《IT技术应用:从互联网Internet+到虚拟现实VR+再到人工智能AI+》 |
版本 |
作者 |
参与者 |
完成日期 |
备注 |
YanlzPro_IT_V01_1.0 |
严立钻 |
|
2020.01.16 |
|
|
|
|
|
|
++++“IT技术应用:从互联网Internet+到虚拟现实VR+再到人工智能AI+”:是对“互联网Internet+”、“虚拟现实VR+”、“人工智能AI+”的一个通俗了解;;
++++“IT技术应用:从互联网Internet+到虚拟现实VR+再到人工智能AI+”:定位在一个科普类知识,让大家熟悉“IT技术应用的变化:从Internet+、VR+、AI+到更高维度的IT应用”!
++++“虚拟现实”分类:https://blog.csdn.net/vrunsoftyanlz/category_7965073.html
++++“AI人工智能AI2026”分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html
#第一篇:钻哥百科
#第二篇:互联网Internet+篇
#第四篇:人工智能AI+篇
#第五篇:立钻哥哥带您其他IT+篇
#第一篇:钻哥百科 |
#第二篇:互联网Internet+篇 |
++++B.1、“互联网+”的认知
++++B.3、“互联网+”的未来
++++B.4、立钻哥哥带您从“互联网+”到“VR+”
++B.1、“互联网+”的认知 |
++++[“互联网+”的本质离不开创新]:“互联网+”终究是互联网思维的运用和技术革命的结果,互联网思维的创新影响着具体的互联网技术和产品的进一步创新;当互联网技术革命依然在不断前行,而且在创新的节奏越来越快、技术、产品、平台更新换代的周期越来越短的趋势下,“互联网+”的内涵必然也会不断更新,并将很快“面目全非”;
++++[“互联网+”不是物理叠加,而是一种化学反应]:这种化学的变化就是将互联网思维、技术、渠道等要素加在别的行业中,然后创造出新的东西,产出质变;体现在重构和迭代的创新上;
++++[“互联网+”充分发挥了互联网的信息对称优势]:改变了人们获得信息的方式,降低了获得信息的成本;
++++[“互联网”改变了社交关系]:尤其是随着移动互联网的发展,人们可以随时随地进行联系;
++++[“互联网”改变了人和物的关系]:它能够使人和信息、物品在线,于是,整个社会资源配置更合理了,效能也达到最优化;
++B.2、“互联网+”行业深度融合 |
++++[互联网思维是基础]:互联网思维就是用户思维;互联网思维追求极致的用户体验;互联网思维强调数据驱动运营;互联网思维推崇服务即营销;互联网思维允许产品敏捷开发、快速迭代;互联网思维的本质是去中介、去中心;互联网思维下的企业流行扁平化、轻资产;
++++[互联网技术是核心]:随着互联网技术的发展,设备的处理能力、传输能力、分析能力、存储能力都得到了极大提升,海量数据在瞬间经过高速处理,分析出结果,将人类带入“互联网+”的时代,而这个“+”可以是任何基于大数据、云计算等互联网技术的应用;
++B.3、“互联网+”的未来 |
++++[移动互联网将成为“互联网+”的主战场]:移动互联网在短短几年时间里,已渗透到社会生活的方方面面,产生了巨大影响;
++++[“互联网+”传统产业全面升级]:在传统产业中,“互联网+”模式实际上已经得到全面应用;
++++[“互联网+”将成为经济增长的主要动力]:“互联网+”正在成为经济增长的新引擎、经济转型升级的新支点、企业发展的新动力、扩大消费需求的新渠道;
#第三篇:虚拟现实VR+篇 |
++++C.1、虚拟现实VR的认知
++++C.2、虚拟现实VR的行业应用
++++C.3、虚拟现实VR的未来
++++C.4、立钻哥哥带您走进虚拟现实VR世界
++C.1、虚拟现实VR的认知 |
++++[虚拟现实VR资讯]:https://blog.csdn.net/VRunSoftYanlz/article/details/89165846
++++[虚拟现实应用技术]:https://blog.csdn.net/VRunSoftYanlz/article/details/90245228
++++[虚拟现实分类]:https://blog.csdn.net/vrunsoftyanlz/category_7965073.html
++++[VR技术]:通过建立一个包含实时信息、三维静态图像或者动物体的完全仿真的虚拟空间,实现空间的一切元素按照一定规则与使用者进行交互;这个空间不仅可以独立存在(虚拟现实),也可以和真实世界叠加(增强现实),甚至可以和真实世界融为一体(混合现实);
++++[虚拟现实的核心三要素]:沉浸性(Immersion)、交互性(Interaction)、多感知性(Imagination);
++C.2、虚拟现实VR的行业应用 |
++++[虚拟仿真实验教学解决方案]:https://blog.csdn.net/VRunSoftYanlz/article/details/96482301
++++[Steam平台上的VR虚拟现实]:https://blog.csdn.net/VRunSoftYanlz/article/details/88960085
++++[虚拟现实在各行业中的应用]:https://blog.csdn.net/VRunSoftYanlz/article/details/88360157
++C.3、虚拟现实VR的未来 |
#第四篇:人工智能AI+篇 |
++++D.1、人工智能AI+的认知
++++D.2、人工智能AI+行业深度融合
++++D.3、人工智能AI+的未来
++++D.4、立钻哥哥带您走进AI世界
【XR游戏开发QQ群:784477094】
立钻哥哥推荐的拓展学习链接(Link_Url) |
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
++++虚拟现实VR资讯: https://blog.csdn.net/VRunSoftYanlz/article/details/89165846
++++HTC_VIVE开发基础:https://blog.csdn.net/VRunSoftYanlz/article/details/81989970
++++Oculus杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82469850
++++Oculus安装使用:https://blog.csdn.net/VRunSoftYanlz/article/details/82718982
++++Unity+SteamVR=>VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88809370
++++Unity减少VR晕眩症:https://blog.csdn.net/VRunSoftYanlz/article/details/89115518
++++SteamVR简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86484254
++++SteamVR脚本功能分析:https://blog.csdn.net/VRunSoftYanlz/article/details/86531480
++++SteamVR2.0开发指南:https://blog.csdn.net/VRunSoftYanlz/article/details/86618187
++++SteamVR2.2.0开发指南:https://blog.csdn.net/VRunSoftYanlz/article/details/88784527
++++SteamVR2.2.0快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/88833579
++++SteamVR2.2.0交互系统:https://blog.csdn.net/VRunSoftYanlz/article/details/89199778
++++SteamVR2.2.0传送机制:https://blog.csdn.net/VRunSoftYanlz/article/details/89390866
++++SteamVR2.2.0教程(一):https://blog.csdn.net/VRunSoftYanlz/article/details/89324067
