由常青翻译团队翻译的《FLEX 3 COOKBOOK 中文版》 PDF 电子档正式发布。
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第一章. Flex和ActionScript基础 (常青) 1.1节. 用Flex Builder创建Flex项目 1.2节. 用Flex Builder创建Flex库项目 1.3节. 创建ActionScript项目 1.4节. 在Flex Builder中设置MXML编译器参数 1.5节. 在Flex Builder外编译Flex项目 1.6节. 在MXML中添加事件 1.7节. 设置MXML的子节点属性 1.8节. 定义对象数组 1.9节. 在ActionScript中设置变量作用域 1.10节. 在ActionScript中创建组件 1.11节. 使用事件冒泡机制 1.12节. 使用代码隐藏模式分离MXML和ActionScript 1.13节. 组件属性绑定 1.14节. 使用自定义事件以及事件数据传递 1.15节. 监听键盘事件 1.16节. 定义方法参数 1.17节. 检测对象数据类型 1.18节. 接口的定义和实现 第二章. 控件与菜单 (Native|eas) 2.1节. 监听按钮点击 2.2节. 创建一组状态按钮 2.3节. 使用ColorPicker设置Canvas颜色 2.4节. 通过SWFLoader载入SWF 2.5节. 设置组件标签索引 2.6节. 设置控件的labelFunction 2.7节. 提供菜单数据 2.8节. 动态填充菜单 2.9节. 为菜单类控件创建事件处理函数 2.10节. 显示一个通知窗口 2.11节. 使用Calendar控件数据 2.12节. 弹出式窗口的显示与位置 2.13节. 自定义弹出式窗口边框 2.14节. 处理focusIn和focusOut事件 第三章. 容器 (Nigel) 3.1节. 使用布局管理器管理容器子节点位置 3.2节. 用百分比设置容器的大小和位置 3.3节. 用不同的坐标系统跟踪鼠标位置 3.4节. 动态添加和删除容器子节点 3.5节. 使用容器的约束布局 3.6节. 设置容器子节点尺寸的最大值和最小值 3.7节. 设定容器的约束行和约束列 3.8节. 使用约束器为文本框创建布局流程 3.9节. 控制容器内的滚动和溢出 3.10节. 控制Box组件的布局 3.11节. 容器的初始化 3.12节. 创建TitleWindow 3.13节. 用LinkBar控制ViewStack 3.14节. 绑定ViewStack的当前索引到变量上 3.15节. 使用延迟实例化来提高启动时间 3.16节. 创建和控制可变大小的容器 3.17节. 创建,启动和禁止TabNavigator的TabControls 3.18节. 创建带关闭标签的TabNavigator 3.19节. 创建和控制一个通知窗口 3.20节. 基于调用其组件的对话框大小和位置 3.21节. 管理弹出式对话框 3.22节. 滚动到容器内的指定子节点 3.23节. 使用IDeferredInstance创建一个模板 3.24节. 手动布局容器 3.25节. 测量并通知容器大小 3.26节. 控制子节点的可视化和布局 3.27节. 使用简单的重组创建一个平铺容器 3.28节. 设置HBox的背景和圆角 3.29节. 控制子组件的位置和滚动 第四章. 文本 (ω草·衣·薰) 4.1节. 正确设置Text对象的值 4.2节. 绑定一个数值到TextInput上 4.3节. 创建一个带自动提示的TextInput 4.4节. 创建一个自适应编辑器 4.5节. 检测用户电脑上已安装的所有字体 4.6节. 创建自定义TextInput 4.7节. 设置一段文本的Style属性 4.8节. 在Html中显示图像和SWF 4.9节. 在搜索域中高亮显示用户输入的文本 4.10节. 操作字符作为各自图形 4.11节. 为TextField中的HTML指定样式 4.12节. 使用RichTextEditor 4.13节. 在HTML中嵌入字体 4.14节. 为Text组件的文本添加阴影 4.15节. 找出TextArea中最后被显示的字符 第五章. Lists,Tiles和Trees (桃之夭夭) 5.1节. 创建一个可编辑的List 5.2节. 为List的某项设置图标 5.3节. 为List的内容变更添加特效 5.4节. 为TileList创建一个项渲染器 5.5节. 为Tree设置XML数据 5.6节. 为Tree创建项渲染器 5.7节. 在Tree控件中使用复杂数据对象 5.8节. 只允许List的某一项可被选中 5.9节. 为List的项编辑器添加格式化和验证 5.10节. 跟踪TileList中所以被选中的子节点 5.11节. 使用和显示项渲染器的NULL项 5.12节. 为List创建右键菜单 5.13节. 自定义List被选中项的外观 第六章. DataGrid和高级DataGrid (常青) 6.1节. 为DataGrid创建自定义列 6.2节. 为DataGrid列设定排序函数 6.3节. 启动多列排序 6.4节. 过滤项 6.5节. 为AdvancedDataGrid创建自定义表头 6.6节. 处理事件 6.7节. 选择项 6.8节. 启动DataGrid拖拽功能 6.9节. 编辑DataGrid某一项 6.10节. 在DataGrid中搜索并自动滚动到匹配项 6.11节. 使用群集对数据进行总结 6.12节. 为群集创建一个异步刷新 第七章. 渲染器和编辑器 (王平) 7.1节. 创建自己的渲染器 7.2节. 使用ClassFactory生成渲染器 7.3节. 访问设置自己渲染器的组件 7.4节. 创建一个简单的组件作为渲染器和编辑器 7.5节. 创建一个项编辑器来出来多个域的数据 7.6节. 使用项渲染器把SWF对象作为一个菜单项显示 7.7节. 用一个复选框渲染器选择DataGrid列 7.8节. 为DataGrid创建一个独立的复选框项渲染器 7.9节. 为渲染器设置高效图像 7.10节. 为项渲染器和项编辑器应用运行时样式 7.11节. 为项编辑器应用状态和变换 7.12节. 创建一个带复选框的Tree控件 7.13节. 改变List中的渲染器大小 第八章. 图像,位图,视频和声音 (ken) 8.1节. 载入并显示图像 8.2节. 创建视频显示 8.3节. Mp3文件的播放和暂停 8.4节. 为音频文件创建进度搜索条 8.5节. 融合两幅图像 8.6节. 将Convolution滤镜应用于图像 8.7节. 通过摄像头将视频发送到FMS实例 8.8节. 访问用户的麦克风并创建声音显示 8.9节. 在Flex程序中流畅播放视频 8.10节. 检测像素级别的碰撞 8.11节. 读取和保持用户的网络摄像头图像 8.12节. 在多幅图像中使用混合模式 8.13节. 处理FLV数据的提示点 8.14节. 创建视频播放进度条 8.15节. 读取mp3文件的ID3数据 8.16节. 