revit二次开发——从族实例中取得几何信息

1、可以从族实例中获得面、获得边、获得线、获得点,方法如下

using System ;
using System . Collections . Generic ;
using System . Linq ;
using System . Text ;
using System . Threading . Tasks ;
using Autodesk . Revit . UI ;
using Autodesk . Revit . DB ;
using Autodesk . Revit . UI . Selection ;
using Autodesk . Revit . ApplicationServices ;
namespace 从族实例中获得几何信息
{
    [ Autodesk . Revit . Attributes . Transaction ( Autodesk . Revit . Attributes . TransactionMode . Manual )]
    [ Autodesk . Revit . Attributes . Journaling ( Autodesk . Revit . Attributes . JournalingMode . NoCommandData )]
    [ Autodesk . Revit . Attributes . Regeneration ( Autodesk . Revit . Attributes . RegenerationOption . Manual )]
    public class Class1 : IExternalCommand
    {
        public Result Execute ( ExternalCommandData commandData , ref string message , ElementSet elements )
        {
            Document revitDoc = commandData . Application . ActiveUIDocument . Document //取得文档
            Application revitApp = commandData . Application . Application ;             //取得应用程序
            UIDocument uiDoc = commandData . Application . ActiveUIDocument ;
            Selection sel = uiDoc . Selection ;
            Reference ref1 = sel . PickObject ( ObjectType . Element , "选择一个族实例" );
            Element elem = revitDoc . GetElement ( ref1 );
            FamilyInstance familyInstance = elem as FamilyInstance ;
            Options opt = new Options ();
            opt . ComputeReferences = true ;
            opt . DetailLevel = ViewDetailLevel . Fine ;
            GeometryElement e = familyInstance .get_Geometry( opt );
           
            foreach ( GeometryObject obj in e )
            {
                    GeometryInstance geoInstance = obj as GeometryInstance ;
                    GeometryElement geoElement = geoInstance . GetInstanceGeometry ();
                    Transform insTransform = geoInstance . Transform ;
                    foreach ( GeometryObject obj2 in geoElement )
                    {
                           Solid solid2 = obj2 as Solid ;
                         if ( solid2 . Faces . Size > 0)
                         {
                        //FindBottomFace(solid2);
                        //FindEdge(solid2);
                        //FindLine(solid2);
                        //FindPoint(solid2);
                        transformPointAndUaPoint ( solid2 , insTransform );
                        TaskDialog . Show ( "呵呵" , "在这里" );
                         }                      
                    }               
            }
            return Result . Succeeded ;
        }
        ///
        /// 得到最底下的边的面积和原点坐标
        ///
        /// solid ">
        ///
        Face FindBottomFace ( Solid solid )
        {
            PlanarFace pf = null ;
            foreach ( Face face in solid . Faces )
            {
                pf = face as PlanarFace ;
                if ( null != pf )
                {
                    if ( Math . Abs ( pf . FaceNormal . X ) < 0.01 && Math . Abs ( pf . FaceNormal . Y ) < 0.01 && pf . FaceNormal . Z < 0)
                    {
                        TaskDialog . Show ( "Wall Bottom Face" , "Area is " + pf . Area . ToString () + "; Origin = (" + pf . Origin . X . ToString () + "  " + pf . Origin . Y . ToString () + "  " + pf . Origin . Z . ToString () + ")" );
                        break ;
                    }
                }
            }
            return pf ;
        }
        ///
        /// 通过curve得到12个边的长度
        ///
        /// solid ">
        public void FindEdge ( Solid solid )
        {
            string strParamInfo = null ;
            foreach ( Edge e in solid . Edges )
            {
                strParamInfo += e . ApproximateLength + "\n" ;
            }
            TaskDialog . Show ( "REVIT" , strParamInfo );
        }
        ///
        /// 通过Line得到12个边的长度
        ///
        /// solid ">
        public void FindLine ( Solid solid )
        {
            string strParamInfo = null ;
            foreach ( Edge e in solid . Edges )
            {
                Line line = e . AsCurve () as Line ;
                strParamInfo += line . ApproximateLength + "\n" ;
            }
            TaskDialog . Show ( "REVIT" , strParamInfo );
        }
        ///
        /// 通过curve或者line找到点
        ///
        /// solid ">
        public void FindPoint ( Solid solid )
        {
            string strParamInfo1 = null ;
            string strParamInfo2 = null ;
            //string strParamInfo3 = null;
            foreach ( Edge e in solid . Edges )
            {
                foreach ( XYZ ii in e . Tessellate ())
                {
                    XYZ point = ii ;
                    strParamInfo1 += ii . X + "," + ii . Y + "," + ii . Z + "\n" ;
                   
                 }
                Line line = e . AsCurve () as Line ;
                foreach ( XYZ ii in line . Tessellate ())
                {
                    XYZ point = ii ;
                    strParamInfo2 += ii . X + "," + ii . Y + "," + ii . Z + "\n" ;
                }
               
            }
            TaskDialog . Show ( "通过curve找到点的坐标" , strParamInfo1 );
            TaskDialog . Show ( "通过line找到点的坐标" , strParamInfo2 );
        }
        public void transformPointAndUaPoint ( Solid solid , Transform insTransform )
        {
            string strParamInfo1 = null ;
            string strParamInfo2 = null ;
            //string strParamInfo3 = null;
            foreach ( Edge e in solid . Edges )
            {
                foreach ( XYZ ii in e . Tessellate ())
                {
                    XYZ point = ii ;
                    strParamInfo1 += point . X + "," + point . Y + "," + point . Z + "\n" ;
                    XYZ transformPoint = insTransform . OfPoint ( point );
                    strParamInfo2 += transformPoint . X + "," + transformPoint . Y + "," + transformPoint . Z + "\n" ;
                }             
            }
            TaskDialog . Show ( "未经transform过转换的坐标" , strParamInfo1 );
            TaskDialog . Show ( "经过transform转换的坐标系" , strParamInfo2 );
        }
    }
}

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