++++SteamVR2.2.0教程(二):https://blog.csdn.net/VRunSoftYanlz/article/details/89894097
++++SteamVR_Skeleton_Poser:https://blog.csdn.net/VRunSoftYanlz/article/details/89931725
++++SteamVR实战之PMCore:https://blog.csdn.net/VRunSoftYanlz/article/details/89463658
++++SteamVR/Extras:https://blog.csdn.net/VRunSoftYanlz/article/details/86584108
++++SteamVR/Input:https://blog.csdn.net/VRunSoftYanlz/article/details/86601950
++++OpenXR简介:https://blog.csdn.net/VRunSoftYanlz/article/details/85726365
++++VRTK杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82562993
++++VRTK快速入门(杂谈):https://blog.csdn.net/VRunSoftYanlz/article/details/82955267
++++VRTK官方示例(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82955410
++++VRTK代码结构(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82780085
++++VRTK(SceneResources):https://blog.csdn.net/VRunSoftYanlz/article/details/82795400
++++VRTK_ControllerEvents:https://blog.csdn.net/VRunSoftYanlz/article/details/83099512
++++VRTK_InteractTouch:https://blog.csdn.net/VRunSoftYanlz/article/details/83120220
++++虚拟现实行业应用:https://blog.csdn.net/VRunSoftYanlz/article/details/88360157
++++Steam平台上的VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88960085
++++Steam平台热销VR:https://blog.csdn.net/VRunSoftYanlz/article/details/89007741
++++VR实验:以太网帧的构成:https://blog.csdn.net/VRunSoftYanlz/article/details/82598140
++++实验四:存储器扩展实验:https://blog.csdn.net/VRunSoftYanlz/article/details/87834434
++++FrameVR示例V0913:https://blog.csdn.net/VRunSoftYanlz/article/details/82808498
++++FrameVR示例V1003:https://blog.csdn.net/VRunSoftYanlz/article/details/83066516
++++SwitchMachineV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++PlaySceneManagerV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++Unity5.x用户手册:https://blog.csdn.net/VRunSoftYanlz/article/details/81712741
++++Unity面试题ABC:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++Unity面试题D:https://blog.csdn.net/VRunSoftYanlz/article/details/78630838
++++Unity面试题E:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity面试题F:https://blog.csdn.net/VRunSoftYanlz/article/details/78630945
++++Cocos2dx面试题:https://blog.csdn.net/VRunSoftYanlz/article/details/78630967
++++禅道[zentao]:https://blog.csdn.net/VRunSoftYanlz/article/details/83964057
++++Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818
++++Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502
++++Lua快速入门篇(基础概述):https://blog.csdn.net/VRunSoftYanlz/article/details/81041359
++++框架知识点:https://blog.csdn.net/VRunSoftYanlz/article/details/80862879
++++游戏框架(UI框架夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80781140
++++游戏框架(初探篇):https://blog.csdn.net/VRunSoftYanlz/article/details/80630325
++++.Net框架设计:https://blog.csdn.net/VRunSoftYanlz/article/details/87401225
++++从零开始学架构:https://blog.csdn.net/VRunSoftYanlz/article/details/88095895
++++设计模式简单整理:https://blog.csdn.net/vrunsoftyanlz/article/details/79839641
++++专题:设计模式(精华篇):https://blog.csdn.net/VRunSoftYanlz/article/details/81322678
++++U3D小项目参考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
++++Unity小游戏算法分析:https://blog.csdn.net/VRunSoftYanlz/article/details/87908365
++++Unity案例(Vehicle):https://blog.csdn.net/VRunSoftYanlz/article/details/82355876
++++UML类图:https://blog.csdn.net/vrunsoftyanlz/article/details/80289461
++++PowerDesigner简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86500084
++++Unity知识点0001:https://blog.csdn.net/vrunsoftyanlz/article/details/80302012
++++Unity知识点0008:https://blog.csdn.net/VRunSoftYanlz/article/details/81153606
++++U3D_Shader编程(第一篇:快速入门篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372071
++++U3D_Shader编程(第二篇:基础夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372628
++++Unity引擎基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78881685