在载入图像时显示自定义引导 8.17节. 启动图像上传 8.18节. 比较两幅位图 第九章. 皮肤与样式 (屋檐下) 9.1节. 用CSS定义组件样式 9.2节. 覆盖程序默认样式 9.3节. 嵌入CSS样式 9.4节. 覆盖通用样式属性 9.5节. 在运行时自定义样式 9.6节. 在运行时载入CSS 9.7节. 在运行时申明样式 9.8节. 自定义组件样式属性 9.9节. 在同一个程序中使用多个主题 9.10节. 编译主题SWC 9.11节. 使用嵌入字体 9.12节. 在SWF文件中嵌入字体 9.13节. 嵌入图像的皮肤 9.14节. 在SWF文件中嵌入皮肤 9.15节. 编程实现组件皮肤 9.16节. 编程实现状态控件的皮肤 9.17节. 创建动态皮肤 9.18节. 自定义引导界面 第十章. 拖拽操作 (小河) 10.1节. 使用DragManager类 10.2节. 指定一个Drag代理 10.3节. 在List内部进行拖拽操作 10.4节. 在List之间进行拖拽操作 10.5节. 启动和禁止拖操作 10.6节. 自定义列表类控件的拖动图像 10.7节. 自定义列表类控件的拽动指示器 第十一章. States(状态) (常青) 11.1节. 设置State的样式和属性 11.2节. 创建Transitions(转换)用于进入或退出States 11.3节. 使用AddChildAction和RemoveChildAction 11.4节. 过滤Transitions以便作用于某种类型的子节点 11.5节. 应用一部分Transition到某个子节点 11.6节. 建立在基本State上的State 11.7节. 通过HistoryManagement整合视图States 11.8节. 使用States延时实例化代理 11.9节. 在State中使用数据绑定 11.10节. 在State改变中添加和删除事件监听器 11.11节. 添加视图States到Flash组件上 11.12节. 处理State Change事件 11.13节. 动态生成并使用新的States和Transitions 11.14节. 在State中创建自定义行为 第十二章. 特效(Effects) (Flexer:Nigel) 12.1节. 在MXML和ActionScript中调用一个特效 12.2节. 构建自定义特效 12.3节. 创建平时执行序列和顺序执行序列的特效 12.4节. 暂停,反向和重启特效 12.5节. 创建自定义特效触发器 12.6节. 创建渐变特效 12.7节. 使用DisplacementMapFilter滤镜 12.8节. 创建AnimateColor特效 12.9节. 使用卷积滤镜创建一个渐变效果 第十三章. 集合 (常青) 13.1节. 添加,排序和反转ArrayCollection数据 13.2节. 过滤ArrayCollection 13.3节. 判定何时ArrayCollection的某数据项被修改 13.4节. 创建一个GroupingCollection 13.5节. 为控件创建一个分层的数据供应器 13.6节. 导航集合对象并保持当前位置 13.7节. 创建HierarchicalViewCollection对象 13.8节. 过滤和排序XMLListCollection 13.9节. 根据多个字段排序 13.10节. 根据日期排序 13.11节. 创建一个ArrayCollection的深度复制 13.12节. 通过唯一的ID使用数据对象 第十四章. 数据绑定 (Roast) 14.1节. 绑定到属性 14.2节. 绑定到函数 14.3节. 创建双向绑定 14.4节. 使用ActionScript绑定到属性 14.5节. 使用可绑定的属性链 14.6节. 使用E4X绑定XML到属性上 14.7节. 创建自定义可绑定属性 14.8节. 绑定到一个通用对象 14.9节. 在动态类上榜的属性 第十五章.验证,格式化和正则表达式 (tonyian) 15.1节. 使用在TextInput和TextArea控件上使用验证器和格式化器 15.2节. 创建自定义格式化器 15.3节. 通过正则表达式创建国际邮政编码验证器 15.4节. 创建一个验证器验证UPCs 15.5节. 验证组合框和一组单选框 15.6节. 在表单中通过TooTips显示验证错误信息 15.7节. 使用正则表达式定义Email地址 15.8节. 使用正则表达式匹配信用卡号码 15.9节. 使用正则表达式验证ISBNs 15.10节. 通过显示字符类创建正则表达式 15.11节. 在正则表达式中使用字符类型 15.12节. 使用子表达式验证合法的IP地址 15.13节. 使用正则表达式为不同类型进行匹配 15.14节. 使用正则表达式匹配行开头和结尾 15.15节. 使用逆向引用 15.16节. 使用正向查找和逆向查找 第十六章.图表 (Na) 第十七章.共享对象 (Native|eas) 第十八章.数据服务和服务端通信 (Native|eas) 第十九章.XML (tonyian) 第二十章.与浏览器通信 (Nigel) 第二十一章.开发策略 (ASer@欢乐学) 第二十二章.Modules和RSL (常青) 第二十三章.AIR (常青) 第二十四章.单元测试之FlexUnit (常青) 第二十五章. 编译和调试 (ASer@欢乐学) 第二十六章. 配置,国际化和打印 |
Chapter 1. Flex and ActionScript Basics Recipe 1.1. Create a Flex Project in Flex Builder Recipe 1.2. Create a Flex Library Project in Flex Builder Recipe 1.3. Create an ActionScript Project Recipe 1.4. Set Compiler Options for the MXML Compiler in Flex Builder Recipe 1.5. Compile a Flex Project Outside of Flex Builder Recipe 1.6. Add an Event Listener in MXML Recipe 1.7. Set Properties of a Child Defined in MXML in ActionScript Recipe 1.8. Define Arrays and Objects Recipe 1.9. Set the Scope of Variables in ActionScript Recipe 1.10. Create a Component in ActionScript Recipe 1.11. Use Event Bubbling Recipe 1.12. Use a Code-Behind Model to Separate MXML and ActionScript Recipe 