function slidingVideo(){
while(true){
//检测青少年模式
if(设置青少年模式.findOne(1000) != null){
console.log("设置青少年模式");
sleep(1000);
我知道了.findOne().click();
}
//立即邀请
if(立即邀请.findOne(1000) != null){
console.log("立即邀请");
sleep(1000);
back();
}
//检测滑块
if(拖动滑块.findOne(1000) != null){
console.log("拖动滑块");
dragSlider();
}
//开始滑动视频
var x1 = random(255,870);
var y1 = random(1700,1800);
var x2 = random(255,870);
var y2 = random(222,300);
var time1 =random(3000,6000);
var time2 =random(500,1000);
sml_move(x1, y1, x2, y2,time2);
sleep(time1);
}
}
/**
* 拖动滑块
*
*/
function dragSlider() {
for (var i = 0; i < 0; i++) { sleep(1000); log(i); }
while (true) {
img = images.captureScreen();
if (img) {
log("截图成功。进行识别滑块!");
break;
} else {
log('截图失败,重新截图');
}
}
var x = discernSlidingblock(img, device.width) + 65
console.info("识别结果滑块X坐标:" + x);
if (x > -1) {
randomSwipe(拖动滑块x, 拖动滑块y, x, 拖动滑块y)
return true;
} else {
return false;
console.log("识别有误,请确认是否在滑块界面");
}
}
/**
* 计算滑块位置
* @param {图片} img
* @param {分辨率} ratio
*/
function discernSlidingblock(img, ratio) {
//创建识别变量
var temp, temp2, x, y, num, color, p, temp3, arr1;
//分析设备分辨率
if (ratio == 720) {
var tb = [348, 253, 691, 638, 81]
log("您的设备分辨率为:720p");
} else if (ratio == 1080) {
var tb = [463, 387, 912, 831, 125]
log("您的设备分辨率为:1080p");
} else {
log("当前设备分辨率不符合规范")
return -2
}
num = Math.ceil(tb[4] / 3.3 - 4);
//计算滑块位置
for (var k = 29; k <= 40; k++) {
temp2 = "";
color = "#" + k + "" + k + "" + k + "";
for (var i = 1; i <= num; i++) {
temp2 = temp2 + "0|" + i + "|" + color + ",";
temp2 = temp2 + i + "|0|" + color + ",";
temp2 = temp2 + "1|" + i + "|" + color + ",";
temp2 = temp2 + i + "|1|" + color + ",";
temp2 = temp2 + "2|" + i + "|" + color + ",";
temp2 = temp2 + i + "|2|" + color + ",";
}
x = 0;
while (x > -2) {
y = 0;
while (y > -2) {
temp = "";
for (var i = 1; i <= num; i += 2) {
temp = temp + "0|" + (tb[4] + y - i - 1) + "|" + color + ",";
temp = temp + (tb[4] + y) + "|" + i + "|" + color + ",";
temp = temp + (tb[4] + x) + "|" + (tb[4] + y - i - 1) + "|" + color + ",";
temp = temp + (tb[4] + x - i - 1) + "|0|" + color + ",";
temp = temp + i + "|" + (tb[4] + y) + "|" + color + ",";
temp = temp + (tb[4] + x - i - 1) + "|" + (tb[4] + y) + "|" + color + ",";
temp = temp + "1|" + (tb[4] + y - i - 1) + "|" + color + ",";
temp = temp + (tb[4] + x - 1) + "|" + i + "|" + color + ",";
temp = temp + (tb[4] + x - 1) + "|" + (tb[4] + y - i - 1) + "|" + color + ",";
temp = temp + (tb[4] + x - i - 1) + "|1|" + color + ",";
temp = temp + i + "|" + (tb[4] + y - 1) + "|" + color + ",";
temp = temp + (tb[4] + y- i - 1) + "|" + (tb[4] + y - 1) + "|" + color + ",";
}
temp = temp + temp2 + "0|0|" + color;
arr1 = temp.split(",");
var arr2 = new Array();
for (var i = 0; i < arr1.length - 1; i++) {
arr2[i] = new Array();
temp3 = arr1[i].split("|");
arr2[i] = [Number(temp3[0]), Number(temp3[1]), temp3[2]];
}
try {
p = images.findMultiColors(img, color, arr2, {
region: [tb[0], tb[1], tb[2] - tb[0], tb[3] - tb[1]],
threshold: (Math.floor(k / 10) * 16 + k % 10)
});
if (p) {
img.recycle();
return p.x
}
} catch (error) {
//出错
console.log("识别失败,错误原因:" + error);
return -1;
}
y = --y;
}
x = --x;
}
}
try {
img.recycle();
} catch (error) {
