首先根据游戏的规则得知实现需要设计三个class
Card类 —rank & suit
Hand类—Collection of cards 但是其功能是hit 和score
Deck 类 —同样是Collection of cards, 但是其功能是shuffle 和 deal
需要理解的知识点:
simplegui.load.image(“url”)
list.pop(obj)
list.index(“x”)
append(card)
重点是类的调用以及各个类之间的逻辑关系
# Mini-project #6 - Blackjack
import simplegui
import random
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
# initialize some useful global variables
in_play = False
score1 = 0
score2 = 0
P_X = 10
P_Y = 340
D_X = 10
D_Y = 150
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
def draws(self, canvas, pos):
canvas.draw_image(card_back, CARD_BACK_CENTER , CARD_BACK_SIZE, [pos[0] + CARD_BACK_CENTER[0], pos[1] + CARD_BACK_CENTER[1]], CARD_BACK_SIZE)
# define hand class
class Hand:
def __init__(self):
self.hand=[] # create Hand object
def add_card(self, card):
self.hand.append(card) # add a card object to a hand
return self.hand
def get_value(self):
# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
has_A = False
value=0
for item in self.hand:
value += VALUES[item.get_rank()]
if item.get_rank()=='A':
has_A = True
if has_A:
if value + 10 <= 21:
return value + 10
else:
return value
return value
def draw(self, canvas, pos):
i=0
for item in self.hand:
item.draw(canvas,pos[i])
i += 1
# draw a hand on the canvas, use the draw method for cards
# draw the dealer's card in play
def draws(self,canvas,pos):
the_first=True
j=1
for item in self.hand:
# the first card did not show
if the_first:
item.draws(canvas,pos[0])
the_first = False
else:
item.draw(canvas,pos[j])
j+=1
# define deck class
class Deck:
def __init__(self):
self.deck=[]# create a Deck object
for i in SUITS:
for j in RANKS:
self.deck.append(i+j)
def shuffle(self):
# shuffle the deck
random.shuffle(self.deck) # use random.shuffle()
def deal_card(self):
t=random.randrange(0,len(self.deck))# deal a card object from the deck
m=self.deck.pop(t)
return Card(m[0],m[1])
#define event handlers for buttons
def deal():
global outcome2, outcome1,p_hand, d_hand,dk
global add_p_pos, add_d_pos,p_pos, d_pos
global in_play, score1
if not in_play:
add_p_pos=2
add_d_pos=2
p_pos =[[P_X,P_Y],[P_X+100,P_Y]]
d_pos =[[D_X,D_Y],[D_X+100,D_Y]]
d_hand = Hand()
p_hand = Hand()
dk=Deck()
dk.shuffle()
for i in range(2):
d_hand.add_card(dk.deal_card())
p_hand.add_card(dk.deal_card())
outcome2 = "Hit or stand ?"
outcome1 = ""
in_play = True
state = 1
else:
outcome1="You deal in Play.lose"
outcome2 = ""
score1+=1
in_play = False
def hit():
global outcome2, outcome1, score1, in_play
if in_play: # replace with your code below
global add_p_pos
p_hand.add_card(dk.deal_card())
# if the hand is in play, hit the player
p_pos.append([P_X + add_p_pos * 100, P_Y])
add_p_pos += 1
# if busted, assign a message to outcome, update in_play and score
if p_hand.get_value() > 21:
outcome1="You went bust and lose"
outcome2 = "New deal?"
else:
outcome2="Hit or stand"
def stand():
global outcome2, outcome1, in_play, score1,score2
# replace with your code below
if in_play:
# if hand is in play, repeatedly hit dealer until his hand has value 17 or more
global add_d_pos
while d_hand.get_value()<17:
d_hand.add_card(dk.deal_card())
d_pos.append([D_X + add_d_pos * 100, D_Y])
add_d_pos += 1
if d_hand.get_value()>21:
outcome1= "You win !"
score2 += 1
# assign a message to outcome, update in_play and score
else:
if d_hand.get_value()>p_hand.get_value():
outcome1 = "You lose"
score1 += 1
elif d_hand.get_value()"You win"
score2 += 1
else:
outcome1= "It's a tie"
score1 += 1
in_play= False
outcome2 = "New deal"
# draw handler
def draw(canvas):
# test to make sure that card.draw works, replace with your code below
canvas.draw_text("Blackjack",[10,80],50,'Black')
canvas.draw_text('dealer',[10,140],30,'Black')
canvas.draw_text('player',[10,330],30,'Black')
canvas.draw_text(outcome2,[200,330],30,'Black')
canvas.draw_text(outcome1,[200,140],30,'Black')
canvas.draw_text(str(score1)+ ':' + str(score2),[400,80],30,'Red')
p_hand.draw(canvas,p_pos)
if in_play:
d_hand.draws(canvas,d_pos)
else:
d_hand.draw(canvas,d_pos)
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
deal()
frame.start()
# remember to review the gradic rubric