1.13. Make Properties of a Component Bindable Recipe 1.14. Use Custom Events and Dispatch Data with Events Recipe 1.15. Listen for a Keyboard Event Recipe 1.16. Define Optional Parameters for Methods Recipe 1.17. Determine the Type of an Object Recipe 1.18. Define and Implement an Interface Chapter 2. Menus and Controls Recipe 2.1. Listen to a Button Click Recipe 2.2. Create a Set of Buttons That Toggle Recipe 2.3. Use a ColorPicker to Set Canvas Color Recipe 2.4. Load a SWF by Using the SWFLoader Recipe 2.5. Set Tab Indexes for Components Recipe 2.6. Set a labelFunction for a Control Recipe 2.7. Provide Data for Menus Recipe 2.8. Dynamically Populate Menus Recipe 2.9. Create EventHandlers for Menu-Based Controls Recipe 2.10. Display an Alert in an Application Recipe 2.11. Use the Date from a Calendar Control Recipe 2.12. Display and Position Multiple Pop-ups Recipe 2.13. Create a Custom Border for a Pop-up Window Recipe 2.14. Handle focusIn and focusOut Events Chapter 3. Containers Recipe 3.1. Position Children by Using Layout Management Recipe 3.2. Position and Size Containers via Percentage Positioning Recipe 3.3. Track Mouse Position Within Different Coordinate Systems Recipe 3.4. Dynamically Add and Remove Children from a Container Recipe 3.5. Use Constraint-Based Layout for Containers Recipe 3.6. Set Maximum and Minimum Sizes for Children Within Containers Recipe 3.7. Specify Constraint Rows and Columns for a Container Recipe 3.8. Create Layout Flows for Text Using Constraints Recipe 3.9. Control Scrolling and Overflow Within Containers Recipe 3.10. Control the Layout of Box Components Recipe 3.11. Use Containers for Initialization Recipe 3.12. Create a TitleWindow Recipe 3.13. Control a ViewStack via a LinkBar Recipe 3.14. Bind the Selected Index of a ViewStack to a Variable Recipe 3.15. Use Delayed Instantiation to Improve Startup Time Recipe 3.16. Create and Control Resizable Containers Recipe 3.17. Create, Enable, and Disable TabControls Within a TabNavigator Recipe 3.18. Create a TabNavigator with Closeable Tabs Recipe 3.19. Create and Control an Alert Recipe 3.20. Size and Position a Dialog Box Based on Its Calling Component Recipe 3.21. Manage Multiple Pop-up Dialog Boxes Recipe 3.22. Scroll to a Specific Child in a Container Recipe 3.23. Create a Template Using IDeferredInstance Recipe 3.24. Manually Lay Out a Container Recipe 3.25. Measure and Alter Container Size Recipe 3.26. Control the Visibility and Layout of Children Recipe 3.27. Create a Tile Container with Simple Reorganization Recipe 3.28. Set a Background Image and Rounded Corners in an HBox Recipe 3.29. Control Positioning and Scrolling of Child Components Chapter 4. Text Recipe 4.1. Correctly Set the Value of a Text Object Recipe 4.2. Bind a Value to TextInput Recipe 4.3. Create a Suggestive TextInput Recipe 4.4. Create an In-Place Editor Recipe 4.5. Determine All Fonts Installed on a User's Computer Recipe 4.6. Create a Custom TextInput Recipe 4.7. Set the Style Properties