ubuntu16下openGL测试环境搭建

原博客:https://blog.csdn.net/A18373279153/article/details/80790298

一、首先安装OpenGl依赖库及工具:

sudo  apt-get  install  libgl1-mesa-dev  libglu1-mesa-dev  freeglut3-dev

二、编写测试实例Test.cpp

    #include   
      
    #define ColoredVertex(c, v) do{ glColor3fv(c); glVertex3fv(v); }while(0)  
    static int angle = 0;  
    static int rotateMode = 0;  
      
    void myDisplay(void)  
    {  
        static int list = 0;  
        if (list == 0)  
        {  
            GLfloat  
                PointA[] = { 0.5f, 0.5f, -0.5f },  
                PointB[] = { 0.5f, -0.5f, -0.5f },  
                PointC[] = { -0.5f, -0.5f, -0.5f },  
                PointD[] = { -0.5f, 0.5f, -0.5f },  
                PointE[] = { 0.5f, 0.5f, 0.5f },  
                PointF[] = { 0.5f, -0.5f, 0.5f },  
                PointG[] = { -0.5f, -0.5f, 0.5f },  
                PointH[] = { -0.5f, 0.5f, 0.5f };  
            GLfloat  
                ColorA[] = { 1, 0, 0 },  
                ColorB[] = { 0, 1, 0 },  
                ColorC[] = { 0, 0, 1 },  
                ColorD[] = { 1, 1, 0 },  
                ColorE[] = { 1, 0, 1 },  
                ColorF[] = { 0, 1, 1 },  
                ColorG[] = { 1, 1, 1 },  
                ColorH[] = { 0, 0, 0 };  
      
            list = glGenLists(1);  
            glNewList(list, GL_COMPILE);  
              
            // 面1  
            glBegin(GL_POLYGON);  
            ColoredVertex(ColorA, PointA);  
            ColoredVertex(ColorE, PointE);  
            ColoredVertex(ColorH, PointH);  
            ColoredVertex(ColorD, PointD);  
            glEnd();  
              
            // 面2  
            glBegin(GL_POLYGON);  
            ColoredVertex(ColorD, PointD);  
            ColoredVertex(ColorC, PointC);  
            ColoredVertex(ColorB, PointB);  
            ColoredVertex(ColorA, PointA);  
            glEnd();  
              
            // 面3  
            glBegin(GL_POLYGON);  
            ColoredVertex(ColorA, PointA);  
            ColoredVertex(ColorB, PointB);  
            ColoredVertex(ColorF, PointF);  
            ColoredVertex(ColorE, PointE);  
            glEnd();  
              
            // 面4  
            glBegin(GL_POLYGON);  
            ColoredVertex(ColorE, PointE);  
            ColoredVertex(ColorH, PointH);  
            ColoredVertex(ColorG, PointG);  
            ColoredVertex(ColorF, PointF);  
            glEnd();  
              
            // 面5  
            glBegin(GL_POLYGON);  
            ColoredVertex(ColorF, PointF);  
            ColoredVertex(ColorB, PointB);  
            ColoredVertex(ColorC, PointC);  
            ColoredVertex(ColorG, PointG);  
            glEnd();  
              
            // 面6  
            glBegin(GL_POLYGON);  
            ColoredVertex(ColorG, PointG);  
            ColoredVertex(ColorH, PointH);  
            ColoredVertex(ColorD, PointD);  
            ColoredVertex(ColorC, PointC);  
            glEnd();  
            glEndList();  
      
            glEnable(GL_DEPTH_TEST);  
        }  
          
        // 已经创建了显示列表,在每次绘制正四面体时将调用它  
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);  
        glPushMatrix();  
        glRotatef(angle / 10, 1, 0.5, 0.0);  
        glCallList(list);  
        glPopMatrix();  
        glutSwapBuffers();  
    }  
      
    void myIdle(void)  
    {  
        ++angle;  
        if (angle >= 3600.0f)  
        {  
            angle = 0.0f;  
        }  
        myDisplay();  
    }  
      
    int main(int argc, char *argv[])  
    {  
        glutInit(&argc, argv);  
        glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);  
        glutInitWindowPosition(100, 100);  
        glutInitWindowSize(700, 700);  
        glutCreateWindow("First OpenGL Program");  
          
        glutDisplayFunc(&myDisplay);  
        glutIdleFunc(&myIdle);     //空闲调用  
      
        glutMainLoop();  
      
        return 0;  
    }  

三、编译及运行程序

    C++编译器编译生成:$g++ Test.cpp -o test  -l GL -l GLU -l glut

    C编译器编译生成     :$gcc Test.cpp -o test  -l GL -l GLU -l glut
 

    编译成功会输出名为test的执行文件, 接下来可以执行test文件: $ ./test

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