在C#中进行声波的显示



介绍:
以下代码描述了用快速傅立叶和GDI完成时时的声音频率的显示。
背景:
在一个机器人的信号处理项目中,用C#写的这类代码很难找。所以就自己动手建立了一个类,下面就是程序代码:
如何使用:
声音输入是有Ianier Munoz开发的Wave类完成的。声音的处理在AudioFrame类中更加快速。
 Collapseclass AudioFrame
{
    private Bitmap _canvasTimeDomain;
    private Bitmap _canvasFrequencyDomain;
    private double[] _waveLeft;
    private double[] _waveRight;
    private double[] _fftLeft;
    private double[] _fftRight;
    private SignalGenerator _signalGenerator;
    private bool _isTest = false;
    public AudioFrame(bool isTest)
    {
        _isTest = isTest;
    }

 
    //处理16位的信号
    public void Process(ref byte[] wave)
    {
        _waveLeft = new double[wave.Length / 4];
        _waveRight = new double[wave.Length / 4];
        if (_isTest == false)
        {
          
            //分离声道
            int h = 0;
            for (int i = 0; i < wave.Length; i += 4)
            {
                _waveLeft[h] = (double)BitConverter.ToInt16(wave, i);
                _waveRight[h] = (double)BitConverter.ToInt16(wave, i + 2);
                h++;
            }
        }
        else
        {
       
            //处理测试
            _signalGenerator = new SignalGenerator();
            _signalGenerator.SetWaveform("Sine");
            _signalGenerator.SetSamplingRate(44100);
            _signalGenerator.SetSamples(16384);
            _signalGenerator.SetFrequency(5000);
            _signalGenerator.SetAmplitude(32768);
            _waveLeft = _signalGenerator.GenerateSignal();
            _waveRight = _signalGenerator.GenerateSignal();
        }
    
        //处理频域数据分贝
        _fftLeft = FourierTransform.FFTDb(ref _waveLeft);
        _fftRight = FourierTransform.FFTDb(ref _waveRight);
    }

 
    //刷新时域
    public void RenderTimeDomain(ref PictureBox pictureBox)
    {
      
        //建立图象
        _canvasTimeDomain = new Bitmap(pictureBox.Width, pictureBox.Height);
        Graphics offScreenDC = Graphics.FromImage(_canvasTimeDomain);
        SolidBrush brush = new System.Drawing.SolidBrush
                    (Color.FromArgb(0, 0, 0));
        Pen pen = new System.Drawing.Pen(Color.WhiteSmoke);
    
        //决定声道范围
        int width = _canvasTimeDomain.Width;
        int center = _canvasTimeDomain.Height / 2;
        int height = _canvasTimeDomain.Height;
        offScreenDC.DrawLine(pen, 0, center, width, center);
        int leftLeft = 0;
        int leftTop = 0;
        int leftRight = width;
        int leftBottom = center - 1;
        int rightLeft = 0;
        int rightTop = center + 1;
        int rightRight = width;
        int rightBottom = height;
     
        //画左声道
        double yCenterLeft = (leftBottom - leftTop) / 2;
        double yScaleLeft = 0.5 * (leftBottom - leftTop) / 32768; 
         
            //一个16位的数值从 -32768 到  32767
        int xPrevLeft = 0, yPrevLeft = 0;
        for (int xAxis = leftLeft; xAxis < leftRight; xAxis++)
        {
            int yAxis = (int)(yCenterLeft + (_waveLeft[_waveLeft.Length /
                (leftRight - leftLeft) * xAxis] * yScaleLeft));
            if (xAxis == 0)
            {
                xPrevLeft = 0;
                yPrevLeft = yAxis;
            }
            else
            {
                pen.Color = Color.LimeGreen;
                offScreenDC.DrawLine(pen, xPrevLeft, yPrevLeft, xAxis,yAxis);
                xPrevLeft = xAxis;
                yPrevLeft = yAxis;
            }
        }
   
        //画右声道
        int xCenterRight = rightTop + ((rightBottom - rightTop) / 2);
        double yScaleRight = 0.5 * (rightBottom - rightTop) / 32768; 
    
            //一个16位的数值从 -32768 到  32767
        int xPrevRight = 0, yPrevRight = 0;
        for (int xAxis = rightLeft; xAxis < rightRight; xAxis++)
        {
            int yAxis = (int)(xCenterRight + (_waveRight[_waveRight.Length /
            (rightRight - rightLeft) * xAxis] * yScaleRight));
            if (xAxis == 0)
            {
                xPrevRight = 0;
                yPrevRight = yAxis;
            }
            else
            {
                pen.Color = Color.LimeGreen;
                offScreenDC.DrawLine
                (pen, xPrevRight, yPrevRight, xAxis, yAxis);
                xPrevRight = xAxis;
                yPrevRight = yAxis;
            }
        }
     
        //清除图象
        pictureBox.Image = _canvasTimeDomain;
        offScreenDC.Dispose();
    }

 
    //刷新频域
    public void RenderFrequencyDomain(ref PictureBox pictureBox)
    {
    
        //建立图象
        _canvasFrequencyDomain = new Bitmap
                (pictureBox.Width, pictureBox.Height);
        Graphics offScreenDC = Graphics.FromImage(_canvasFrequencyDomain);
        SolidBrush brush = new System.Drawing.SolidBrush
                    (Color.FromArgb(0, 0, 0));
        Pen pen = new System.Drawing.Pen(Color.WhiteSmoke);
 
        //决定声音范围
        int width = _canvasFrequencyDomain.Width;
        int center = _canvasFrequencyDomain.Height / 2;
        int height = _canvasFrequencyDomain.Height;
        offScreenDC.DrawLine(pen, 0, center, width, center);
        int leftLeft = 0;
        int leftTop = 0;
        int leftRight = width;
        int leftBottom = center - 1;
        int rightLeft = 0;
        int rightTop = center + 1;
        int rightRight = width;
        int rightBottom = height;
  
        //画左声道
        for (int xAxis = leftLeft; xAxis < leftRight; xAxis++)
        {
            double amplitude = (int)_fftLeft[(int)(((double)(_fftLeft.Length)
                         / (double)(width)) * xAxis)];
            if (amplitude < 0) // 回避负值
            amplitude = 0;
            int yAxis = (int)(leftTop +
                ((leftBottom - leftTop) * amplitude) / 100); 
                       //取整
            pen.Color = Color.FromArgb(0, 0, (int)amplitude % 255);
            offScreenDC.DrawLine(pen, xAxis, leftTop, xAxis, yAxis);
        }
    
        //画右声道
        for (int xAxis = rightLeft; xAxis < rightRight; xAxis++)
        {
            double amplitude = (int)_fftRight[(int)(((double)
            (_fftRight.Length) / (double)(width)) * xAxis)];
            if (amplitude < 0)
            amplitude = 0;
            int yAxis = (int)(rightBottom -
            ((rightBottom - rightTop) * amplitude) / 100);
            pen.Color = Color.FromArgb(0, 0, (int)amplitude % 255);
            offScreenDC.DrawLine(pen, xAxis, rightBottom, xAxis, yAxis);
        }
   
        //清除
        pictureBox.Image = _canvasFrequencyDomain;
        offScreenDC.Dispose();
    }
}

 

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