for Text Ranges Recipe 4.8. Display Images and SWFs in HTML Recipe 4.9. Highlight User-Input Text in a Search Field Recipe 4.10. Manipulate Characters as Individual Graphics Recipe 4.11. Specify Styles for HTML in a TextField Recipe 4.12. Use the RichTextEditor Recipe 4.13. Apply Embedded Fonts with HTML Recipe 4.14. Add a Drop Shadow to Text in a Text Component Recipe 4.15. Find the Last Displayed Character in a TextArea Chapter 5. Lists, Tiles, and Trees Recipe 5.1. Create an Editable List Recipe 5.2. Set Icons for Items in a List Recipe 5.3. Add Effects to a List to Indicate Changes Recipe 5.4. Set a Basic Item Renderer for a TileList Recipe 5.5. Set XML Data for a Tree Recipe 5.6. Create an Item Renderer for a Tree Recipe 5.7. Use Complex Data Objects in a Tree Control Recipe 5.8. Allow Only Certain Items in a List to Be Selectable Recipe 5.9. Format and Validate Data Added in a List's Item Editor Recipe 5.10. Track All Selected Children in a TileList Recipe 5.11. Use and Display Null Items in an Item Renderer Recipe 5.12. Create a Right-Click Menu for a List Recipe 5.13. Customize the Appearance of a Selection in a List Chapter 6. DataGrid and Advanced DataGrid Recipe 6.1. Create Custom Columns for a DataGrid Recipe 6.2. Specify Sort Functions for DataGrid Columns Recipe 6.3. Enable Multicolumn Sorting in a DataGrid Recipe 6.4. Filter Items in a DataGrid Recipe 6.5. Create Custom Headers for an AdvancedDataGrid Recipe 6.6. Handle Events from a DataGrid/AdvancedDataGrid Recipe 6.7. Select Items in an AdvancedDataGrid Recipe 6.8. Enable Drag-and-Drop in a DataGrid Recipe 6.9. Edit Items in a DataGrid Recipe 6.10. Search Within a DataGrid and Autoscroll to the Match Recipe 6.11. Generate a Summary for Flat Data by Using GroupingCollection Recipe 6.12. Create an Async Refresh for a GroupingCollection Chapter 7. Renderers and Editors Recipe 7.1. Create Your Own Renderers Recipe 7.2. Use the ClassFactory to Generate Renderers Recipe 7.3. Access the Component That Owns a Renderer Recipe 7.4. Create a Single Component to Act as Renderer and Editor Recipe 7.5. Create an Item Editor to Handle Data with Multiple Fields Recipe 7.6. Display SWF Objects as Items in a Menu by Using an Item Renderer Recipe 7.7. Select a DataGrid Column with a CheckBox Header Renderer Recipe 7.8. Create a Self-Contained CheckBox itemRenderer for Use in a DataGrid Recipe 7.9. Efficiently Set Images in a Renderer Recipe 7.10. Use Runtime Styling with itemRenderers and itemEditors Recipe 7.11. Use States and Transitions with an itemEditor Recipe 7.12. Create a CheckBox Tree Control Recipe 7.13. Resize Renderers Within a List Chapter 8. Images, Bitmaps, Videos, Sounds Recipe 8.1. Load and Display an Image Recipe 8.2. Create a Video Display Recipe 8.3. Play and Pause an MP3 File Recipe 8.4. Create a Seek Bar for a Sound File Recipe 8.5. Blend Two Images Recipe 8.6. Apply a Convolution Filter to an Image Recipe 8.7. Send Video to an FMS Instance via a Camera Recipe 8.8. Access a User's