飞行棋小游戏

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace feixingqi
{
    class Program
    {
        //静态字段模仿全局变量  地图
        public static int[] Maps = new int[100];
        //声明数组存储玩家的坐标
        public static int[] PlayerPos = new int[2];
        //声明玩家的姓名
        public static string[] PlayerNames = new string[2];
        //两个为玩家的标记
        public static bool[] Flags = new bool[2];
        //主方法
        static void Main(string[] args)
        {
            //游戏标题
            GameShow();
            //输入玩家姓名
            #region 输入玩家姓名
            Console.WriteLine("请输入玩家A的姓名:");
            PlayerNames[0] = Console.ReadLine();
            while (PlayerNames[0] == "") {
                Console.WriteLine("玩家A的姓名不能为空,请重新输入:");
                PlayerNames[0] = Console.ReadLine();
            }
            Console.WriteLine("请输入玩家B的姓名:");
            PlayerNames[1] = Console.ReadLine();
            while (PlayerNames[1] == ""||PlayerNames[1]==PlayerNames[0])
            {
                if (PlayerNames[1] == "")
                {
                    Console.WriteLine("玩家B的姓名不能为空,请重新输入:");
                    PlayerNames[1] = Console.ReadLine();
                }
                else {
                    Console.WriteLine("玩家B的姓名不能与玩家A的相同,请重新输入:");
                    PlayerNames[1] = Console.ReadLine();
                }   
            }
            #endregion
            //玩家姓名输入完成后清屏
            Console.Clear();
            //重新显示游戏头部
            GameShow();
            Console.WriteLine("{0}的士兵为A",PlayerNames[0]);
            Console.WriteLine("{0}的士兵为B", PlayerNames[1]);
            //初始化地图
            InitailMap();
            //画地图
            DrawMap();
            while (PlayerPos[0]<99&&PlayerPos[1]<99) {
                if (Flags[0] == false)
                {
                    PlayGame(0);
                }
                else {
                    Flags[0] = false;
                }
                if (PlayerPos[0] >= 99) {
                    Console.WriteLine("玩家{0}无耻的赢了玩家{1}",PlayerNames[0],PlayerNames[1]);
                    break;
                }
                if (Flags[1] == false)
                {
                    PlayGame(1);
                }
                else {
                    Flags[1] = false;
                }
                if (PlayerPos[0] >= 99)
                {
                    Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[1], PlayerNames[1]);
                    break;
                }
            }

            Win();