console.log("识别失败,错误原因:" + error);
}
return -1;
}
/**
* 真人模拟滑动函数 (滑块滑动)
* @param {起点x} sx
* @param {起点y} sy
* @param {终点x} ex
* @param {终点y} ey
*/
function randomSwipe(sx, sy, ex, ey) {
//设置随机滑动时长范围
var timeMin = 1000
var timeMax = 3000
//设置控制点极限距离
var leaveHeightLength = 500
//根据偏差距离,应用不同的随机方式
if (Math.abs(ex - sx) > Math.abs(ey - sy)) {
var my = (sy + ey) / 2
var y2 = my + random(0, leaveHeightLength)
var y3 = my - random(0, leaveHeightLength)
var lx = (sx - ex) / 3
if (lx < 0) { lx = -lx }
var x2 = sx + lx / 2 + random(0, lx)
var x3 = sx + lx + lx / 2 + random(0, lx)
} else {
var mx = (sx + ex) / 2
var y2 = mx + random(0, leaveHeightLength)
var y3 = mx - random(0, leaveHeightLength)
var ly = (sy - ey) / 3
if (ly < 0) { ly = -ly }
var y2 = sy + ly / 2 + random(0, ly)
var y3 = sy + ly + ly / 2 + random(0, y3)
}
//获取运行轨迹,及参数
var time = [0, random(timeMin, timeMax)]
var track = bezierCreate(sx, sy, x2, y2, x3, y3, ex, ey)
log("随机控制点A坐标:" + x2 + "," + y2)
log("随机控制点B坐标:" + x3 + "," + y3)
log("随机滑动时长:" + time[1])
//滑动
gestures(time.concat(track))
}
/**
* 计算滑动轨迹
*/
function bezierCreate(x1, y1, x2, y2, x3, y3, x4, y4) {
//构建参数
var h = 100;
var cp = [{ x: x1, y: y1 + h }, { x: x2, y: y2 + h }, { x: x3, y: y3 + h }, { x: x4, y: y4 + h }];
var numberOfPoints = 100;
var curve = [];
var dt = 1.0 / (numberOfPoints - 1);
//计算轨迹
for (var i = 0; i < numberOfPoints; i++) {
var ax, bx, cx;
var ay, by, cy;
var tSquared, tCubed;
var result_x, result_y;
cx = 3.0 * (cp[1].x - cp[0].x);
bx = 3.0 * (cp[2].x - cp[1].x) - cx;
ax = cp[3].x - cp[0].x - cx - bx;
cy = 3.0 * (cp[1].y - cp[0].y);
by = 3.0 * (cp[2].y - cp[1].y) - cy;
ay = cp[3].y - cp[0].y - cy - by;
var t = dt * i
tSquared = t * t;
tCubed = tSquared * t;
result_x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
result_y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
curve[i] = {
x: result_x,
y: result_y
};
}
//轨迹转路数组
var array = [];
for (var i = 0; i < curve.length; i++) {
try {
var j = (i < 100) ? i : (199 - i);
xx = parseInt(curve[j].x)
yy = parseInt(Math.abs(100 - curve[j].y))
} catch (e) {
break
}
array.push([xx, yy])
}
return array
}
/**
* 仿真随机带曲线滑动 (视频滑动)
* @param {起点x} qx
* @param {起点y} qy
* @param {终点x} zx
* @param {终点y} zy
* @param {过程耗时单位毫秒} time
*/
function sml_move(qx, qy, zx, zy, time) {
var xxy = [time];
var point = [];
var dx0 = {
"x": qx,
"y": qy
};
var dx1 = {
"x": random(qx - 100, qx + 100),
"y": random(qy , qy + 50)
};
var dx2 = {
"x": random(zx - 100, zx + 100),
"y": random(zy , zy + 50),
};
var dx3 = {
"x": zx,
"y": zy
};
for (var i = 0; i < 4; i++) {
eval("point.push(dx" + i + ")");
};
log(point[3].x)
for (let i = 0; i < 1; i += 0.08) {
xxyy = [parseInt(bezier_curves(point, i).x), parseInt(bezier_curves(point, i).y)]
xxy.push(xxyy);
}
log(xxy);
gesture.apply(null, xxy);
};
function bezier_curves(cp, t) {
cx = 3.0 * (cp[1].x - cp[0].x);
bx = 3.0 * (cp[2].x - cp[1].x) - cx;
ax = cp[3].x - cp[0].x - cx - bx;
cy = 3.0 * (cp[1].y - cp[0].y);
by = 3.0 * (cp[2].y - cp[1].y) - cy;
ay = cp[3].y - cp[0].y - cy - by;
tSquared = t * t;
tCubed = tSquared * t;
result = {
"x": 0,
"y": 0
};
result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
return result;
};