Microphone and Create a Sound Display Recipe 8.9. Smooth Video Displayed in a Flex Application Recipe 8.10. Check Pixel-Level Collisions Recipe 8.11. Read and Save a User's Webcam Image Recipe 8.12. Use Blend Modes with Multiple Images Recipe 8.13. Handle Cue Points in FLV Data Recipe 8.14. Create a Video Scrubber Recipe 8.15. Read ID3 Data from an MP3 File Recipe 8.16. Display a Custom Loader while Loading Images Recipe 8.17. Enable Image Upload in Flex Recipe 8.18. Compare Two Bitmap Images Chapter 9. Skinning and Styling Recipe 9.1. Use CSS to Style Components Recipe 9.2. Override the Default Application Style Recipe 9.3. Embed Styles by Using CSS Recipe 9.4. Override Base Style Properties Recipe 9.5. Customize Styles at Runtime Recipe 9.6. Load CSS at Runtime Recipe 9.7. Declare Styles at Runtime Recipe 9.8. Create Custom Style Properties for Components Recipe 9.9. Use Multiple Themes in the Same Application Recipe 9.10. Compile a Theme SWC Recipe 9.11. Use Embedded Fonts Recipe 9.12. Embed Fonts from a SWF File Recipe 9.13. Skin with Embedded Images Recipe 9.14. Apply Skins from a SWF File Recipe 9.15. Programmatically Skin a Component Recipe 9.16. Programmatically Skin a Stateful Control Recipe 9.17. Create Animated Skins from a SWF File Recipe 9.18. Customize the Preloader Chapter 10. Dragging and Dropping Recipe 10.1. Use the DragManager Class Recipe 10.2. Specify a Drag Proxy Recipe 10.3. Drag and Drop Within a List Recipe 10.4. Drag and Drop Between Lists Recipe 10.5. Enable and Disable Drag Operations Recipe 10.6. Customize the DragImage of a List-Based Control Recipe 10.7. Customize the Drop Indicator of a List-Based Control Chapter 11. States Recipe 11.1. Set Styles and Properties in a State Recipe 11.2. Create Transitions to Enter and Leave States Recipe 11.3. Use the AddChildAction and RemoveChildAction Recipe 11.4. Filter Transitions to Affect Only Certain Types of Children Recipe 11.5. Apply Parts of a Transition to Certain Children Recipe 11.6. Base a State on Another State Recipe 11.7. Integrate View States with HistoryManagement Recipe 11.8. Use Deferred Instance Factories with States Recipe 11.9. Use Data Binding with Objects Added in a State Recipe 11.10. Add and Remove Event Listeners in State Changes Recipe 11.11. Add View States to a Flash Component Recipe 11.12. Work with State Change Events Recipe 11.13. Dynamically Generate and Use New States and Transitions Recipe 11.14. Create Custom Actions to Use in a State Chapter 12. Effects Recipe 12.1. Call an Effect in MXML and in ActionScript Recipe 12.2. Build a Custom Effect Recipe 12.3. Create Parallel Series or Sequences of Effects Recipe 12.4. Pause, Reverse, and Restart an Effect Recipe 12.5. Create Custom Effect Triggers Recipe 12.6. Create Tween Effects Recipe 12.7. Use the DisplacementMapFilter Filter in a Flex Effect Recipe 12.8. Create an AnimateColor Effect Recipe 12.9. Use the Convolution Filter to Create a Tween Chapter 13. Collections Recipe 13.1. Add, Sort, and