            Console.ReadKey();
        }
        //游戏头部
        public static void GameShow()
        {
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("*************************************");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("*************************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("*************************************");
            Console.ForegroundColor = ConsoleColor.DarkBlue;
            Console.WriteLine("***********豆豆飞行棋V1.0************");
            Console.ForegroundColor = ConsoleColor.Gray;
            Console.WriteLine("*************************************");
            Console.ForegroundColor = ConsoleColor.DarkCyan;
            Console.WriteLine("*************************************");
            Console.ForegroundColor = ConsoleColor.DarkMagenta;
            Console.WriteLine("*************************************");
            Console.ForegroundColor = ConsoleColor.White;
        }
        //初始化地图
        public static void InitailMap() {
            int[] luckyturn = { 6, 23, 40, 69, 83 };//幸运轮盘◎
            for (int i = 0; i < luckyturn.Length; i++) {
                Maps[luckyturn[i]] = 1;
            }
            int[] landMine = {5,13,17,33,38,50,64,80,94};//地雷☆
            for (int i = 0; i < landMine.Length; i++)
            {
                Maps[landMine[i]] = 2;
            }
            int[] pause = { 9, 27, 60, 93 };//暂停▲
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88 };//时空隧道卍
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
        }  
        //画地图
        public static void DrawMap()
        {
            Console.WriteLine("图例:幸运轮盘:◎  地雷:☆  暂停:▲  时空隧道:卍");
            #region 第一行
            for (int i=0;i<30;i++) {
                Console.Write(DrawStringMap(i));
            }
            #endregion
            //画完第一行换行
            Console.WriteLine();
            #region 第一列
            for (int i = 30; i < 35; i++) {
                for (int j = 0; j < 29; j++) {
                    Console.Write("  ");
                }
                Console.WriteLine(DrawStringMap(i));
            }
            #endregion
            #region 第二行
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(DrawStringMap(i));
            }
            #endregion
            Console.WriteLine();
            #region 第二列
            for (int i = 65; i < 69; i++)
            {
                Console.WriteLine(DrawStringMap(i));
            }
            #endregion
            #region 第三行
            for (int i = 70; i < 100; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            #endregion
            Console.WriteLine();
        }
        //从画地图的方法里抽象出一个方法
        public static string DrawStringMap(int i)
        {
            string str = "";
            //如果玩家1的坐标和万家2的坐标相同都在地图上就画<>
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
            {
               str="<>";
            }
            else if (PlayerPos[0] == i)
            {
                //全角符号 shift+空格
                str="A";
            }
            else if (PlayerPos[1] == i)
            {
                str="B";
            }
            else
            {
                switch (Maps[i])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        str="□"; break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str="◎"; break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str="☆"; break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        str="▲"; break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.DarkCyan;
                        str="卍"; break;
                }
            }
            return str;
        }
        //玩游戏
        public static void PlayGame(int playerNumber) {
            //随机数骰子
            Random r = new Random();
            int rNumber = r.Next(1, 7);
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("玩家{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}骰子出了{1}", PlayerNames[playerNumber], rNumber);
            PlayerPos[playerNumber] += rNumber;
            ChangePos();
            Console.WriteLine("玩家{0}开始行动", PlayerNames[playerNumber]);
            //玩家A可能踩到玩家B,方块,幸运轮盘,地雷,暂停,时空隧道
            if (PlayerPos[playerNumber] == PlayerPos[1- playerNumber])
            {
                //玩家踩到玩家
                Console.WriteLine("玩家{0}猜到了玩家{1},玩家{2}退六格", PlayerNames[playerNumber], PlayerNames[1- playerNumber], PlayerNames[1- playerNumber]);
                PlayerPos[1- playerNumber] -= 6;
                Console.ReadKey(true);
            }
            else
            {
                //玩家踩到关卡
                switch (Maps[PlayerPos[playerNumber]])
                {
                    case 0:
                        Console.WriteLine("玩家{0}猜到了方块,什么都不做", PlayerNames[playerNumber]);
                        Console.ReadKey(true);
                        break;
                    case 1:
                        Console.WriteLine("玩家{0}猜到了幸运轮盘,请选择:1-交换位置,2-轰炸对方", PlayerNames[playerNumber]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.WriteLine("玩家{0}选择和玩家{1}交换位置", PlayerNames[playerNumber], PlayerNames[1- playerNumber]);
                                Console.ReadKey(true);
                                int tmp = PlayerPos[playerNumber];
                                PlayerPos[playerNumber] = PlayerPos[1- playerNumber];
                                PlayerPos[1- playerNumber] = tmp;
                                Console.WriteLine("交换完成!!!按任意键继续!!!");
                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1- playerNumber], PlayerNames[1- playerNumber]);
                                Console.ReadKey(true);
                                PlayerPos[1- playerNumber] -= 6;
                                Console.WriteLine("玩家{0}退了6格", PlayerNames[1- playerNumber]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("只能输入1或2,1-交换位置,2-轰炸对方");
                                input = Console.ReadLine();
                                break;
                            }
                        }
                        break;
                    case 2:
                        Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerNames[playerNumber]);
                        PlayerPos[playerNumber] -= 6;
                        break;
                    case 3:
                        Flags[playerNumber] = true;
                        break;
                    case 4:
                        Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);
                        PlayerPos[playerNumber] += 10;
                        Console.ReadKey(true);
                        break;
                }
            }
            ChangePos();
            Console.Clear();
            DrawMap();
        }
        //做一个限定防止玩家跑出地图  当玩家坐标发生改变的时候调用
        public static void ChangePos() {
            if (PlayerPos[0] < 0) {
                PlayerPos[0] = 0;
            }
            if (PlayerPos[0] >=99) {
                PlayerPos[0] = 99;
            }
            if (PlayerPos[1] < 0)
            {
                PlayerPos[1] = 0;
            }
            if (PlayerPos[1] >= 99)
            {
                PlayerPos[1] = 99;
            }
        }
        //胜利
        public static void Win()
        {
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("                                         ◆                       ");
            Console.WriteLine("                    ■                 ◆              ■     ■  ");
            Console.WriteLine("      ■■■■  ■  ■               ◆■         ■   ■     ■  ");
            Console.WriteLine("      ■    ■  ■  ■             ◆  ■         ■   ■     ■  ");
            Console.WriteLine("      ■    ■ ■■■■■■      ■■■■■■■   ■   ■     ■  ");
            Console.WriteLine("      ■■■■ ■   ■               ●■●       ■   ■     ■  ");
            Console.WriteLine("      ■    ■      ■              ● ■ ●      ■   ■     ■  ");
            Console.WriteLine("      ■    ■ ■■■■■■        ●  ■  ●     ■   ■     ■  ");
            Console.WriteLine("      ■■■■      ■            ●   ■   ■    ■   ■     ■  ");
            Console.WriteLine("      ■    ■      ■           ■    ■         ■   ■     ■  ");
            Console.WriteLine("      ■    ■      ■                 ■              ■     ■  ");
            Console.WriteLine("     ■     ■      ■                 ■           ● ■         ");
            Console.WriteLine("    ■    ■■ ■■■■■■            ■             ●      ●  ");
        } 
    }
}

飞行棋小游戏_第1张图片
运行结果

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