++++Unity面向组件开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78881752
++++Unity物理系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78881879
++++Unity2D平台开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78882034
++++UGUI基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78884693
++++UGUI进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78884882
++++UGUI综合:https://blog.csdn.net/vrunsoftyanlz/article/details/78885013
++++Unity动画系统基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78886068
++++Unity动画系统进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78886198
++++Navigation导航系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78886281
++++Unity特效渲染:https://blog.csdn.net/vrunsoftyanlz/article/details/78886403
++++Unity数据存储:https://blog.csdn.net/vrunsoftyanlz/article/details/79251273
++++Unity中Sqlite数据库:https://blog.csdn.net/vrunsoftyanlz/article/details/79254162
++++WWW类和协程:https://blog.csdn.net/vrunsoftyanlz/article/details/79254559
++++Unity网络:https://blog.csdn.net/vrunsoftyanlz/article/details/79254902
++++Unity资源加密:https://blog.csdn.net/VRunSoftYanlz/article/details/87644514
++++PhotonServer简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86652770
++++编写Photon游戏服务器:https://blog.csdn.net/VRunSoftYanlz/article/details/86682935
++++C#事件:https://blog.csdn.net/vrunsoftyanlz/article/details/78631267
++++C#委托:https://blog.csdn.net/vrunsoftyanlz/article/details/78631183
++++C#集合:https://blog.csdn.net/vrunsoftyanlz/article/details/78631175
++++C#泛型:https://blog.csdn.net/vrunsoftyanlz/article/details/78631141
++++C#接口:https://blog.csdn.net/vrunsoftyanlz/article/details/78631122
++++C#静态类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
++++C#中System.String类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630945
++++C#数据类型:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity3D默认的快捷键:https://blog.csdn.net/vrunsoftyanlz/article/details/78630838
++++游戏相关缩写:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++UnityAPI.Rigidbody刚体:https://blog.csdn.net/VRunSoftYanlz/article/details/81784053
++++UnityAPI.Material材质:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++UnityAPI.Android安卓:https://blog.csdn.net/VRunSoftYanlz/article/details/81843193
++++UnityAPI.AndroidJNI安卓JNI:https://blog.csdn.net/VRunSoftYanlz/article/details/81879345
++++UnityAPI.Transform变换:https://blog.csdn.net/VRunSoftYanlz/article/details/81916293
++++UnityAPI.WheelCollider轮碰撞器:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++UnityAPI.Resources资源:https://blog.csdn.net/VRunSoftYanlz/article/details/83155518
++++JSON数据结构:https://blog.csdn.net/VRunSoftYanlz/article/details/82026644
++++CocosStudio快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/82356839
++++Unity企业内训(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82634668
++++Unity企业内训(第1讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82634733
++++Unity企业内训(第2讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82861180
++++Unity企业内训(第3讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82927699
++++Unity企业内训(第4讲):https://blog.csdn.net/VRunSoftYanlz/article/details/83479776
++++Unity企业内训(第5讲):https://blog.csdn.net/VRunSoftYanlz/article/details/83963811
++++Unity企业内训(第6讲):https://blog.csdn.net/VRunSoftYanlz/article/details/84207696
++++钻哥带您了解产品原型:https://blog.csdn.net/VRunSoftYanlz/article/details/87303828
++++插件
++++计算机组成原理(教材篇):https://blog.csdn.net/VRunSoftYanlz/article/details/82719129
++++5G接入:云计算和雾计算:https://blog.csdn.net/VRunSoftYanlz/article/details/88372718
++++云计算通俗讲义:https://blog.csdn.net/VRunSoftYanlz/article/details/88652803
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
--_--VRunSoft:lovezuanzuan--_--