Retrieve Data from an ArrayCollection Recipe 13.2. Filter an ArrayCollection Recipe 13.3. Determine When an Item Is Modified in an ArrayCollection Recipe 13.4. Create a GroupingCollection Recipe 13.5. Create a Hierarchical Data Provider for a Control Recipe 13.6. Navigate a Collection Object and Save Your Position Recipe 13.7. Create a HierarchicalViewCollection Object Recipe 13.8. Filter and Sort an XMLListCollection Recipe 13.9. Sort on Multiple Fields in a Collection Recipe 13.10. Sort on Dates in a Collection Recipe 13.11. Create a Deep Copy of an ArrayCollection Recipe 13.12. Use Data Objects with Unique IDs Chapter 14. Data Binding Recipe 14.1. Bind to a Property Recipe 14.2. Bind to a Function Recipe 14.3. Create a Bidirectional Binding Recipe 14.4. Bind to Properties by Using ActionScript Recipe 14.5. Use Bindable Property Chains Recipe 14.6. Bind to Properties on XML by Using E4X Recipe 14.7. Create Customized Bindable Properties Recipe 14.8. Bind to a Generic Object Recipe 14.9. Bind to Properties on a Dynamic Class Chapter 15. Validation, Formatting, and Regular Expressions Recipe 15.1. Use Validators and Formatters with TextInput and TextArea Controls Recipe 15.2. Create a Custom Formatter Recipe 15.3. Create a More-International Zip Code Validator by Using Regular Expressions Recipe 15.4. Create a Validator to Validate UPCs Recipe 15.5. Validate Combo Boxes and Groups of Radio Buttons Recipe 15.6. Show Validation Errors by Using ToolTips in a Form Recipe 15.7. Use Regular Expressions for Locating Email Addresses Recipe 15.8. Use Regular Expressions for Matching Credit Card Numbers Recipe 15.9. Use Regular Expressions for Validating ISBNs Recipe 15.10. Create Regular Expressions by Using Explicit Character Classes Recipe 15.11. Use Character Types in Regular Expressions Recipe 15.12. Match Valid IP Addresses by Using Subexpressions Recipe 15.13. Use Regular Expressions for Different Types of Matches Recipe 15.14. Match Ends or Beginnings of Lines with Regular Expressions Recipe 15.15. Use Back-References Recipe 15.16. Use a Look-Ahead or Look-Behind Chapter 16. Charting Recipe 16.1. Create a Chart Recipe 16.2. Add Effects to Charts Recipe 16.3. Select Regions of a Chart Recipe 16.4. Format Tick Marks for a Chart Recipe 16.5. Create a Custom Label for a Chart Recipe 16.6. Create a Drill-Down Effect for a Columnar Chart Recipe 16.7. Skin Chart Items Recipe 16.8. Use ActionScript to Dynamically Add and Remove Columns for a Chart Recipe 16.9. Overlap Multiple ChartSeries Recipe 16.10. Drag and Drop Items in a Chart Recipe 16.11. Create an Editable Line Chart Chapter 17. SharedObjects Recipe 17.1. Create a SharedObject Recipe 17.2. Write Data into a SharedObject Recipe 17.3. Save a Local SharedObject Recipe 17.4. Read Data from a SharedObject Recipe 17.5. Remove Data from a SharedObject Recipe 17.6. Serialize Typed Objects Recipe 17.7. Access a SharedObject Between Multiple Flash Applications Recipe 17.8. Remember TextInput Values for Returning Users Chapter 18. Working with Services and Server-Side Communication Recipe 18.1. Configure an HTTPService Recipe 18.2. Use RESTful Communication Between Flex Applications Recipe 18.3. Configure and Connect to a RemoteObject Recipe 18.4. Use Flex Remoting with AMFPHP 1.9 Recipe 18.5. Use the IExternalizable Interface for Custom Serialization Recipe 18.6. Track Results from Multiple Simultaneous Service Calls Recipe 18.7. Use Publish/Subscribe Messaging Recipe 18.8. Register a Server-Side Data Type Within a Flex Application Recipe 18.9. Communicate with a WebService Recipe 18.10. Add a SOAP Header to a Request to a WebService Recipe 18.11. Parse a SOAP Response from a WebService Recipe 18.12. Communicate Securely with AMF by Using SecureAMFChannel Recipe 18.13. Send and Receive Binary Data via a Binary Socket Recipe 18.14. Communicate Using an XMLSocket Chapter 19. XML Recipe 19.1. Load an XML File Recipe 19.2. Navigate an XML Document in E4X Recipe 19.3. Use Regular Expressions in E4X Queries Recipe 19.4. Add an XMLList to an XML Object Recipe 19.5. Bind to an XMLList or an E4X Query Recipe 19.6. Generate XML Objects from Arrays Recipe 19.7. Handle Namespaces in XML Returned by a Service Recipe 19.8. Encode an ActionScript Data Object as XML Recipe 19.9. Populate a Component with Complex XML Data Recipe 19.10. Decode XML from a Web Service into Strongly Typed Objects Chapter 20. Browser Communication Recipe 20.1. Link to an External URL Recipe 20.2. Work with FlashVars Recipe 20.3. Invoke JavaScript Functions from Flex Recipe 20.4. Invoke ActionScript Functions from JavaScript Recipe 20.5. Change the HTML Page Title via BrowserManager Recipe 20.6. Parse the URL via BrowserManager Recipe 20.7. Deep-Link to Data via BrowserManager Recipe 20.8. Deep-Link Containers via BrowserManager Recipe 20.9. Implement Custom History Management Chapter 21. Development Strategies Recipe 21.1. Use the Flex Component Kit to Create Components Recipe 21.2. Use the ContainerMovieClip to Create Flex Containers in Flash Recipe 21.3. Import Components from Flash CS3 Recipe 21.4. Get Started with the Cairngorm Architecture Recipe 21.5. Create a Cairngorm View, Event, and Model Recipe 21.6. Create Cairngorm Commands and a Business Delegate Class Recipe 21.7. Create a Cairngorm FrontController and a ServiceLocator Recipe 21.8. Generate an Application Structure with the Cairngen Framework Generator Recipe 21.9. Learn Common Performance-Tuning Tricks Recipe 21.10. Create Custom Metadata Properties for a Component Chapter 22. Modules and Runtime Shared Libraries Recipe 22.1. Create a Runtime Shared Library Recipe 22.2. Use Cross-Domain Runtime Shared Libraries Recipe 22.3. Use the Flex Framework as a Runtime Shared Library Recipe 22.4. Optimize a Runtime Shared Library Recipe 22.5. Create an MXML-Based Module Recipe 22.6. Create an ActionScript-Based Module Recipe 22.7. Load a Module by Using ModuleLoader Recipe 22.8. Use ModuleManager to Load Modules Recipe 22.9. Load Modules from Different Servers Recipe 22.10. Communicate with a Module Recipe 22.11. Pass Data to Modules by Using Query Strings Recipe 22.12. Optimize Modules by Using Linker Reports Chapter 23. The Adobe Integrated Runtime API Recipe 23.1. Create an AIR Application Leveraging the Flex Framework Recipe 23.2. Understand the AIR Command-Line Tools Recipe 23.3. Open and Manage Native Windows Recipe 23.4. Create Native Menus Recipe 23.5. Read and Write to a File Recipe 23.6. Serialize Objects Recipe 23.7. Use the Encrypted Local Store Recipe 23.8. Browse for Files Recipe 23.9. Use the AIR File System Controls Recipe 23.10. Use the Native Drag-and-Drop API Recipe 23.11. Interact with the Operating System Clipboard Recipe 23.12. Add HTML Content Recipe 23.13. Cross-Script Between ActionScript and JavaScript Recipe 23.14. Work with Local SQL Databases Recipe 23.15. Detect and Monitor a Network Connection Recipe 23.16. Detect User Presence Recipe 23.17. Create System Tray and Dock Applications Chapter 24. Unit Testing with FlexUnit Recipe 24.1. Create an Application That Uses the FlexUnit Framework Recipe 24.2. Create an Application to Run FlexUnit Tests Recipe 24.3. Create a FlexUnit Test Case Recipe 24.4. Add a Test Case to a Test Suite Recipe 24.5. Run Code Before and After Every Test Recipe 24.6. Share Test Data Between Test Cases Recipe 24.7. Handle Events in a Test Case Recipe 24.8. Test Visual Components with FlexUnit Recipe 24.9. Install and Configure Antennae Recipe 24.10. Generate Automated Test Suites Chapter 25. Compiling and Debugging Recipe 25.1. Use Trace Statements Without Flex Builder Recipe 25.2. Use the Component Compiler Recipe 25.3. Install the Flex Ant Tasks Recipe 25.4. Use the compc and mxmlc Tasks in the Flex Ant Tasks Recipe 25.5. Compile and Deploy Flex Applications That Use RSLs Recipe 25.6. Create and Monitor Expressions in Flex Builder Debugging Recipe 25.7. Install the Ant View in the Stand-Alone Version of Flex Builder Recipe 25.8. Create an Ant Build File for Automating Common Tasks Recipe 25.9. Compile a Flex Application by Using mxmlc and Ant Recipe 25.10. Generate Documentation by Using ASDoc and Ant Recipe 25.11. Compile Flex Applications by Using Rake Recipe 25.12. Use ExpressInstall for Your Application Recipe 25.13. Use Memory Profiling with Flex Builder 3 to View Memory Snapshots Chapter 26. Configuration, Internationalization, and Printing Recipe 26.1. Add an International Character Set to an Application Recipe 26.2. Use a Resource Bundle to Localize an Application Recipe 26.3. Use the ResourceManager for Localization Recipe 26.4. Use Resource Modules for Localization Recipe 26.5. Support IME Devices Recipe 26.6. Detect a Screen Reader Recipe 26.7. Create a Tabbing Reading Order for Accessibility Recipe 26.8. Print Selected Items in an Application Recipe 26.9. Format Application Content for Printing Recipe 26.10. Control Printing of Unknown Length Content over Multiple Pages Recipe 26.11. Add a Header and a Footer When Printing |